diff options
author | Juho Vepsalainen <bebraw@gmail.com> | 2007-11-16 15:23:00 +0300 |
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committer | Juho Vepsalainen <bebraw@gmail.com> | 2007-11-16 15:23:00 +0300 |
commit | fd3764f9a4cf197d220f5ec993178f2a4ff29326 (patch) | |
tree | 1d71df91a6d06b46ca2518153c685adb18a6a4ed /source/blender/src/buttons_object.c | |
parent | 6dbe7453969fd2bcb64df8ed85b3b211c627fc0e (diff) |
= Fix for softbody collision mode selector =
This commit makes all softbody collision modes work as they should.
Thanks to Genscher for noticing the issue.
bjornmose, please check this commit.
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r-- | source/blender/src/buttons_object.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 3a2c7bda497..971de79ab21 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -2900,11 +2900,11 @@ static void object_softbodies_II(Object *ob) uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision"); if(ob->softflag & OB_SB_SELF){ uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 160,170,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted"); - uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,(float)0, 0, 0, "Manual adjust"); - uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,(float)1, 0, 0, "Average Spring lenght * Ball Size"); - uiDefButS(block, ROW, B_DIFF, "Min",130,150,60,20, &sb->sbc_mode, 4.0,(float)2, 0, 0, "Minimal Spring lenght * Ball Size"); - uiDefButS(block, ROW, B_DIFF, "Max",190,150,60,20, &sb->sbc_mode, 4.0,(float)3, 0, 0, "Maximal Spring lenght * Ball Size"); - uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,(float)4, 0, 0, "(Min+Max)/2 * Ball Size"); + uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_MANUAL, 0, 0, "Manual adjust"); + uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_AVG, 0, 0, "Average Spring lenght * Ball Size"); + uiDefButS(block, ROW, B_DIFF, "Min",130,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_MIN, 0, 0, "Minimal Spring lenght * Ball Size"); + uiDefButS(block, ROW, B_DIFF, "Max",190,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_MAX, 0, 0, "Maximal Spring lenght * Ball Size"); + uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_AVGMINMAX, 0, 0, "(Min+Max)/2 * Ball Size"); uiDefButF(block, NUM, B_DIFF, "B Stiff:", 10,130,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, "Ball inflating presure"); uiDefButF(block, NUM, B_DIFF, "B Damp:", 160,130,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, "Blending to inelastic collision"); } |