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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-18 19:55:09 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-18 19:55:09 +0300
commit84b58f8653218ff10f701cfef402c4f699a9b0d2 (patch)
tree10d1f64b52541f280b3315552a3a67eabde2112e /source/blender/src/buttons_object.c
parentf4e1c89b2020a73c330aebbdcfe619956608d3b1 (diff)
Particles
========= - The render and realtime button for the particle system modifier and the enabled button for particles now work seperate again, made a bad design decision to tie them together. Now with only the render button and not realtime enabled it renders. - Fix for bug #7948: particle mode crash while constraining axis. - Fix for bug #7945: crash loading effector groups from an old file. - Fix for bug #7942: crash for reactor particles emitting from particles.
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 3c1a7680ed2..3c2969e77bf 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -2855,15 +2855,6 @@ void do_effects_panels(unsigned short event)
break;
case B_PART_ENABLE:
if(psys) {
- ParticleSystemModifierData *psmd= psys_get_modifier(ob, psys);
- if(psys->flag & PSYS_ENABLED) {
- psmd->modifier.mode |= eModifierMode_Realtime;
- }
- else {
- psmd->modifier.mode &= ~eModifierMode_Realtime;
- PE_free_particle_edit(psys);
- }
-
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);