diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-15 22:12:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-15 22:12:16 +0400 |
commit | 3a90f211d2cff5aa93bf0d52688685f9b7e92299 (patch) | |
tree | a873505ddc9cdd3891812c3f17b30147ab5f8f11 /source/blender/src/buttons_object.c | |
parent | b2a8199d4ba545631a992af6a540dc2f2da186eb (diff) |
new view option, SolidTex, to draw textures in solid mode.
In the view panel as well as the shortcut Shift+T
this works in editmode as well as object mode
giving results like this
http://members.optusnet.com.au/cjbarton/temp1.jpg
where before you could only see textures in textured draw type like this
http://members.optusnet.com.au/cjbarton/temp2.jpg
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r-- | source/blender/src/buttons_object.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c index 14f7e0c3f97..a998c568619 100644 --- a/source/blender/src/buttons_object.c +++ b/source/blender/src/buttons_object.c @@ -2424,7 +2424,6 @@ static void object_panel_draw(Object *ob) uiDefButBitC(block, TOG, OB_DRAWTRANSP, REDRAWVIEW3D, "Transp", 120, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Enables transparent materials for the active object (Mesh only)"); uiDefButBitC(block, TOG, OB_DRAWXRAY, REDRAWVIEW3D, "X-ray", 210, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Makes the active object draw in front of others"); - } void object_panel_constraint(char *context) |