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authorJens Ole Wund <bjornmose@gmx.net>2006-10-14 01:27:43 +0400
committerJens Ole Wund <bjornmose@gmx.net>2006-10-14 01:27:43 +0400
commitbabb95c3e0a5e9c87fa3f402d5b8ce90eb440346 (patch)
tree37e8a712a44dc761c98868fbd26cf45368323a72 /source/blender/src/buttons_object.c
parent1c95192e743b2635778579621019b7e177a64910 (diff)
softbody update
nicer kinematics in self collision -> blending to complete inelastic impact now does something close to real physics first steps towards aerodynamics anisotropic friction springs 'see' their movement in media --> see surrrounding media does not move and/or reacts on wind (*for now needs to have a pseudo collider araound -> that is: add a cube in the same layer and make it a deflector *)
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index b82e05af037..c6ee52fe254 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -2331,6 +2331,7 @@ static void object_softbodies(Object *ob)
uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,(float)4, 0, 0, "(Min+Max)/2 * Ball Size");
uiDefButF(block, NUM, B_DIFF, "B Stiff:", 10,130,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, "");
uiDefButF(block, NUM, B_DIFF, "B Damp:", 160,130,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, "");
+ uiDefButS(block, NUM, B_DIFF, "Aero:", 160,110,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "");
uiBlockEndAlign(block);
}