diff options
author | Jens Ole Wund <bjornmose@gmx.net> | 2006-10-14 01:27:43 +0400 |
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committer | Jens Ole Wund <bjornmose@gmx.net> | 2006-10-14 01:27:43 +0400 |
commit | babb95c3e0a5e9c87fa3f402d5b8ce90eb440346 (patch) | |
tree | 37e8a712a44dc761c98868fbd26cf45368323a72 /source/blender/src/buttons_object.c | |
parent | 1c95192e743b2635778579621019b7e177a64910 (diff) |
softbody update
nicer kinematics in self collision -> blending to complete inelastic impact
now does something close to real physics
first steps towards aerodynamics
anisotropic friction
springs 'see' their movement in media
--> see surrrounding media does not move and/or reacts on wind
(*for now needs to have a pseudo collider araound -> that is: add a cube in the same layer
and make it a deflector *)
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r-- | source/blender/src/buttons_object.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index b82e05af037..c6ee52fe254 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -2331,6 +2331,7 @@ static void object_softbodies(Object *ob) uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,(float)4, 0, 0, "(Min+Max)/2 * Ball Size"); uiDefButF(block, NUM, B_DIFF, "B Stiff:", 10,130,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, ""); uiDefButF(block, NUM, B_DIFF, "B Damp:", 160,130,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, ""); + uiDefButS(block, NUM, B_DIFF, "Aero:", 160,110,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, ""); uiBlockEndAlign(block); } |