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authorJanne Karhu <jhkarh@gmail.com>2007-11-30 00:09:16 +0300
committerJanne Karhu <jhkarh@gmail.com>2007-11-30 00:09:16 +0300
commit9ff9a5cdca5c834e05439699667f64524f957ccb (patch)
treed7228c1f1acb4acf534144778ddbacc4c6da8b1e /source/blender/src/buttons_object.c
parent18e5f7b50b33f1cb1f71ee3d1cc19477310ed87e (diff)
2nd try at committing to trunk (instead of particles branch) :)
Fixes for bugs in #7833 - Hair softbody cache was reset on rendering. - When Alt-a playback is synced to audio frames are skipped. This caused dynamics caching to go crazy. Now the first loop of playback goes through all frames if there are non cached dynamic systems. Invalid point caches weren't cleared when new systems were created. This caused messed up shapes when softbody was added.
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index b5733a89a0e..a6651e4a77c 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -3248,6 +3248,7 @@ static void object_softbodies__enable(void *ob_v, void *arg2)
if (!ob->soft) {
ob->soft= sbNew();
ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
+ softbody_clear_cache(ob, CFRA);
}
}
/* needed so that initial state is cached correctly */
@@ -3281,6 +3282,7 @@ static void object_softbodies__enable_psys(void *ob_v, void *psys_v)
psys->soft= sbNew();
psys->softflag |= OB_SB_GOAL|OB_SB_EDGES;
psys->soft->particles=psys;
+ clear_particles_from_cache(ob, psys, CFRA);
}
psys->softflag |= OB_SB_ENABLE;
}