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authorDaniel Genrich <daniel.genrich@gmx.net>2008-01-30 00:01:12 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-01-30 00:01:12 +0300
commit77685023caaee092a4c1ed4a3da13ff67861a962 (patch)
tree6a516a1ef9deebed5d38586be310c00f0d01484f /source/blender/src/buttons_object.c
parent3a3fe8a4805ca0f1db0eec3cca18e1c70b765080 (diff)
Initial commit of cloth modifier from branch rev 13453
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c415
1 files changed, 414 insertions, 1 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 7ed33998dc6..b6d7d4afd5c 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -47,6 +47,7 @@
#include "DNA_scene_types.h"
#include "BKE_action.h"
+#include "BKE_cloth.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
@@ -89,6 +90,7 @@
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
+#include "DNA_cloth_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
@@ -2351,6 +2353,78 @@ void do_object_panels(unsigned short event)
if(ob->ipo) ob->ipo->showkey= (ob->ipoflag & OB_DRAWKEY)?1:0;
allqueue(REDRAWVIEW3D, 0);
break;
+ case B_CLOTH_CLEARCACHEALL:
+ {
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+ if(clmd)
+ {
+ // do nothing in editmode
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE)
+ break;
+
+ /* force freeing because user wants */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+
+ /*user wants to free all, so free whole cloth, this helps to start sim at later frame */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+
+ CFRA= 1;
+ update_for_newframe_muted();
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ cloth_clear_cache(ob, clmd, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ break;
+ case B_CLOTH_CLEARCACHEFRAME:
+ {
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+ if(clmd)
+ {
+ // do nothing in editmode
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE)
+ break;
+
+ /* force freeing because user wants */
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+
+ cloth_clear_cache(ob, clmd, MAX2(0.0,G.scene->r.cfra));
+ // MAX2(1.0,G.scene->r.cfra + 1.0)
+ allqueue(REDRAWBUTSOBJECT, 0);
+ }
+ }
+ break;
+ case B_CLOTH_CHANGEPREROLL:
+ {
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+ if(clmd)
+ {
+ // do nothing in editmode
+ if(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_EDITMODE)
+ break;
+
+ CFRA= 1;
+ update_for_newframe_muted();
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ break;
+ case B_CLOTH_RENEW:
+ {
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+
+ if(clmd)
+ {
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ }
+ break;
default:
if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
@@ -3168,10 +3242,34 @@ static void field_testTexture(char *name, ID **idpp)
}
*idpp = 0;
}
+
+/* Panel for collision */
+static void object_collision__enabletoggle ( void *ob_v, void *arg2 )
+{
+ Object *ob = ob_v;
+ ModifierData *md = modifiers_findByType ( ob, eModifierType_Collision );
+
+ if ( !md )
+ {
+ md = modifier_new ( eModifierType_Collision );
+ BLI_addhead ( &ob->modifiers, md );
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else
+ {
+ BLI_remlink ( &ob->modifiers, md );
+ modifier_free ( md );
+ allqueue(REDRAWBUTSEDIT, 0);
+ }
+}
+
/* Panels for particle interaction settings */
static void object_panel_deflection(Object *ob)
{
uiBlock *block;
+ uiBut *but;
block= uiNewBlock(&curarea->uiblocks, "object_panel_deflection", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Deflection", "Physics", 0, 0, 318, 204)==0) return;
@@ -3191,7 +3289,9 @@ static void object_panel_deflection(Object *ob)
if(ob->pd && ob->type==OB_MESH) {
PartDeflect *pd= ob->pd;
- uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",160,160,150,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
+ but = uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",160,160,150,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
+ uiButSetFunc(but, object_collision__enabletoggle, ob, NULL);
+
if(pd->deflect) {
uiDefBut(block, LABEL, 0, "Particles", 160,140,75,20, NULL, 0.0, 0, 0, 0, "");
uiDefButBitS(block, TOG, PDEFLE_KILL_PART, B_DIFF, "Kill",235,140,75,20, &pd->flag, 0, 0, 0, 0, "Kill collided particles");
@@ -4961,6 +5061,316 @@ errMessage:
#endif // DISABLE_ELBEEM
}
+/* Panel for cloth */
+static void object_cloth__enabletoggle(void *ob_v, void *arg2)
+{
+ Object *ob = ob_v;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
+
+ if (!md) {
+ md = modifier_new(eModifierType_Cloth);
+ BLI_addhead(&ob->modifiers, md);
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
+ else {
+ Object *ob = ob_v;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
+
+ if (!md)
+ return;
+
+ BLI_remlink(&ob->modifiers, md);
+
+ modifier_free(md);
+
+ BIF_undo_push("Del modifier");
+
+ ob->softflag |= OB_SB_RESET;
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWOOPS, 0);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ object_handle_update(ob);
+ countall();
+ }
+}
+
+
+static void object_panel_cloth(Object *ob)
+{
+ uiBlock *block;
+ uiBut *but;
+ static int val, val2;
+ ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+
+ block= uiNewBlock(&curarea->uiblocks, "object_cloth", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Cloth ", "Physics", 640, 0, 318, 204)==0) return;
+ uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+
+ val = (clmd ? 1:0);
+
+ but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Cloth", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become cloth");
+
+ uiButSetFunc(but, object_cloth__enabletoggle, ob, NULL);
+ uiDefBut(block, LABEL, 0, "",10,10,300,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
+
+ if(clmd)
+ {
+ int defCount;
+ char *clvg1, *clvg2;
+ char clmvg [] = "Vertex Groups%t|";
+
+ val2=0;
+
+ /* GENERAL STUFF */
+ uiClearButLock();
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "StructStiff:", 10,170,150,20, &clmd->sim_parms->structural, 1.0, 10000.0, 100, 0, "Overall stiffness of structure");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "BendStiff:", 160,170,150,20, &clmd->sim_parms->bending, 0.0, 10000.0, 1000, 0, "Wrinkle coefficient (higher = less smaller but more big wrinkles)");
+ uiDefButI(block, NUM, B_CLOTH_RENEW, "Quality:", 10,150,150,20, &clmd->sim_parms->stepsPerFrame, 4.0, 100.0, 5, 0, "Quality of the simulation (higher=better=slower)");
+
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Spring Damp:", 160,150,150,20, &clmd->sim_parms->Cdis, 0.0, 10.0, 10, 0, "Spring damping");
+ uiDefButF(block, NUM, B_DIFF, "Air Damp:", 10,130,150,20, &clmd->sim_parms->Cvi, 0.0, 10.0, 10, 0, "Air has normaly some thickness which slows falling things down");
+
+ uiDefBut(block, LABEL, 0, "Gravity:", 10,100,60,20, NULL, 0.0, 0, 0, 0, "");
+
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "X:", 70,100,80,20, &clmd->sim_parms->gravity[0], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Y:", 150,100,80,20, &clmd->sim_parms->gravity[1], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Z:", 230,100,80,20, &clmd->sim_parms->gravity[2], -100.0, 100.0, 10, 0, "Apply gravitation to point movement");
+ uiBlockEndAlign(block);
+
+ /* GOAL STUFF */
+ uiBlockBeginAlign(block);
+
+
+ uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_GOAL, B_CLOTH_RENEW, "Pinning of cloth", 10,70,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
+
+ if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (BLI_countlist (&ob->defbase) > 0))
+ {
+ if(ob->type==OB_MESH)
+ {
+
+ defCount = sizeof (clmvg);
+ clvg1 = get_vertexgroup_menustr (ob);
+ clvg2 = MEM_callocN (strlen (clvg1) + 1 + defCount, "clothVgMS");
+ if (! clvg2) {
+ printf ("draw_modifier: error allocating memory for cloth vertex group menu string.\n");
+ return;
+ }
+ defCount = BLI_countlist (&ob->defbase);
+ if (defCount == 0)
+ {
+ clmd->sim_parms->vgroup_mass = 0;
+ }
+ else
+ {
+ if(!clmd->sim_parms->vgroup_mass)
+ clmd->sim_parms->vgroup_mass = 1;
+ else if(clmd->sim_parms->vgroup_mass > defCount)
+ clmd->sim_parms->vgroup_mass = defCount;
+ }
+
+ sprintf (clvg2, "%s%s", clmvg, clvg1);
+
+ uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 160,70,150,20, &clmd->sim_parms->vgroup_mass, 0, defCount, 0, 0, "Browses available vertex groups");
+ MEM_freeN (clvg1);
+ MEM_freeN (clvg2);
+ }
+
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "Pin Stiff:", 10,50,150,20, &clmd->sim_parms->goalspring, 0.0, 500.0, 10, 0, "Pin (vertex target position) spring stiffness");
+ uiDefBut(block, LABEL, 0, " ", 160,50,150,20, NULL, 0.0, 0, 0, 0, "");
+ /*
+ // nobody is changing these ones anyway
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "G Damp:", 160,50,150,20, &clmd->sim_parms->goalfrict , 0.0, 50.0, 10, 0, "Goal (vertex target position) friction");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "G Min:", 10,30,150,20, &clmd->sim_parms->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "G Max:", 160,30,150,20, &clmd->sim_parms->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
+ */
+ }
+ else if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL)
+ {
+ uiDefBut(block, LABEL, 0, " ", 160,70,150,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "No vertex group for pinning available.", 10,50,300,20, NULL, 0.0, 0, 0, 0, "");
+ }
+
+ uiBlockEndAlign(block);
+
+ /*
+ // no tearing supported anymore since modifier stack restrictions
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, CSIMSETT_FLAG_TEARING_ENABLED, B_EFFECT_DEP, "Tearing", 10,0,150,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Sets object to become a cloth collision object");
+
+ if (clmd->sim_parms->flags & CSIMSETT_FLAG_TEARING_ENABLED)
+ {
+ uiDefButI(block, NUM, B_DIFF, "Max extent:", 160,0,150,20, &clmd->sim_parms->maxspringlen, 1.0, 1000.0, 10, 0, "Maximum extension before spring gets cut");
+ }
+
+ uiBlockEndAlign(block);
+ */
+ }
+
+ uiBlockEndAlign(block);
+
+ uiBlockEndAlign(block);
+}
+
+static void object_panel_cloth_II(Object *ob)
+{
+ uiBlock *block;
+ ClothModifierData *clmd = NULL;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_cloth_II", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Cloth ", "Physics");
+ if(uiNewPanel(curarea, block, "Cloth Cache/Collisions", "Physics", 651, 0, 318, 204)==0) return;
+
+ uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+
+ clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+
+ if(clmd)
+ {
+ uiDefButI(block, NUM, B_CLOTH_RENEW, "First Frame:",10,160,150,20, &clmd->sim_parms->firstframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation starts");
+ uiDefButI(block, NUM, B_CLOTH_RENEW, "Last Frame:",160,160,150,20, &clmd->sim_parms->lastframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation stops");
+
+ uiDefBut(block, LABEL, 0, "",10,140,300,20, NULL, 0.0, 0, 0, 0, "");
+
+ if (!G.relbase_valid)
+ {
+ uiDefBut(block, LABEL, 0, "Cache deactivated until file is saved.", 10,120,300,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, " ", 10,100,300,40, NULL, 0.0, 0, 0, 0, "");
+ }
+ else
+ {
+ uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT, REDRAWVIEW3D, "Protect Cache & Enable Cache Editing", 10,120,300,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "Protect cache from automatic freeing when scene changed. This also enabled the cache beeing edited in editmode.");
+
+ uiDefBut(block, LABEL, 0, "Clear cache:", 10,100,90,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, BUT, B_CLOTH_CLEARCACHEALL, "All", 100, 100,100,20, NULL, 0.0, 0.0, 10, 0, "Free ALL cloth cache without preroll");
+ uiDefBut(block, BUT, B_CLOTH_CLEARCACHEFRAME, "From next frame", 200, 100,110,20, NULL, 0.0, 0.0, 10, 0, "Free cloth cache starting from next frame");
+ uiDefBut(block, LABEL, 0, " ", 10,80,300,20, NULL, 0.0, 0, 0, 0, "");
+ }
+
+ /*
+ TODO: implement this again in cloth!
+ if(length>1) // B_CLOTH_CHANGEPREROLL
+ uiDefButI(block, NUM, B_CLOTH_CHANGEPREROLL, "Preroll:", 10,80,145,20, &clmd->sim_parms->preroll, 0, length-1, 1, 0, "Simulation starts on this frame");
+ else
+ uiDefBut(block, LABEL, 0, " ", 10,80,145,20, NULL, 0.0, 0, 0, 0, "");
+ */
+
+ uiDefButBitI(block, TOG, CLOTH_COLLSETTINGS_FLAG_ENABLED, B_CLOTH_RENEW, "Enable collisions", 10,60,150,20, &clmd->coll_parms->flags, 0, 0, 0, 0, "Enable collisions with this object");
+ if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)
+ {
+ uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in, can be changed for each frame");
+ uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Collision Quality:", 10,40,150,20, &clmd->coll_parms->loop_count, 1.0, 100.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), can be changed for each frame");
+ uiDefButF(block, NUM, REDRAWBUTSOBJECT, "Friction:", 160,40,150,20, &clmd->coll_parms->friction, 1.0, 100.0, 1.0, 0, "Friction force if a collision happened");
+ }
+ else
+ uiDefBut(block, LABEL, 0, "",160,60,150,20, NULL, 0.0, 0, 0, 0, "");
+ }
+
+ uiBlockEndAlign(block);
+
+}
+
+static void object_panel_cloth_III(Object *ob)
+{
+ uiBlock *block;
+ ClothModifierData *clmd = NULL;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_cloth_III", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Cloth ", "Physics");
+ if(uiNewPanel(curarea, block, "Cloth Advanced", "Physics", 651, 0, 318, 204)==0) return;
+
+ uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+
+ clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+
+ if(clmd)
+ {
+ int defCount;
+ char *clvg1, *clvg2;
+ char clmvg [] = "Vertex Groups%t|None%x0|";
+ char clmvg2 [] = "Vertex Groups%t|None%x0|";
+
+ uiDefButI(block, NUM, B_DIFF, "Autoprotect Cache From:",10,160,300,20, &clmd->sim_parms->autoprotect, 0.0, MAXFRAME + 1, 1, 0, "Frame on which the simulation gets cache protection enabled automatically (To prevent accidently cleaning it).");
+
+ uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_SCALING, B_CLOTH_RENEW, "Enable stiffness scaling",10,130,300,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "If enabled, stiffness can be scaled along a weight painted vertex group.");
+
+ if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)&& (BLI_countlist (&ob->defbase) > 0))
+ {
+ uiDefBut(block, LABEL, 0, "StructStiff VGroup:",10,110,150,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "BendStiff VGroup:",160,110,150,20, NULL, 0.0, 0, 0, 0, "");
+
+ defCount = sizeof (clmvg);
+ clvg1 = get_vertexgroup_menustr (ob);
+ clvg2 = MEM_callocN (strlen (clvg1) + 1 + defCount, "clothVgST");
+ if (! clvg2) {
+ printf ("draw_modifier: error allocating memory for cloth vertex group menu string.\n");
+ return;
+ }
+ defCount = BLI_countlist (&ob->defbase);
+ if (defCount == 0)
+ {
+ clmd->sim_parms->vgroup_struct = 0;
+ }
+ else
+ {
+ if(clmd->sim_parms->vgroup_struct > defCount)
+ clmd->sim_parms->vgroup_struct = 0;
+ }
+
+ sprintf (clvg2, "%s%s", clmvg, clvg1);
+
+ uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 10,90,150,20, &clmd->sim_parms->vgroup_struct, 0, defCount, 0, 0, "Browses available vertex groups");
+ MEM_freeN (clvg1);
+ MEM_freeN (clvg2);
+
+ defCount = sizeof (clmvg);
+ clvg1 = get_vertexgroup_menustr (ob);
+ clvg2 = MEM_callocN (strlen (clvg1) + 1 + defCount, "clothVgBD");
+ if (! clvg2) {
+ printf ("draw_modifier: error allocating memory for cloth vertex group menu string.\n");
+ return;
+ }
+ defCount = BLI_countlist (&ob->defbase);
+ if (defCount == 0)
+ {
+ clmd->sim_parms->vgroup_bend = 0;
+ }
+ else
+ {
+ if(clmd->sim_parms->vgroup_bend > defCount)
+ clmd->sim_parms->vgroup_bend = 0;
+ }
+
+ sprintf (clvg2, "%s%s", clmvg2, clvg1);
+
+ uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 160,90,150,20, &clmd->sim_parms->vgroup_bend, 0, defCount, 0, 0, "Browses available vertex groups");
+ MEM_freeN (clvg1);
+ MEM_freeN (clvg2);
+
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "StructStiff Max:",10,70,150,20, &clmd->sim_parms->max_struct, clmd->sim_parms->structural, 10000.0, 0.01f, 0, "Maximum structural stiffness value");
+
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "BendStiff Max:",160,70,150,20, &clmd->sim_parms->max_bend, clmd->sim_parms->bending, 10000.0, 0.01f, 0, "Maximum bending stiffness value");
+
+ }
+ else if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)
+ {
+ uiDefBut(block, LABEL, 0, " ", 10,110,300,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "No vertex group for pinning available.", 10,90,300,20, NULL, 0.0, 0, 0, 0, "");
+ }
+
+
+
+ }
+
+ uiBlockEndAlign(block);
+
+}
+
void object_panels()
{
Object *ob;
@@ -4990,6 +5400,9 @@ void physics_panels()
object_softbodies(ob);
object_softbodies_collision(ob);
object_softbodies_solver(ob);
+ object_panel_cloth(ob);
+ object_panel_cloth_II(ob);
+ object_panel_cloth_III(ob);
object_panel_fluidsim(ob);
}
}