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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
commit7da56f4a9ba0bdd0cdcd40b8ca6e69d776d26abe (patch)
tree663c13aae5606937571ac1e7a4c77ca2866e75dd /source/blender/src/buttons_object.c
parent121dab1bcd9467bd8e11d0a82e83a1621758fd8e (diff)
parent770291b9ea1ec03d98b6bae4fd2a2d3f0091be41 (diff)
Particles
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c1512
1 files changed, 1305 insertions, 207 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 971de79ab21..455b41d3f0e 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -52,6 +52,7 @@
#include "BKE_library.h"
#include "BKE_softbody.h"
#include "BKE_utildefines.h"
+#include "BKE_particle.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
@@ -61,6 +62,7 @@
#include "BIF_butspace.h"
#include "BIF_editaction.h"
+#include "BIF_editparticle.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_graphics.h"
@@ -73,6 +75,7 @@
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
+#include "BIF_outliner.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
@@ -101,6 +104,7 @@
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
+#include "DNA_particle_types.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
@@ -129,6 +133,7 @@
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
+#include "BKE_particle.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
@@ -139,6 +144,7 @@
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
+#include "BIF_editparticle.h"
#include "BSE_editipo.h"
#include "BSE_edit.h"
@@ -2133,9 +2139,16 @@ void do_object_panels(unsigned short event)
break;
case B_SOFTBODY_CHANGE:
- ob->softflag |= OB_SB_REDO;
- allqueue(REDRAWBUTSOBJECT, 0);
- allqueue(REDRAWVIEW3D, 0);
+ ob= OBACT;
+ if(ob) {
+ ParticleSystem *psys = PE_get_current(ob);
+ if(psys)
+ psys->softflag |= OB_SB_REDO;
+ else
+ ob->softflag |= OB_SB_REDO;
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ }
break;
case B_SOFTBODY_DEL_VG:
if(ob->soft) {
@@ -2198,7 +2211,10 @@ void do_object_panels(unsigned short event)
group_relink_nla_objects(ob);
allqueue(REDRAWVIEW3D, 0);
break;
-
+ case B_BAKEABLE_CHANGE:
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ break;
case B_OBJECT_IPOFLAG:
if(ob->ipo) ob->ipo->showkey= (ob->ipoflag & OB_DRAWKEY)?1:0;
allqueue(REDRAWVIEW3D, 0);
@@ -2547,9 +2563,17 @@ void do_effects_panels(unsigned short event)
Base *base;
Effect *eff, *effn;
PartEff *paf;
+ ModifierData *md;
+ ParticleSystemModifierData *psmd;
+ ParticleSystem *psys;
+ ParticleSettings *part;
+ ID *id,*idtest;
+ int nr;
ob= OBACT;
+ psys=psys_get_current(ob);
+
switch(event) {
case B_AUTOTIMEOFS:
@@ -2668,6 +2692,232 @@ void do_effects_panels(unsigned short event)
allqueue(REDRAWVIEW3D, 0);
}
break;
+ case B_PARTBROWSE:
+ if(G.buts->menunr== -2) {
+ activate_databrowse((ID *)G.buts->lockpoin, ID_PA, 0, B_PARTBROWSE, &G.buts->menunr, do_effects_panels);
+ return;
+ }
+
+ if(G.buts->menunr < 0) return;
+
+ if(G.buts->pin) {
+
+ }
+ else {
+ psys= psys_get_current(ob);
+ if(psys)
+ part=psys->part;
+ else
+ part=NULL;
+
+ nr= 1;
+
+ id= (ID *)part;
+
+ idtest= G.main->particle.first;
+ while(idtest) {
+ if(nr==G.buts->menunr) {
+ break;
+ }
+ nr++;
+ idtest= idtest->next;
+ }
+ if(idtest==0) { /* new particle system */
+ if(id){
+ idtest= (ID *)psys_copy_settings((ParticleSettings *)id);
+ }
+ else {
+ idtest= (ID *)psys_new_settings("PSys", G.main);
+ }
+ idtest->us--;
+ }
+ if(idtest!=id) {
+ short nr=0;
+ if(id==0){ /* no psys previously -> no modifier -> need to create that also */
+ psys = MEM_callocN(sizeof(ParticleSystem), "particle_system");
+ BLI_addtail(&ob->particlesystem,psys);
+
+ md= modifier_new(eModifierType_ParticleSystem);
+ sprintf(md->name, "ParticleSystem %i", BLI_countlist(&ob->particlesystem));
+ psmd= (ParticleSystemModifierData*) md;
+ psmd->psys=psys;
+ BLI_addtail(&ob->modifiers, md);
+ }
+
+ idtest->us++;
+ psys->part=(ParticleSettings*)idtest;
+ psys->totpart=0;
+ psys->flag=PSYS_ENABLED|PSYS_CURRENT;
+ psys->cfra=bsystem_time(ob,G.scene->r.cfra+1,0.0);
+
+ /* check need for dupliobjects */
+ nr=0;
+ for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ if(ELEM(psys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
+ nr++;
+ }
+ if(nr)
+ ob->transflag |= OB_DUPLIPARTS;
+ else
+ ob->transflag &= ~OB_DUPLIPARTS;
+
+ BIF_undo_push("Browse Particle System");
+
+ DAG_scene_sort(G.scene);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+
+ }
+ break;
+ case B_PARTDELETE:
+ if(ob && ob->particlesystem.first){
+ psys= psys_get_current(ob);
+ if(psys) {
+ /* clear modifier */
+ psmd= psys_get_modifier(ob,psys);
+ BLI_remlink(&ob->modifiers, psmd);
+ modifier_free((ModifierData *)psmd);
+
+ /* clear particle system */
+ BLI_remlink(&ob->particlesystem,psys);
+ psys_free(ob,psys);
+
+ BIF_undo_push("Delete particle system");
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+ }
+ break;
+ case B_PARTALONE: /* TODO: not too sure of how this works so someone check please, jahka */
+ if(ob && (psys=psys_get_current(ob))){
+ if(psys->part) {
+ if(psys->part->id.us>1){
+ if(okee("Make local")){
+ part=psys_copy_settings(psys->part);
+ part->id.us=1;
+ psys->part->id.us--;
+ psys->part=part;
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+
+ BIF_undo_push("Make single user or local");
+ }
+ }
+ }
+ }
+ break;
+ case B_PART_ALLOC:
+ case B_PART_ALLOC_CHILD:
+ if(psys){
+ psys_flush_settings(psys->part,PSYS_ALLOC,event==B_PART_ALLOC);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+ break;
+ case B_PART_DISTR:
+ case B_PART_DISTR_CHILD:
+ if(psys){
+ psys_flush_settings(psys->part,PSYS_DISTR,event==B_PART_DISTR);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+ break;
+ case B_PART_INIT:
+ case B_PART_INIT_CHILD:
+ if(psys){
+ psys_flush_settings(psys->part,PSYS_INIT,event==B_PART_INIT);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWOOPS, 0);
+ }
+ break;
+ case B_PART_RECALC:
+ case B_PART_RECALC_CHILD:
+ if(psys){
+ psys_flush_settings(psys->part,0,event==B_PART_RECALC);
+ allqueue(REDRAWOOPS, 0);
+ }
+ /* no break! */
+ case B_PART_REDRAW:
+ nr=0;
+ for(psys=ob->particlesystem.first; psys; psys=psys->next){
+ if(ELEM(psys->part->draw_as,PART_DRAW_OB,PART_DRAW_GR))
+ nr++;
+ }
+ if(nr)
+ ob->transflag |= OB_DUPLIPARTS;
+ else
+ ob->transflag &= ~OB_DUPLIPARTS;
+
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ break;
+ case B_PARTTYPE:
+ if((psys=psys_get_current(ob))){
+ DAG_scene_sort(G.scene);
+
+ psys_flush_settings(psys->part,PSYS_TYPE,1);
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ break;
+ case B_PARTACT:
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ allqueue(REDRAWIPO, 0);
+ break;
+ case B_PARTTARGET:
+ if((psys=psys_get_current(ob))){
+ if(psys->keyed_ob==ob || psys->target_ob==ob){
+ if(psys->keyed_ob==ob)
+ psys->keyed_ob=NULL;
+ else
+ psys->target_ob=NULL;
+ }
+ else{
+ DAG_scene_sort(G.scene);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSOBJECT, 0);
+ }
+ break;
+ case B_PART_REKEY:
+ PE_rekey();
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWBUTSEDIT, 0);
+ break;
+ case B_PART_EDITABLE:
+ if((psys = psys_get_current(ob))) {
+ if(psys->flag & PSYS_EDITED){
+ if(okee("Lose changes done in particle mode?")){
+ if(psys->edit)
+ PE_free_particle_edit(psys);
+
+ psys->flag &= ~PSYS_EDITED;
+ psys->recalc |= PSYS_RECALC_HAIR;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ }
+ }
+ else {
+ psys->flag |= PSYS_EDITED;
+ if(G.f & G_PARTICLEEDIT)
+ PE_create_particle_edit(ob, psys);
+ }
+ }
case B_FIELD_DEP:
/* do this before scene sort, that one checks for CU_PATH */
if(ob->type==OB_CURVE && ob->pd->forcefield==PFIELD_GUIDE) {
@@ -2687,6 +2937,10 @@ void do_effects_panels(unsigned short event)
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_FIELD_CHANGE:
+ if(ob->pd->forcefield != PFIELD_TEXTURE && ob->pd->tex){
+ ob->pd->tex->id.us--;
+ ob->pd->tex=0;
+ }
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
break;
@@ -2731,13 +2985,76 @@ void do_effects_panels(unsigned short event)
}
-/* Panel for particle interaction settings */
+/* copy from buttons_editing.c */
+static void field_testTexture(char *name, ID **idpp)
+{
+ ID *id;
+
+ for(id = G.main->tex.first; id; id = id->next) {
+ if(strcmp(name, id->name + 2) == 0) {
+ *idpp = id;
+ /* texture gets user, objects not: delete object = clear modifier */
+ id_us_plus(id);
+ return;
+ }
+ }
+ *idpp = 0;
+}
+/* Panels for particle interaction settings */
+static void object_panel_deflection(Object *ob)
+{
+ uiBlock *block;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_deflection", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Deflection", "Physics", 0, 0, 318, 204)==0) return;
+
+ uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+
+ /* should become button, option? */
+ if(ob->pd==NULL) {
+ ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
+ /* and if needed, init here */
+ ob->pd->pdef_sbdamp = 0.1f;
+ ob->pd->pdef_sbift = 0.2f;
+ ob->pd->pdef_sboft = 0.02f;
+ }
+
+ /* only meshes collide now */
+ if(ob->pd && ob->type==OB_MESH) {
+ PartDeflect *pd= ob->pd;
+
+ uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",160,160,150,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
+ if(pd->deflect) {
+ uiDefBut(block, LABEL, 0, "Particles", 160,140,75,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefButBitS(block, TOG, PDEFLE_KILL_PART, B_DIFF, "Kill",235,140,75,20, &pd->flag, 0, 0, 0, 0, "Kill collided particles");
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_DIFF, "Damping: ", 160,120,75,20, &pd->pdef_damp, 0.0, 1.0, 10, 0, "Amount of damping during particle collision");
+ uiDefButF(block, NUM, B_DIFF, "Rnd Damping: ", 235,120,75,20, &pd->pdef_rdamp, 0.0, 1.0, 10, 0, "Random variation of damping");
+ uiDefButF(block, NUM, B_DIFF, "Friction: ", 160,100,75,20, &pd->pdef_frict, 0.0, 1.0, 10, 0, "Amount of friction during particle collision");
+ uiDefButF(block, NUM, B_DIFF, "Rnd Friction: ", 235,100,75,20, &pd->pdef_rfrict, 0.0, 1.0, 10, 0, "Random variation of friction");
+ uiDefButF(block, NUM, B_DIFF, "Permeability: ", 160,80,150,20, &pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, 0, "Soft Body", 160,60,150,20, NULL, 0.0, 0, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping:", 160,40,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Inner:", 160,20,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Outer:", 160, 0,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
+ }
+ }
+}
static void object_panel_fields(Object *ob)
{
uiBlock *block;
+ uiBut *but;
+ int particles=0;
+ static short actpsys=-1;
block= uiNewBlock(&curarea->uiblocks, "object_panel_fields", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Fields and Deflection", "Physics", 0, 0, 318, 204)==0) return;
+ uiNewPanelTabbed("Deflection", "Physics");
+ if(uiNewPanel(curarea, block, "Fields", "Physics", 0, 0, 318, 204)==0) return;
uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
@@ -2755,67 +3072,155 @@ static void object_panel_fields(Object *ob)
char *menustr= MEM_mallocN(256, "temp string");
char *tipstr="Choose field type";
- uiDefBut(block, LABEL, 0, "Fields", 10,180,140,20, NULL, 0.0, 0, 0, 0, "");
-
+ if(ob->particlesystem.first) {
+ ParticleSystem *psys;
+ char *menustr2= psys_menu_string(ob,1);
+
+ psys= psys_get_current(ob);
+ if(psys && actpsys >= 0) {
+ actpsys= psys_get_current_num(ob)+1;
+
+ if(psys->part->pd==NULL)
+ psys->part->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
+
+ pd= psys->part->pd;
+ particles=1;
+ }
+ else
+ actpsys= -1; /* -1 = object */
+
+ but=uiDefButS(block, MENU, B_BAKE_REDRAWEDIT, menustr2, 10,180,70,20, &actpsys, 14.0, 0.0, 0, 0, "Browse systems");
+ uiButSetFunc(but, PE_change_act, ob, &actpsys);
+
+ MEM_freeN(menustr2);
+ }
+
/* setup menu button */
- sprintf(menustr, "Field Type%%t|None %%x0|Spherical %%x%d|Wind %%x%d|Vortex %%x%d|Curve Guide %%x%d",
- PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE);
-
- if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles";
- else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis";
- else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object";
- else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles";
+ if(particles){
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC);
+
+ if(pd->forcefield==PFIELD_FORCE) tipstr= "Particle attracts or repels particles";
+ else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of particle Z axis";
+ else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the particle";
+ }
+ else{
+ if(ob->type==OB_CURVE)
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Curve Guide%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE);
+ else
+ sprintf(menustr, "Field Type%%t|None%%x0|Spherical%%x%d|Wind%%x%d|Vortex%%x%d|Magnetic%%x%d|Harmonic%%x%d|Texture%%x%d",
+ PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_MAGNET, PFIELD_HARMONIC, PFIELD_TEXTURE);
+
+ if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles";
+ else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis";
+ else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object";
+ else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles";
+ }
- uiDefButS(block, MENU, B_FIELD_DEP, menustr, 10,160,140,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
+ if(ob->particlesystem.first)
+ uiDefButS(block, MENU, B_FIELD_DEP, menustr, 80,180,70,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
+ else
+ uiDefButS(block, MENU, B_FIELD_DEP, menustr, 10,180,140,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
+
MEM_freeN(menustr);
if(pd->forcefield) {
uiBlockBeginAlign(block);
if(pd->forcefield == PFIELD_GUIDE) {
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 10,120,140,20, &pd->f_strength, 0.0, 1000.0, 10, 0, "The distance from which particles are affected fully.");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,100,140,20, &pd->f_power, 0.0, 10.0, 10, 0, "Falloff factor, between mindist and maxdist");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 10,140,140,20, &pd->f_strength, 0.0, 1000.0, 10, 0, "The distance from which particles are affected fully.");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,120,140,20, &pd->f_power, 0.0, 10.0, 10, 0, "Falloff factor, between mindist and maxdist");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Free: ", 10,100,140,20, &pd->free_end, 0.0, 0.99, 10, 0, "Guide-free time from particle life's end");
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use", 10,80,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 50,80,100,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
}
- else {
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Strength: ", 10,110,140,20, &pd->f_strength, -1000, 1000, 10, 0, "Strength of force field");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,90,140,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational fallof = 2)");
+ else {
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Strength: ", 10,140,140,20, &pd->f_strength, -1000, 1000, 10, 0, "Strength of force field");
+
+ if(pd->forcefield == PFIELD_TEXTURE){
+ uiDefIDPoinBut(block, field_testTexture, ID_TE, B_FIELD_CHANGE, "Texture: ", 10, 120, 140, 20, &pd->tex, "Texture to use as force");
+ uiDefButBitS(block, TOG, PFIELD_TEX_OBJECT, B_FIELD_CHANGE, "Use Object Co", 10,100,140,20, &pd->flag, 0.0, 0, 0, 0, "Use object/global coordinates for texture");
+ uiDefButBitS(block, TOG, PFIELD_TEX_2D, B_FIELD_CHANGE, "2D", 10,80,140,20, &pd->flag, 0.0, 0, 0, 0, "Apply force only in 2d");
+ }
+ else if(pd->forcefield == PFIELD_HARMONIC)
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Damp: ", 10,120,140,20, &pd->f_damp, 0, 10, 10, 0, "Damping of the harmonic force");
}
+ uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use MaxDist", 10,60,140,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 10,40,140,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
+ if(pd->forcefield == PFIELD_GUIDE){
+ uiDefButBitS(block, TOG, PFIELD_GUIDE_PATH_ADD, B_FIELD_CHANGE, "Additive", 10,40,140,20, &pd->flag, 0.0, 0, 0, 0, "Based on distance/falloff it adds a portion of the entire path");
+ }
+ else if(pd->forcefield==PFIELD_TEXTURE){
+ uiDefButS(block, MENU, B_FIELD_CHANGE, "Texture mode%t|RGB%x0|Gradient%x1|Curl%x2", 10,40,140,20, &pd->tex_mode, 0.0, 0.0, 0, 0, "How the texture effect is calculated (RGB & Curl need a RGB texture)");
+
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Nabla:", 10,20,140,20, &pd->tex_nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient and curl calculation");
+ }
+ else if(particles==0 && ELEM(pd->forcefield,PFIELD_VORTEX,PFIELD_WIND)==0){
+ //uiDefButF(block, NUM, B_FIELD_CHANGE, "Distance: ", 10,20,140,20, &pd->f_dist, 0, 1000.0, 10, 0, "Falloff power (real gravitational fallof = 2)");
+ uiDefButBitS(block, TOG, PFIELD_PLANAR, B_FIELD_CHANGE, "Planar", 10,0,140,20, &pd->flag, 0.0, 0, 0, 0, "Create planar field");
+ }
uiBlockEndAlign(block);
- if(pd->forcefield == PFIELD_GUIDE)
- uiDefButBitS(block, TOG, PFIELD_GUIDE_PATH_ADD, B_FIELD_CHANGE, "Additive", 10,10,140,20, &pd->flag, 0.0, 0, 0, 0, "Based on distance/falloff it adds a portion of the entire path");
-
- }
-
- uiDefBut(block, LABEL, 0, "Deflection", 160,180,140,20, NULL, 0.0, 0, 0, 0, "");
-
- /* only meshes collide now */
- if(ob->type==OB_MESH) {
- uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",160,160,150,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
- if(pd->deflect) {
- uiDefBut(block, LABEL, 0, "Particles", 160,140,150,20, NULL, 0.0, 0, 0, 0, "");
-
+ if(pd->forcefield==PFIELD_GUIDE){
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_DIFF, "Damping: ", 160,120,150,20, &pd->pdef_damp, 0.0, 1.0, 10, 0, "Amount of damping during particle collision");
- uiDefButF(block, NUM, B_DIFF, "Rnd Damping: ", 160,100,150,20, &pd->pdef_rdamp, 0.0, 1.0, 10, 0, "Random variation of damping");
- uiDefButF(block, NUM, B_DIFF, "Permeability: ", 160,80,150,20, &pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh");
+ uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Clump:", 160,180,140,20, &pd->clump_fac, -1.0, 1.0, 1, 3, "Amount of clumpimg");
+ uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Shape:", 160,160,140,20, &pd->clump_pow, -0.999, 0.999, 1, 3, "Shape of clumpimg");
uiBlockEndAlign(block);
-
- uiDefBut(block, LABEL, 0, "Soft Body", 160,60,150,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Damping:", 160,40,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Inner:", 160,20,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
- uiDefButF(block, NUM, B_FIELD_CHANGE, "Outer:", 160, 0,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
+ if(pd->kink){
+ uiDefButS(block, MENU, B_FIELD_CHANGE, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", 160,120,70,20, &pd->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the curve");
+ uiDefButS(block, MENU, B_FIELD_CHANGE, "Axis %t|Z %x2|Y %x1|X %x0", 230,120,70,20, &pd->kink_axis, 14.0, 0.0, 0, 0, "Which axis to use for offset");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Freq:", 160,100,140,20, &pd->kink_freq, 0.0, 10.0, 1, 3, "The frequency of the offset (1/total length)");
+ uiDefButF(block, NUMSLI, B_FIELD_CHANGE, "Shape:", 160,80,140,20, &pd->kink_shape, -0.999, 0.999, 1, 3, "Adjust the offset to the beginning/end");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Amplitude:", 160,60,140,20, &pd->kink_amp, 0.0, 10.0, 1, 3, "The amplitude of the offset");
+ }
+ else{
+ uiDefButS(block, MENU, B_FIELD_CHANGE, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", 160,120,140,20, &pd->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the curve");
+ }
+ uiBlockEndAlign(block);
+ }
+ else{
+ uiDefButS(block, MENU, B_FIELD_DEP, "Fall-off%t|Cone%x2|Tube%x1|Sphere%x0", 160,180,140,20, &pd->falloff, 0.0, 0.0, 0, 0, tipstr);
+ if(pd->falloff==PFIELD_FALL_TUBE)
+ uiDefBut(block, LABEL, 0, "Lognitudinal", 160,160,70,20, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, PFIELD_POSZ, B_FIELD_CHANGE, "Pos", 160,140,40,20, &pd->flag, 0.0, 0, 0, 0, "Effect only in direction of positive Z axis");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 200,140,100,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use", 160,120,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,120,100,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
+ uiDefButBitS(block, TOG, PFIELD_USEMIN, B_FIELD_CHANGE, "Use", 160,100,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum distance for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,100,100,20, &pd->mindist, 0, 1000.0, 10, 0, "Minimum distance for the field's fall-off");
+ uiBlockEndAlign(block);
+
+ if(pd->falloff==PFIELD_FALL_TUBE){
+ uiDefBut(block, LABEL, 0, "Radial", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum radial distance for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 200,40,100,20, &pd->maxrad, 0, 1000.0, 10, 0, "Maximum radial distance for the field to work");
+ uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum radial distance for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 200,20,100,20, &pd->minrad, 0, 1000.0, 10, 0, "Minimum radial distance for the field's fall-off");
+ uiBlockEndAlign(block);
+ }
+ else if(pd->falloff==PFIELD_FALL_CONE){
+ uiDefBut(block, LABEL, 0, "Angular", 160,80,70,20, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 160,60,140,20, &pd->f_power_r, 0, 10, 10, 0, "Radial falloff power (real gravitational falloff = 2)");
+ uiDefButBitS(block, TOG, PFIELD_USEMAXR, B_FIELD_CHANGE, "Use", 160,40,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum angle for the field to work");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxAngle: ", 200,40,100,20, &pd->maxrad, 0, 89.0, 10, 0, "Maximum angle for the field to work (in radians)");
+ uiDefButBitS(block, TOG, PFIELD_USEMINR, B_FIELD_CHANGE, "Use", 160,20,40,20, &pd->flag, 0.0, 0, 0, 0, "Use a minimum angle for the field's fall-off");
+ uiDefButF(block, NUM, B_FIELD_CHANGE, "MinAngle: ", 200,20,100,20, &pd->minrad, 0, 89.0, 10, 0, "Minimum angle for the field's fall-off (in radians)");
+ uiBlockEndAlign(block);
+ }
}
- }
+ }
}
}
-
/* Panel for softbodies */
static void object_softbodies__enable(void *ob_v, void *arg2)
{
@@ -2839,8 +3244,11 @@ static void object_softbodies__enable(void *ob_v, void *arg2)
ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
}
}
+ /* needed so that initial state is cached correctly */
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
}
static int _can_softbodies_at_all(Object *ob)
@@ -2854,10 +3262,35 @@ static int _can_softbodies_at_all(Object *ob)
// else deny
return 0;
}
+static void object_softbodies__enable_psys(void *ob_v, void *psys_v)
+{
+ ParticleSystem *psys = psys_v;
+ Object *ob = ob_v;
+
+ if(psys->softflag & OB_SB_ENABLE){
+ psys->softflag &= ~OB_SB_ENABLE;
+ }
+ else{
+ if (!psys->soft) {
+ psys->soft= sbNew();
+ psys->softflag |= OB_SB_GOAL|OB_SB_EDGES;
+ psys->soft->particles=psys;
+ }
+ psys->softflag |= OB_SB_ENABLE;
+ }
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+
+ allqueue(REDRAWBUTSEDIT, 0);
+}
+
static void object_softbodies_II(Object *ob)
{
+ SoftBody *sb=ob->soft;
uiBlock *block;
static int val;
+ short *softflag=&ob->softflag, psys_cur=0;
+ int ob_has_hair=psys_ob_has_hair(ob);
if(!_can_softbodies_at_all(ob)) return;
/*bah that is ugly! creating missing data members in UI code*/
if(ob->pd == NULL){
@@ -2872,12 +3305,37 @@ static void object_softbodies_II(Object *ob)
uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- val = modifiers_isSoftbodyEnabled(ob);
+ if(ob_has_hair) {
+ if(PE_get_current_num(ob) >= 0) {
+ ParticleSystem *psys = PE_get_current(ob);
+ if(psys) {
+ sb = psys->soft;
+ softflag = &psys->softflag;
+ psys_cur = 1;
+ }
+ }
+ }
+
+ if(psys_cur) {
+ if(*softflag & OB_SB_ENABLE)
+ val = 1;
+ else
+ val = 0;
+ }
+ else
+ val = modifiers_isSoftbodyEnabled(ob);
+
if(!val) {
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
uiBlockBeginAlign(block);
- uiDefBut(block, LABEL, 0, "Object is not a softbody",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
- uiDefBut(block, LABEL, 0, "However it can deflect a softbody",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
+ if(psys_cur){
+ uiDefBut(block, LABEL, 0, "Hair is not a softbody",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "However the emitter can deflect a softbody",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
+ }
+ else {
+ uiDefBut(block, LABEL, 0, "Object is not a softbody",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "However it can deflect a softbody",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
+ }
/* OTHER OBJECTS COLLISION STUFF */
if (ob->type==OB_MESH){
uiBlockBeginAlign(block);
@@ -2892,13 +3350,12 @@ static void object_softbodies_II(Object *ob)
uiBlockEndAlign(block);
}
else{
- SoftBody *sb= ob->soft;
/* SELF COLLISION STUFF */
if ((ob->type==OB_MESH)||(ob->type==OB_CURVE) ) {
uiBlockBeginAlign(block);
- if (ob->softflag & OB_SB_EDGES){
- uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
- if(ob->softflag & OB_SB_SELF){
+ if (*softflag & OB_SB_EDGES){
+ uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
+ if(*softflag & OB_SB_SELF){
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 160,170,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted");
uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_MANUAL, 0, 0, "Manual adjust");
uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,SBC_MODE_AVG, 0, 0, "Average Spring lenght * Ball Size");
@@ -2929,7 +3386,7 @@ static void object_softbodies_II(Object *ob)
uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to other softbody objects");
if(ob->pd->deflect) {
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
- uiDefButBitS(block, TOG,OB_SB_COLLFINAL , B_DIFF, "Ev.M.Stack",10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Pick collision object from modifier stack");
+ uiDefButBitS(block, TOG,OB_SB_COLLFINAL , B_DIFF, "Ev.M.Stack",10,30,150,20, softflag, 0, 0, 0, 0, "Pick collision object from modifier stack");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
}
@@ -2939,61 +3396,115 @@ static void object_softbodies_II(Object *ob)
uiBlockEndAlign(block);
}
+static void sb_clear_cache(void *ob_v, void *actsoft_v)
+{
+ Object *ob = ob_v;
+ short *actsoft = actsoft_v;
+
+ if(actsoft >= 0)
+ clear_particles_from_cache(ob, BLI_findlink(&ob->particlesystem, *actsoft), CFRA);
+ else
+ softbody_clear_cache(ob, CFRA);
+}
static void object_softbodies(Object *ob)
{
+ SoftBody *sb=ob->soft;
+ ParticleSystem *psys;
uiBlock *block;
- static int val;
uiBut *but;
+ static int val;
+ short *softflag=&ob->softflag, psys_cur=0;
+ int ob_has_hair = psys_ob_has_hair(ob);
+ static short actsoft= -1;
+
if(!_can_softbodies_at_all(ob)) return;
block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Soft Body", "Physics", 640, 0, 318, 204)==0) return;
uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
- val = modifiers_isSoftbodyEnabled(ob);
- but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
- uiButSetFunc(but, object_softbodies__enable, ob, NULL);
+ if(ob_has_hair) {
+ char *menustr = psys_menu_string(ob,1);
+
+ psys= psys_get_current(ob);
+ if(psys && actsoft >= 0) {
+ actsoft= psys_get_current_num(ob)+1;
+
+ sb=psys->soft;
+ softflag=&psys->softflag;
+ psys_cur=1;
+ }
+ else
+ actsoft= -1; /* -1 = object */
+
+ but=uiDefButS(block, MENU, B_BAKE_REDRAWEDIT, menustr, 10,200,100,20, &actsoft, 14.0, 0.0, 0, 0, "Browse systems");
+ uiButSetFunc(but, PE_change_act, ob, &actsoft);
+
+ MEM_freeN(menustr);
+ }
+
+ if(psys_cur){
+ if(*softflag & OB_SB_ENABLE)
+ val=1;
+ else
+ val=0;
+
+ but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 110,200,70,20, &val, 0, 0, 0, 0, "Sets hair to become soft body");
+ uiButSetFunc(but, object_softbodies__enable_psys, ob, psys);
+ }
+ else{
+ val = modifiers_isSoftbodyEnabled(ob);
+ if(ob_has_hair)
+ but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 110,200,70,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
+ else
+ but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
+
+ uiButSetFunc(but, object_softbodies__enable, ob, NULL);
+ }
+
uiDefBut(block, LABEL, 0, "",10,10,300,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
- if(modifiers_isSoftbodyEnabled(ob)){
- SoftBody *sb= ob->soft;
+ if(val){
int defCount;
char *menustr;
+ static char str[128];
- if(sb==NULL) {
- sb= ob->soft= sbNew();
- ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
- }
+ //uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result");
- uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result");
+ //if(sb->keys) uiSetButLock(1, "Soft Body is baked, free it first");
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, OB_SB_PROTECT_CACHE, REDRAWBUTSOBJECT, "Protect", 180,200,50,20, softflag, 0.0, 0.0, 10, 0, "Protect the cache");
+ but=uiDefBut(block, BUT, B_SOFTBODY_CHANGE, "Clear", 230,200,50,20, NULL, 0.0, 0.0, 10, 0, "Clear the cache");
+ if((*softflag & PSYS_PROTECT_CACHE)==0)
+ uiButSetFunc(but, sb_clear_cache, ob, &actsoft);
- if(sb->keys) uiSetButLock(1, "Soft Body is baked, free it first");
+ uiBlockEndAlign(block);
- if(ob->softflag & OB_SB_BAKESET) {
- uiBlockBeginAlign(block);
- uiDefButI(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking");
- uiDefButI(block, NUM, B_DIFF, "End:", 110, 170,100,20, &sb->efra, 1.0, 10000.0, 10, 0, "End frame for baking");
- uiDefButI(block, NUM, B_DIFF, "Interval:", 210, 170,100,20, &sb->interval, 1.0, 10.0, 10, 0, "Interval in frames between baked keys");
- uiBlockEndAlign(block);
+ if(*softflag & OB_SB_PROTECT_CACHE) uiSetButLock(1, "Cache is protected");
- uiDefButS(block, TOG, B_DIFF, "Local", 10, 145,100,20, &sb->local, 0.0, 0.0, 0, 0, "Use local coordinates for baking");
+ //if(ob->softflag & OB_SB_BAKESET) {
+ // uiBlockBeginAlign(block);
+ // uiDefButI(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking");
+ // uiDefButI(block, NUM, B_DIFF, "End:", 110, 170,100,20, &sb->efra, 1.0, 10000.0, 10, 0, "End frame for baking");
+ // uiDefButI(block, NUM, B_DIFF, "Interval:", 210, 170,100,20, &sb->interval, 1.0, 10.0, 10, 0, "Interval in frames between baked keys");
+ // uiBlockEndAlign(block);
+ // uiDefButS(block, TOG, B_DIFF, "Local", 10, 145,100,20, &sb->local, 0.0, 0.0, 0, 0, "Use local coordinates for baking");
- uiClearButLock();
- uiBlockBeginAlign(block);
- if(sb->keys) {
- char str[128];
- uiDefIconTextBut(block, BUT, B_SOFTBODY_BAKE_FREE, ICON_X, "FREE BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 0, 0, "Free baked result");
- sprintf(str, "Stored %d vertices %d keys %.3f MB", sb->totpoint, sb->totkey, ((float)16*sb->totpoint*sb->totkey)/(1024.0*1024.0));
- uiDefBut(block, LABEL, 0, str, 10, 100,300,20, NULL, 0.0, 0.0, 00, 0, "");
- }
- else
- uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking");
+ // uiClearButLock();
+ // uiBlockBeginAlign(block);
- }
- else {
+ // if(sb->keys) {
+ // char str[128];
+ // uiDefIconTextBut(block, BUT, B_SOFTBODY_BAKE_FREE, ICON_X, "FREE BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 0, 0, "Free baked result");
+ // sprintf(str, "Stored %d vertices %d keys %.3f MB", sb->totpoint, sb->totkey, ((float)16*sb->totpoint*sb->totkey)/(1024.0*1024.0));
+ // uiDefBut(block, LABEL, 0, str, 10, 100,300,20, NULL, 0.0, 0.0, 00, 0, "");
+ // }
+ // else
+ // uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking");
+ //}
+ //else {
/* GENERAL STUFF */
- static char str[128];
if (sb->totpoint){
sprintf(str, "Vertex Mass; Object mass %f [k]",sb->nodemass*sb->totpoint/1000.0f);
}
@@ -3009,8 +3520,8 @@ static void object_softbodies(Object *ob)
/* GOAL STUFF */
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,120,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
- if (ob->softflag & OB_SB_GOAL){
+ uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,120,130,20, softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
+ if (*softflag & OB_SB_GOAL){
if(ob->type==OB_MESH) {
menustr= get_vertexgroup_menustr(ob);
defCount=BLI_countlist(&ob->defbase);
@@ -3044,11 +3555,11 @@ static void object_softbodies(Object *ob)
/* EDGE SPRING STUFF */
if(ob->type!=OB_SURF) {
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,50,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs");
- if (ob->softflag & OB_SB_EDGES){
- uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,50,90,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
- uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "CEdge", 220,50,45,20, &ob->softflag, 0, 0, 0, 0, "Edge collide too");
- uiDefButBitS(block, TOG, OB_SB_FACECOLL, B_DIFF, "CFace", 265,50,45,20, &ob->softflag, 0, 0, 0, 0, "Faces collide too SLOOOOOW warning ");
+ uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,50,90,20, softflag, 0, 0, 0, 0, "Use Edges as springs");
+ if (*softflag & OB_SB_EDGES){
+ uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,50,90,20, softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
+ uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "CEdge", 220,50,45,20, softflag, 0, 0, 0, 0, "Edge collide too");
+ uiDefButBitS(block, TOG, OB_SB_FACECOLL, B_DIFF, "CFace", 265,50,45,20, softflag, 0, 0, 0, 0, "Faces collide too SLOOOOOW warning ");
uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,30,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,30,150,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
uiDefButS(block, NUM, B_DIFF, "Aero:", 10,10,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
@@ -3060,163 +3571,730 @@ static void object_softbodies(Object *ob)
}
uiBlockEndAlign(block);
}
+ //}
+ }
+ uiBlockEndAlign(block);
+}
+
+ /* Panels for new particles*/
+static void object_panel_particle_children(Object *ob)
+{
+ uiBlock *block;
+ ParticleSystem *psys = psys_get_current(ob);
+ ParticleSettings *part;
+ short butx=0, buty=160, butw=150, buth=20;
+ static short kink_ui=0;
+
+ if (psys==NULL) return;
+ part=psys->part;
+ if(part==NULL) return;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_child", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Extras", "Particle");
+ if(uiNewPanel(curarea, block, "Children", "Particle", 1300, 0, 318, 204)==0) return;
+
+ uiDefButS(block, MENU, B_PART_ALLOC_CHILD, "Children from:%t|Faces%x2|Particles%x1|None%x0", butx,buty,butw/2,buth, &part->childtype, 14.0, 0.0, 0, 0, "Create child particles");
+ uiDefButBitI(block, TOG, PART_CHILD_RENDER, B_PART_RECALC_CHILD, "Only Render", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Create child particles only when rendering");
+
+ if(part->childtype==0) return;
+
+ if((psys->flag&(PSYS_HAIR_DONE|PSYS_KEYED))==0) {
+ uiDefBut(block, LABEL, 0, "Hair or keyed", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "particles needed!", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ return;
+ }
+
+ uiBlockBeginAlign(block);
+
+ if(part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES) {
+ uiDefButI(block, NUM, B_PART_ALLOC_CHILD, "Amount:", butx,(buty-=2*buth),butw,buth, &part->child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent");
+ uiDefButF(block, NUMSLI, B_PART_DISTR_CHILD, "VParents:", butx,(buty-=buth),butw,buth, &part->parents, 0.0, 1.0, 1, 3, "Relative amount of virtual parents");
}
+ else {
+ uiDefButI(block, NUM, B_PART_ALLOC_CHILD, "Amount:", butx,(buty-=2*buth),butw,buth, &part->child_nbr, 0.0, MAX_PART_CHILDREN, 0, 0, "Amount of children/parent");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Rad:", butx,(buty-=buth),butw,buth, &part->childrad, 0.0, 10.0, 1, 3, "Radius of children around parent");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Round:", butx,(buty-=buth),butw,buth, &part->childflat, 0.0, 1.0, 1, 3, "Roundness of children around parent");
+ }
+ uiBlockEndAlign(block);
+
+ /* clump */
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Clump:", butx,(buty-=buth),butw,buth, &part->clumpfac, -1.0, 1.0, 1, 3, "Amount of clumpimg");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->clumppow, -0.999, 0.999, 1, 3, "Shape of clumpimg");
+ uiBlockEndAlign(block);
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_PART_REDRAW, "Size:", butx,(buty-=2*buth),butw/2,buth, &part->childsize, 0.01, 100, 10, 1, "A multiplier for the child particle size");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Rand:", butx+butw/2,buty,butw/2,buth, &part->childrandsize, 0.0, 1.0, 10, 1, "Random variation to the size of the child particles");
+ if(part->childtype==PART_CHILD_FACES) {
+ uiDefButF(block, NUM, B_PART_REDRAW, "Spread:",butx,(buty-=buth),butw/2,buth, &part->childspread, -1.0, 1.0, 10, 1, "Spread children from the faces");
+ uiDefButBitI(block, TOG, PART_CHILD_SEAMS, B_PART_DISTR_CHILD, "Use Seams", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Use seams to determine parents");
}
uiBlockEndAlign(block);
+
+ butx=160;
+ buty=180;
+
+
+ uiDefButBitS(block, TOG, 1, B_PART_REDRAW, "Kink/Branch", butx,(buty-=buth),butw,buth, &kink_ui, 0, 0, 0, 0, "Show kink and branch options");
+
+ if(kink_ui) {
+ /* kink */
+ uiBlockBeginAlign(block);
+ if(part->kink) {
+ uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", butx,(buty-=buth),butw/2,buth, &part->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the path");
+ uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Axis %t|Z %x2|Y %x1|X %x0", butx+butw/2,buty,butw/2,buth, &part->kink_axis, 14.0, 0.0, 0, 0, "Which axis to use for offset");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Freq:", butx,(buty-=buth),butw,buth, &part->kink_freq, 0.0, 10.0, 1, 3, "The frequency of the offset (1/total length)");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->kink_shape, -0.999, 0.999, 1, 3, "Adjust the offset to the beginning/end");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Amplitude:", butx,(buty-=buth),butw,buth, &part->kink_amp, 0.0, 10.0, 1, 3, "The amplitude of the offset");
+ }
+ else {
+ uiDefButS(block, MENU, B_PART_RECALC_CHILD, "Kink:%t|Roll%x6|Rotation%x5|Braid%x4|Wave%x3|Radial%x2|Curl%x1|Nothing%x0", butx,(buty-=buth),butw,buth, &part->kink, 14.0, 0.0, 0, 0, "Type of periodic offset on the path");
+ buty-=3*buth;
+ }
+ uiBlockEndAlign(block);
+
+ if(part->childtype==PART_CHILD_PARTICLES) {
+ if(part->flag & PART_BRANCHING) {
+ uiDefButBitI(block, TOG, PART_BRANCHING, B_PART_RECALC_CHILD, "Branching", butx,(buty-=2*buth),butw,buth, &part->flag, 0, 0, 0, 0, "Branch child paths from eachother");
+ uiDefButBitI(block, TOG, PART_ANIM_BRANCHING, B_PART_RECALC_CHILD, "Animated", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Animate branching");
+ uiDefButBitI(block, TOG, PART_SYMM_BRANCHING, B_PART_RECALC_CHILD, "Symmetric", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Start and end points are the same");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Threshold:", butx,(buty-=buth),butw,buth, &part->branch_thres, 0.0, 1.0, 1, 3, "Threshold of branching");
+ }
+ else
+ uiDefButBitI(block, TOG, PART_BRANCHING, B_PART_RECALC_CHILD, "Branching", butx,(buty-=2*buth),butw,buth, &part->flag, 0, 0, 0, 0, "Branch child paths from eachother");
+ }
+ }
+ else {
+ /* rough */
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough1:", butx,(buty-=2*buth),butw,buth, &part->rough1, 0.0, 10.0, 1, 3, "Amount of location dependant rough");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Size1:", butx,(buty-=buth),butw,buth, &part->rough1_size, 0.01, 10.0, 1, 3, "Size of location dependant rough");
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Rough2:", butx,(buty-=buth),butw,buth, &part->rough2, 0.0, 10.0, 1, 3, "Amount of random rough");
+ uiDefButF(block, NUM, B_PART_RECALC_CHILD, "Size2:", butx,(buty-=buth),butw,buth, &part->rough2_size, 0.01, 10.0, 1, 3, "Size of random rough");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Thresh:", butx,(buty-=buth),butw,buth, &part->rough2_thres, 0.00, 1.0, 1, 3, "Amount of particles left untouched by random rough");
+ uiBlockEndAlign(block);
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "RoughE:", butx,(buty-=buth),butw,buth, &part->rough_end, 0.0, 10.0, 1, 3, "Amount of end point rough");
+ uiDefButF(block, NUMSLI, B_PART_RECALC_CHILD, "Shape:", butx,(buty-=buth),butw,buth, &part->rough_end_shape, 0.0, 10.0, 1, 3, "Shape of end point rough");
+ uiBlockEndAlign(block);
+ }
+}
+static void particle_set_vg(void *ob_v, void *vgnum_v)
+{
+ Object *ob= ob_v;
+ ParticleSystem *psys=psys_get_current(ob);
+ short vgnum = *((short *)vgnum_v);
+
+ if(vgnum==PSYS_VG_DENSITY)
+ psys->recalc|=PSYS_DISTR;
+ else if(vgnum!=PSYS_VG_SIZE)
+ psys->recalc|=PSYS_INIT;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
}
+static void particle_del_vg(void *ob_v, void *vgnum_v)
+{
+ Object *ob= ob_v;
+ ParticleSystem *psys=psys_get_current(ob);
+ short vgnum = *((short *)vgnum_v);
+
+ if(vgnum==PSYS_VG_DENSITY) {
+ psys->recalc|=PSYS_DISTR;
+ }
-static void object_panel_particles_motion(Object *ob)
+ psys->vgroup[vgnum]=0;
+
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+}
+static void object_panel_particle_extra(Object *ob)
{
uiBlock *block;
uiBut *but;
- PartEff *paf= give_parteff(ob);
-
- if (paf==NULL) return;
+ ParticleSystem *psys=psys_get_current(ob);
+ ParticleSettings *part;
+ short butx=0, buty=160, butw=150, buth=20;
+ static short vgnum=0;
+ int event;
+
+ if (psys==NULL) return;
+ part=psys->part;
+ if(part==NULL) return;
- block= uiNewBlock(&curarea->uiblocks, "object_panel_particles_motion", UI_EMBOSS, UI_HELV, curarea->win);
- uiNewPanelTabbed("Particles ", "Physics");
- if(uiNewPanel(curarea, block, "Particle Motion", "Physics", 320, 0, 318, 204)==0) return;
-
- uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
-
- /* top row */
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_extra", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Extras", "Particle", 980, 0, 318, 204)==0) return;
+
+ uiDefBut(block, LABEL, 0, "Effectors:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 0,180,75,20, &paf->totkey, 1.0, 100.0, 0, 0, "Specify the number of key positions");
- uiDefButBitS(block, TOG, PAF_BSPLINE, B_CALCEFFECT, "Bspline", 75,180,75,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation");
- uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 150,180,75,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table");
- uiDefButF(block, NUM, B_CALCEFFECT, "RLife:", 225,180,85,20, &paf->randlife, 0.0, 2.0, 10, 1, "Give the particlelife a random variation");
+ uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_PART_RECALC, "GR:", butx, (buty-=buth), butw/2, buth, &part->eff_group, "Limit effectors to this Group");
+ uiDefButBitI(block, TOG, PART_SIZE_DEFL, B_PART_RECALC, "Size Deflect", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Use particle's size in deflection");
+ uiDefButBitI(block, TOG, PART_DIE_ON_COL, B_PART_RECALC, "Die on hit",butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Particles die when they collide with a deflector object");
+ uiDefButBitI(block, TOG, PART_STICKY, B_PART_RECALC, "Sticky", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Particles stick to collided objects if they die in the collision");
uiBlockEndAlign(block);
-
- /* left collumn */
- uiDefBut(block, LABEL, 0, "Velocity:", 0,160,150,20, NULL, 0.0, 0, 0, 0, "");
+
+ uiDefBut(block, LABEL, 0, "Time:", butx,(buty-=buth),butw/3,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiBlockSetCol(block, TH_BUT_SETTING2);
- uiDefButF(block, NUM, B_CALCEFFECT, "Normal:", 0,140,150,18, &paf->normfac, -2.0, 2.0, 1, 3, "Let the mesh give the particle a starting speed");
- uiDefButF(block, NUM, B_CALCEFFECT, "Object:", 0,122,150,18, &paf->obfac, -1.0, 1.0, 1, 3, "Let the object give the particle a starting speed");
- uiDefButF(block, NUM, B_CALCEFFECT, "Random:", 0,104,150,18, &paf->randfac, 0.0, 2.0, 1, 3, "Give the starting speed a random variation");
- uiDefButF(block, NUM, B_CALCEFFECT, "Texture:", 0,86,150,18, &paf->texfac, 0.0, 2.0, 1, 3, "Let the texture give the particle a starting speed");
- uiDefButF(block, NUM, B_CALCEFFECT, "Damping:", 0,68,150,18, &paf->damp, 0.0, 1.0, 1, 3, "Specify the damping factor");
- uiBlockSetCol(block, TH_AUTO);
- but=uiDefBut(block, TEX, B_PAF_SET_VG1, "VGroup:", 0,50,150,18, paf->vgroupname_v, 0, 31, 0, 0, "Name of vertex group to use for speed control");
- uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)OBACT);
+ uiDefButBitI(block, TOG, PART_GLOB_TIME, B_PART_RECALC, "Global", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Set all ipos that work on particles to be calculated in global/object time");
+ uiDefButBitI(block, TOG, PART_ABS_TIME, B_PART_RECALC, "Absolute", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Set all ipos that work on particles to be calculated in absolute/relative time");
+
+ if(part->flag & PART_LOOP){
+ uiDefButBitI(block, TOG, PART_LOOP, B_PART_RECALC, "Loop", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Loop particle lives");
+ uiDefButBitI(block, TOG, PART_LOOP_INSTANT, B_PART_RECALC, "Instantly", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Loop particle life at time of death");
+ }
+ else
+ uiDefButBitI(block, TOG, PART_LOOP, B_PART_RECALC, "Loop", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Loop particle lives");
+
+ uiDefButF(block, NUM, B_PART_RECALC, "Tweak:", butx,(buty-=buth),butw,buth, &part->timetweak, 0.0, 10.0, 1, 0, "A multiplier for physics timestep (1.0 means one frame = 1/25 seconds)");
uiBlockEndAlign(block);
+
+ if(ob->type==OB_MESH) {
+ char *menustr= get_vertexgroup_menustr(ob);
+ int defCount=BLI_countlist(&ob->defbase);
+ if(defCount==0) psys->vgroup[vgnum]= 0;
+
+ uiDefBut(block, LABEL, 0, "Vertex group:", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+
+ uiBlockBeginAlign(block);
+
+ uiDefButS(block, MENU, B_PART_REDRAW, "Attribute%t|TanRot%x10|TanVel%x9|Size%x8|RoughE%x7|Rough2%x6|Rough1%x5|Kink%x4|Clump%x3|Length%x2|Velocity%x1|Density%x0", butx,(buty-=buth),butw-40,buth, &vgnum, 14.0, 0.0, 0, 0, "Attribute effected by vertex group");
+ but=uiDefButBitS(block, TOG, (1<<vgnum), B_PART_REDRAW, "Neg", butx+butw-40,buty,40,buth, &psys->vg_neg, 0, 0, 0, 0, "Negate the effect of the vertex group");
+ uiButSetFunc(but, particle_set_vg, (void *)psys, (void *)(&vgnum));
+
+ butx+=butw;
+
+ uiDefButS(block, MENU, B_PART_REDRAW, menustr, butx,buty,buth,buth, psys->vgroup+vgnum, 0, defCount, 0, 0, "Browses available vertex groups");
+ uiButSetFunc(but, particle_set_vg, (void *)ob, (void *)(&vgnum));
+ MEM_freeN (menustr);
+
+ if(psys->vgroup[vgnum]) {
+ bDeformGroup *defGroup = BLI_findlink(&ob->defbase, psys->vgroup[vgnum]-1);
+ if(defGroup)
+ uiDefBut(block, BUT, B_PART_REDRAW, defGroup->name, butx+buth,buty,butw-2*buth,buth, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
+ else{
+ uiDefBut(block, BUT, B_PART_REDRAW, "(no group)", butx+buth,buty,butw-2*buth,buth, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
+ }
+ but=uiDefIconBut(block, BUT, B_PART_REDRAW, ICON_X, butx+butw-buth,buty,buth,buth, 0, 0, 0, 0, 0, "Disable use of vertex group");
+ uiButSetFunc(but, particle_del_vg, (void *)ob, (void *)(&vgnum));
+ }
+
+ uiBlockEndAlign(block);
+ }
- uiDefBut(block, LABEL, 0, "Texture Emission", 0,30,150,20, NULL, 0.0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG3, PAF_TEXTIME, B_CALCEFFECT, "TexEmit", 0,10,75,20, &(paf->flag2), 0, 0, 0, 0, "Use a texture to define emission of particles");
- uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 75,10,75,20, &paf->timetex, 1.0, 10.0, 0, 0, "Specify texture used for the texture emission");
+ buty=butx=160;
+
+ uiDefButI(block, NUM, B_PART_DISTR, "Seed:", butx,(buty-=buth),butw,buth, &psys->seed, 0.0, 255.0, 1, 0, "Set an offset in the random table");
+
+ event=(part->flag&PART_SIZEMASS)?B_PART_RECALC:B_PART_REDRAW;
+ uiDefButF(block, NUM, event, "Size:", butx,(buty-=2*buth),butw,buth, &part->size, 0.01, 100, 10, 1, "The size of the particles");
+ uiDefButF(block, NUM, event, "Rand:", butx,(buty-=buth),butw,buth, &part->randsize, 0.0, 2.0, 10, 1, "Give the particle size a random variation");
+
+ uiDefButBitI(block, TOG, PART_SIZEMASS, B_PART_RECALC, "Mass from size", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Multiply mass with particle size");
+ uiDefButF(block, NUM, B_PART_RECALC, "Mass:", butx,(buty-=buth),butw,buth, &part->mass, 0.01, 100, 10, 1, "Specify the mass of the particles");
+}
+/* copy from buttons_shading.c */
+static void autocomplete_uv(char *str, void *arg_v)
+{
+ Mesh *me;
+ CustomDataLayer *layer;
+ AutoComplete *autocpl;
+ int a;
+
+ if(str[0]==0)
+ return;
+
+ autocpl= autocomplete_begin(str, 32);
+
+ /* search if str matches the beginning of name */
+ for(me= G.main->mesh.first; me; me=me->id.next)
+ for(a=0, layer= me->fdata.layers; a<me->fdata.totlayer; a++, layer++)
+ if(layer->type == CD_MTFACE)
+ autocomplete_do_name(autocpl, layer->name);
- /* right collumn */
- uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_CALCEFFECT, "GR:", 160, 155, 150, 20, &paf->group, "Limit Force Fields to this Group");
+ autocomplete_end(autocpl, str);
+}
+static void object_panel_particle_visual(Object *ob)
+{
+ uiBlock *block;
+ uiBut *but;
+ ParticleSystem *psys=psys_get_current(ob);
+ ParticleSettings *part;
+ short butx=0, buty=160, butw=150, buth=20;
+ static short bbuvnum=0;
+
+ if (psys==NULL) return;
+ part=psys->part;
+ if(part==NULL) return;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_visual", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Visualization", "Particle", 640, 0, 318, 204)==0) return;
+
+ uiDefButS(block, MENU, B_PART_RECALC, "Billboard %x9|Group %x8|Object %x7|Path %x6|Line %x5|Axis %x4|Cross %x3|Circle %x2|Point %x1|None %x0", butx,buty,butw,buth, &part->draw_as, 14.0, 0.0, 0, 0, "How particles are visualized");
+
+ if(part->draw_as==PART_DRAW_NOT) {
+ uiDefButBitS(block, TOG, PART_DRAW_EMITTER, B_PART_REDRAW, "Render emitter", butx,(buty-=2*buth),butw,buth, &part->draw, 0, 0, 0, 0, "Render emitter object");
+ return;
+ }
+ uiDefBut(block, LABEL, 0, "Draw:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefBut(block, LABEL, 0, "Force:", 160,130,75,20, NULL, 0.0, 0, 0, 0, "");
- uiDefButF(block, NUM, B_CALCEFFECT, "X:", 235,130,75,20, paf->force, -1.0, 1.0, 1, 2, "Specify the X axis of a continues force");
- uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 160,110,75,20, paf->force+1,-1.0, 1.0, 1, 2, "Specify the Y axis of a continues force");
- uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 235,110,75,20, paf->force+2, -1.0, 1.0, 1, 2, "Specify the Z axis of a continues force");
-
+ uiDefButBitS(block, TOG, PART_DRAW_VEL, B_PART_REDRAW, "Vel", butx,(buty-=buth),butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle velocity");
+ uiDefButBitS(block, TOG, PART_DRAW_SIZE, B_PART_REDRAW, "Size", butx+butw/3,buty,butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle size");
+ uiDefButBitS(block, TOG, PART_DRAW_NUM, B_PART_REDRAW, "Num", butx+2*butw/3,buty,butw/3,buth, &part->draw, 0, 0, 0, 0, "Show particle number");
+ uiDefButS(block, NUM, B_PART_REDRAW, "Draw Size:", butx,(buty-=buth),butw,buth, &part->draw_size, 0.0, 10.0, 0, 0, "Size of particles on viewport in pixels (0=default)");
+ uiDefButS(block, NUM, B_PART_RECALC, "Disp:", butx,(buty-=buth),butw,buth, &part->disp, 0.0, 100.0, 10, 0, "Percentage of particles to calculate for 3d view");
+ uiBlockEndAlign(block);
+
+ uiDefBut(block, LABEL, 0, "Render:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 160,80,75,20, &paf->speedtex, 1.0, 10.0, 0, 2, "Specify the texture used for force");
- uiDefButF(block, NUM, B_CALCEFFECT, "X:", 235,80,75,20, paf->defvec, -1.0, 1.0, 1, 2, "Specify the X axis of a force, determined by the texture");
- uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 160,60,75,20, paf->defvec+1,-1.0, 1.0, 1, 2, "Specify the Y axis of a force, determined by the texture");
- uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 235,60,75,20, paf->defvec+2, -1.0, 1.0, 1, 2, "Specify the Z axis of a force, determined by the texture");
-
+ uiDefButS(block, NUM, B_PART_DISTR, "Material:", butx,(buty-=buth),butw-30,buth, &part->omat, 1.0, 16.0, 0, 0, "Specify material used for the particles");
+ uiDefButBitS(block, TOG, PART_DRAW_MAT_COL, B_PART_REDRAW, "Col", butx+butw-30,buty,30,buth, &part->draw, 0, 0, 0, 0, "Draw particles using material's diffuse color");
+ uiDefButBitS(block, TOG, PART_DRAW_EMITTER, B_PART_REDRAW, "Emitter", butx,(buty-=buth),butw/2,buth, &part->draw, 0, 0, 0, 0, "Render emitter Object also");
+ uiDefButBitS(block, TOG, PART_DRAW_PARENT, B_PART_REDRAW, "Parents", butx+butw/2,buty,butw/2,buth, &part->draw, 0, 0, 0, 0, "Render parent particles");
+ uiDefButBitI(block, TOG, PART_UNBORN, B_PART_REDRAW, "Unborn", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Show particles before they are emitted");
+ uiDefButBitI(block, TOG, PART_DIED, B_PART_REDRAW, "Died", butx+butw/2,buty,butw/2,buth, &part->flag, 0, 0, 0, 0, "Show particles after they have died");
+
+ uiBlockEndAlign(block);
+
+ butx=160;
+ buty=160-buth;
+
uiBlockBeginAlign(block);
- uiDefButS(block, ROW, B_CALCEFFECT, "Int", 160,30,50,20, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force");
- uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 210,30,50,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed vector");
- uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 260,30,50,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed vector");
-
- uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 160,10,150,20, &paf->nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation");
-
+
+ switch(part->draw_as) {
+ case PART_DRAW_OB:
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PART_REDRAW, "OB:", butx,(buty-=buth),butw,buth, &part->dup_ob, "Show this Object in place of particles");
+ break;
+ case PART_DRAW_GR:
+ uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_PART_REDRAW, "GR:", butx,(buty-=buth),butw,buth, &part->dup_group, "Show Objects in this Group in place of particles");
+ uiDefButBitS(block, TOG, PART_DRAW_WHOLE_GR, B_PART_REDRAW, "Dupli Group", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Use whole group at once");
+ if((part->draw & PART_DRAW_WHOLE_GR)==0)
+ uiDefButBitS(block, TOG, PART_DRAW_RAND_GR, B_PART_REDRAW, "Pick Random", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Pick objects from group randomly");
+ break;
+ case PART_DRAW_BB:
+ uiDefButBitS(block, TOG, PART_DRAW_BB_LOCK, B_PART_REDRAW, "Lock", butx,(buty+=buth),butw/2,buth, &part->draw, 0, 0, 0, 0, "Lock the billboards align axis");
+ uiDefButS(block, MENU, B_PART_REDRAW, "Align to%t|Velocity%x4|View%x3|Z%x2|Y%x1|X%x0", butx+butw/2,buty,butw/2,buth, &part->bb_align, 14.0, 0.0, 0, 0, "In respect to what the billboards are aligned");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Tilt:", butx,(buty-=buth),butw/2,buth, &part->bb_tilt, -1.0, 1.0, 0, 0, "Tilt of the billboards");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Rand:", butx+butw/2,buty,butw/2,buth, &part->bb_rand_tilt, 0.0, 1.0, 0, 0, "Random tilt of the billboards");
+ uiDefButS(block, NUM, B_PART_REDRAW, "UV Split:", butx,(buty-=buth),butw,buth, &part->bb_uv_split, 1.0, 10.0, 0, 0, "Amount of rows/columns to split uv coordinates for billboards");
+ uiDefButS(block, MENU, B_PART_REDRAW, "Animate%t|Angle%x2|Time%x1|None%x0", butx,(buty-=buth),butw/2,buth, &part->bb_anim, 14.0, 0.0, 0, 0, "How to animate billboard textures");
+ uiDefButS(block, MENU, B_PART_REDRAW, "Offset%t|Random%x2|Linear%x1|None%x0", butx+butw/2,buty,butw/2,buth, &part->bb_split_offset, 14.0, 0.0, 0, 0, "How to offset billboard textures");
+ uiDefButF(block, NUM, B_PART_REDRAW, "OffsetX:", butx,(buty-=buth),butw,buth, part->bb_offset, -1.0, 1.0, 0, 0, "Offset billboards horizontally");
+ uiDefButF(block, NUM, B_PART_REDRAW, "OffsetY:", butx,(buty-=buth),butw,buth, part->bb_offset+1, -1.0, 1.0, 0, 0, "Offset billboards vertically");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PART_REDRAW, "OB:", butx,(buty-=buth),butw,buth, &part->bb_ob, "Billboards face this object (default is active camera)");
+ uiDefButS(block, MENU, B_PART_REDRAW, "UV channel%t|Split%x2|Time-Index (X-Y)%x1|Normal%x0", butx,(buty-=buth),butw,buth, &bbuvnum, 14.0, 0.0, 0, 0, "UV channel");
+ but=uiDefBut(block, TEX, B_PART_REDRAW, "UV:", butx,(buty-=buth),butw,buth, psys->bb_uvname+bbuvnum, 0, 31, 0, 0, "Set name of UV layer to use with billboards, default is active UV layer");
+ uiButSetCompleteFunc(but, autocomplete_uv, NULL);
+ break;
+ case PART_DRAW_LINE:
+ uiDefButBitS(block, TOG, PART_DRAW_VEL_LENGTH, B_PART_REDRAW, "Speed", butx,(buty-=buth),butw,buth, &part->draw, 0, 0, 0, 0, "Multiply line length by particle speed");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Back:", butx,(buty-=buth),butw,buth, &part->draw_line[0], 0.0, 10.0, 0, 0, "Length of the line's tail");
+ uiDefButF(block, NUM, B_PART_REDRAW, "Front:", butx,(buty-=buth),butw,buth, &part->draw_line[1], 0.0, 10.0, 0, 0, "Length of the line's head");
+ break;
+ case PART_DRAW_PATH:
+ if(psys->flag & (PSYS_HAIR_DONE|PSYS_KEYED)) {
+ uiDefButS(block, NUM, B_PART_RECALC, "Steps:", butx,(buty+=buth),butw,buth, &part->draw_step, 0.0, 7.0, 0, 0, "How many steps paths are drawn with (power of 2)");
+ uiDefButS(block, NUM, B_PART_REDRAW, "Render:", butx,(buty-=buth),butw,buth, &part->ren_step, 0.0, 9.0, 0, 0, "How many steps paths are rendered with (power of 2)");
+
+ uiDefButBitI(block, TOG, PART_ABS_LENGTH, B_PART_RECALC, "Abs Length", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Use maximum length in absolute blender units");
+ uiDefButF(block, NUM, B_PART_RECALC, "Max Length:", butx,(buty-=buth),butw,buth, &part->abslength, 0.0, 10000.0, 1, 3, "Absolute path length");
+ uiDefButF(block, NUMSLI, B_PART_RECALC, "RLength:", butx,(buty-=buth),butw,buth, &part->randlength, 0.0, 1.0, 1, 3, "Give path length a random variation");
+ uiBlockEndAlign(block);
+
+ uiDefButBitI(block, TOG, PART_HAIR_BSPLINE, B_PART_RECALC, "B-Spline", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Interpolate hair using B-Splines");
+
+ uiBlockBeginAlign(block);
+ uiDefButBitS(block, TOG, PART_DRAW_REN_ADAPT, B_PART_REDRAW, "Adaptive render", butx,buty-=buth,butw,buth, &part->draw, 0, 0, 0, 0, "Draw steps of the particle path");
+ if(part->draw & PART_DRAW_REN_ADAPT) {
+ uiDefButS(block, NUM, B_PART_REDRAW, "Angle:", butx,(buty-=buth),butw,buth, &part->adapt_angle, 0.0, 45.0, 0, 0, "How many degrees path has to curve to make another render segment");
+ uiDefButS(block, NUM, B_PART_REDRAW, "Pixel:", butx,(buty-=buth),butw,buth, &part->adapt_pix, 0.0, 50.0, 0, 0, "How many pixels path has to cover to make another render segment");
+ }
+ }
+ else {
+ uiDefBut(block, LABEL, 0, "Baked or keyed", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "particles needed!", butx,(buty-=2*buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ }
+ break;
+ }
+ uiBlockEndAlign(block);
}
+static void boidrule_moveDown(void *part_v, void *rule_v)
+{
+ ParticleSettings *part = part_v;
+ char r, *rule = rule_v;
+
+ int n= rule - part->boidrule;
+
+ if(n+1 < BOID_TOT_RULES) {
+ r=part->boidrule[n];
+ part->boidrule[n]=part->boidrule[n+1];
+ part->boidrule[n+1]=r;
+ }
+}
+static void boidrule_moveUp(void *part_v, void *rule_v)
+{
+ ParticleSettings *part = part_v;
+ char r, *rule = rule_v;
+ int n= rule - part->boidrule;
-static void object_panel_particles(Object *ob)
+ if(n-1 >= 0) {
+ r=part->boidrule[n];
+ part->boidrule[n]=part->boidrule[n-1];
+ part->boidrule[n-1]=r;
+ }
+}
+static void object_panel_particle_physics(Object *ob)
{
uiBlock *block;
uiBut *but;
- PartEff *paf= give_parteff(ob);
+ ParticleSystem *psys=psys_get_current(ob);
+ ParticleSettings *part;
+ short butx=0, buty=160, butw=150, buth=20;
+
+ if (psys==NULL) return;
- /* the panelname "Particles " has a space to exclude previous saved panel "Particles" */
- block= uiNewBlock(&curarea->uiblocks, "object_panel_particles", UI_EMBOSS, UI_HELV, curarea->win);
- if(uiNewPanel(curarea, block, "Particles ", "Physics", 320, 0, 318, 204)==0) return;
+ part=psys->part;
- uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+ if(part==NULL) return;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_physics", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Physics", "Particle", 320, 0, 318, 204)==0) return;
+
+ if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
- if (ob->type == OB_MESH) {
+ if(psys->flag & PSYS_EDITED || psys->flag & PSYS_PROTECT_CACHE) {
+ uiSetButLock(1, "Hair is edited or cache is protected!");
+ }
+
+ if(part->phystype==PART_PHYS_KEYED){
uiBlockBeginAlign(block);
- if(paf==NULL)
- uiDefBut(block, BUT, B_NEWEFFECT, "NEW", 0,180,75,20, 0, 0, 0, 0, 0, "Create a new Particle effect");
- else
- uiDefBut(block, BUT, B_DELEFFECT, "Delete", 0,180,75,20, 0, 0, 0, 0, 0, "Delete the effect");
+ uiDefButBitI(block, TOG, PSYS_FIRST_KEYED, B_PART_RECALC, "First", butx,buty,45,buth, &psys->flag, 0, 0, 0, 0, "Sets the system to be the starting point of keyed particles");
+ uiDefButS(block, MENU, B_PART_RECALC, "Physics %t|Boids%x3|Keyed %x2|Newtonian %x1|None %x0", butx+45,buty,butw-45,buth, &part->phystype, 14.0, 0.0, 0, 0, "Select particle physics type");
+ uiBlockEndAlign(block);
}
- else uiDefBut(block, LABEL, 0, "Only Mesh Objects can generate particles", 10,180,300,20, NULL, 0.0, 0, 0, 0, "");
-
-
- if(paf==NULL) return;
-
- uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 75,180,75,20, 0, 0, 0, 0, 0, "Update all particle systems");
- uiBlockEndAlign(block);
-
- uiDefBut(block, LABEL, 0, "Emit:", 0,150,75,20, NULL, 0.0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButI(block, NUM, B_CALCEFFECT, "Amount:", 0,130,150,20, &paf->totpart, 1.0, 1000000.0, 0, 0, "The total number of particles");
- if(paf->flag & PAF_STATIC) {
- uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 0,110,150,20, &paf->staticstep, 1.0, 100.0, 10, 0, "For static duplicators, the Step value skips particles");
+ else
+ uiDefButS(block, MENU, B_PART_RECALC, "Physics%t|Boids%x3|Keyed%x2|Newtonian%x1|None%x0", butx,buty,butw,buth, &part->phystype, 14.0, 0.0, 0, 0, "Select particle physics type");
+
+ if(part->phystype==PART_PHYS_BOIDS) {
+ int i;
+ char *rules[BOID_TOT_RULES] = {"Collision", "Avoid", "Crowd", "Center", "AvVel", "Velocity", "Goal", "Level"};
+ char *ruletext[BOID_TOT_RULES] = {
+ "Avoid deflector objects",
+ "Avoid predators",
+ "Avoid other boids",
+ "Get to flock center",
+ "Maintain average velocity",
+ "Match velocity of nearby boids",
+ "Seek goal",
+ "Keep the Z level"
+ };
+ /* left column */
+ uiDefBut(block, LABEL, 0, "Behaviour:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ for(i=0; i<BOID_TOT_RULES; i++) {
+ uiBlockSetCol(block, TH_BUT_ACTION);
+
+ but = uiDefIconBut(block, BUT, B_PART_RECALC, VICON_MOVE_UP, butx, (buty-=buth), 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Move rule up");
+ uiButSetFunc(but, boidrule_moveUp, part, part->boidrule+i);
+
+ but = uiDefIconBut(block, BUT, B_PART_RECALC, VICON_MOVE_DOWN, butx+20, buty, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Move rule down");
+ uiButSetFunc(but, boidrule_moveDown, part, part->boidrule+i);
+
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+
+ uiDefButF(block, NUM, B_PART_RECALC, rules[part->boidrule[i]], butx+40,buty,butw-40,buth, part->boidfac+part->boidrule[i], -1.0, 2.0, 1, 3, ruletext[part->boidrule[i]]);
+ }
+ uiBlockSetCol(block, TH_AUTO);
+ uiBlockEndAlign(block);
+
+ buty=140;
+ butx=160;
+
+ uiDefBut(block, LABEL, 0, "Physics:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, PART_BOIDS_2D, B_PART_RECALC, "2D", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Constrain boids to a surface");
+ uiDefButF(block, NUM, B_PART_RECALC, "MaxVelocity:", butx,(buty-=buth),butw,buth, &part->max_vel, 0.0, 200.0, 1, 3, "Maximum velocity");
+ uiDefButF(block, NUM, B_PART_RECALC, "AvVelocity:", butx,(buty-=buth),butw,buth, &part->average_vel, 0.0, 1.0, 1, 3, "The usual speed % of max velocity");
+ uiDefButF(block, NUM, B_PART_RECALC, "LatAcc:", butx,(buty-=buth),butw,buth, &part->max_lat_acc, 0.0, 1.0, 1, 3, "Lateral acceleration % of max velocity");
+ uiDefButF(block, NUM, B_PART_RECALC, "TanAcc:", butx,(buty-=buth),butw,buth, &part->max_tan_acc, 0.0, 1.0, 1, 3, "Tangential acceleration % of max velocity");
+ if(part->flag & PART_BOIDS_2D) {
+ uiDefButF(block, NUM, B_PART_RECALC, "GroundZ:", butx,(buty-=buth),butw,buth, &part->groundz, -100.0, 100.0, 1, 3, "Default Z value");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw,buth, &psys->keyed_ob, "Constrain boids to object's surface");
+ }
+ else {
+ uiDefButF(block, NUM, B_PART_RECALC, "Banking:", butx,(buty-=buth),butw,buth, &part->banking, -10.0, 10.0, 1, 3, "Banking of boids on turns (1.0==natural banking)");
+ uiDefButF(block, NUM, B_PART_RECALC, "MaxBank:", butx,(buty-=buth),butw,buth, &part->max_bank, 0.0, 1.0, 1, 3, "How much a boid can bank at a single step");
+ }
+ uiBlockEndAlign(block);
+ uiDefButS(block, NUM, B_PART_RECALC, "N:", butx,(buty-=buth),butw,buth, &part->boidneighbours, 1.0, 10.0, 1, 3, "How many neighbours to consider for each boid");
}
else {
- uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 0,110,75,20, &paf->sta, -250.0, MAXFRAMEF, 100, 1, "Frame # to start emitting particles");
- uiDefButF(block, NUM, B_CALCEFFECT, "End:", 75,110,75,20, &paf->end, 1.0, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
+ /* left column */
+ uiDefBut(block, LABEL, 0, "Initial velocity:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+ uiDefButF(block, NUM, B_PART_RECALC, "Object:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->obfac, -1.0, 1.0, 1, 3, "Let the object give the particle a starting speed");
+ uiDefButF(block, NUM, B_PART_RECALC, "Normal:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->normfac, -200.0, 200.0, 1, 3, "Let the surface normal give the particle a starting speed");
+ uiDefButF(block, NUM, B_PART_RECALC, "Random:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->randfac, 0.0, 200.0, 1, 3, "Give the starting speed a random variation");
+ if(part->type==PART_REACTOR) {
+ uiDefButF(block, NUM, B_PART_RECALC, "Particle:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->partfac, -10.0, 10.0, 1, 3, "Let the target particle give the particle a starting speed");
+ uiDefButF(block, NUM, B_PART_RECALC, "Reactor:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->reactfac, -10.0, 10.0, 1, 3, "Let the vector from target particle give the particle a starting speed");
+ }
+ else {
+ uiDefButF(block, NUM, B_PART_RECALC, "Tan:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->tanfac, -200.0, 200.0, 1, 3, "Let the surface tangent give the particle a starting speed");
+ uiDefButF(block, NUM, B_PART_RECALC, "Rot:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->tanphase, -1.0, 1.0, 1, 3, "Rotate the surface tangent");
+ }
+ uiBlockSetCol(block, TH_AUTO);
+ uiBlockEndAlign(block);
+
+ buty=160;
+ butx=160;
+
+ if(part->phystype==PART_PHYS_NEWTON)
+ uiDefButS(block, MENU, B_PART_RECALC, "Integration%t|RK4%x2|Midpoint%x1|Euler%x0", butx,buty,butw,buth, &part->integrator, 14.0, 0.0, 0, 0, "Select physics integrator type");
+
+ uiDefBut(block, LABEL, 0, "Rotation:", butx, (buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, PART_ROT_DYN, B_PART_RECALC, "Dynamic", butx,(buty-=buth*4/5),butw/2,buth*4/5, &part->flag, 0, 0, 0, 0, "Sets rotation to dynamic/constant");
+ uiDefButS(block, MENU, B_PART_RECALC, "Rotation %t|Random %x3|Velocity %x2|Normal %x1|None %x0", butx+butw/2,buty,butw/2,buth*4/5, &part->rotmode, 14.0, 0.0, 0, 0, "Select particle rotation mode");
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+ uiDefButF(block, NUM, B_PART_RECALC, "Amount:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->rotfac, -1.0, 1.0, 1, 3, "Rotation amount");
+ uiDefButF(block, NUM, B_PART_RECALC, "Phase:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->phasefac, -1.0, 1.0, 1, 3, "Initial rotation phase");
+ uiBlockSetCol(block, TH_AUTO);
+
+ uiDefButS(block, MENU, B_PART_RECALC, "Angular v %t|Velocity%x3|Random%x2|Spin%x1|None%x0", butx,(buty-=buth*4/5),butw,buth*4/5, &part->avemode, 14.0, 0.0, 0, 0, "Select particle angular velocity mode");
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+ uiDefButF(block, NUM, B_PART_RECALC, "Angular v:", butx,(buty-=buth*4/5),butw,buth*4/5, &part->avefac, -200.0, 200.0, 1, 3, "Angular velocity amount");
+ uiBlockSetCol(block, TH_AUTO);
+ uiBlockEndAlign(block);
+
+ if(part->phystype==PART_PHYS_NEWTON) {
+ butx=0;
+ buty=40;
+ uiDefBut(block, LABEL, 0, "Global effects:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
+
+ butw=103;
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_PART_RECALC, "AccX:", butx,(buty-=buth),butw,buth, part->acc, -200.0, 200.0, 100, 0, "Specify a constant acceleration along the X-axis");
+ uiDefButF(block, NUM, B_PART_RECALC, "AccY:", butx+butw,buty,butw,buth, part->acc+1,-200.0, 200.0, 100, 0, "Specify a constant acceleration along the Y-axis");
+ uiDefButF(block, NUM, B_PART_RECALC, "AccZ:", butx+2*butw,buty,butw+1,buth, part->acc+2, -200.0, 200.0, 100, 0, "Specify a constant acceleration along the Z-axis");
+
+ uiDefButF(block, NUM, B_PART_RECALC, "Drag:", butx,(buty-=buth),butw,buth, &part->dragfac, 0.0, 1.0, 1, 0, "Specify the amount of air-drag");
+ uiDefButF(block, NUM, B_PART_RECALC, "Brown:", butx+butw,buty,butw,buth, &part->brownfac, 0.0, 200.0, 1, 0, "Specify the amount of brownian motion");
+ uiDefButF(block, NUM, B_PART_RECALC, "Damp:", butx+2*butw,buty,butw+1,buth, &part->dampfac, 0.0, 1.0, 1, 0, "Specify the amount of damping");
+ uiBlockEndAlign(block);
+ }
+ else if(part->phystype==PART_PHYS_KEYED) {
+ short totkpsys=1;
+ butx=0;
+ buty=40;
+ uiDefBut(block, LABEL, 0, "Keyed Target:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
+ if(psys->keyed_ob){
+ if(psys->keyed_ob==ob || BLI_findlink(&psys->keyed_ob->particlesystem,psys->keyed_psys-1)==0)
+ uiBlockSetCol(block, TH_REDALERT);
+ else
+ totkpsys = BLI_countlist(&psys->keyed_ob->particlesystem);
+ }
+ else
+ uiBlockSetCol(block, TH_REDALERT);
+
+ uiBlockBeginAlign(block);
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw*2/3,buth, &psys->keyed_ob, "The object that has the target particle system");
+ uiDefButS(block, NUM, B_PARTTARGET, "Psys:", butx+butw*2/3,buty,butw/3,buth, &psys->keyed_psys, 1.0, totkpsys, 0, 0, "The target particle system number in the object");
+ uiBlockEndAlign(block);
+
+ uiBlockSetCol(block, TH_AUTO);
+
+ butx=160;
+
+ if(psys->flag & PSYS_FIRST_KEYED)
+ uiDefButBitI(block, TOG, PSYS_KEYED_TIME, B_PART_RECALC, "Timed", butx,buty,butw,buth, &psys->flag, 0, 0, 0, 0, "Use intermediate key times");
+ else
+ uiDefButF(block, NUMSLI, B_PART_RECALC, "Time:", butx,buty,butw,buth, &part->keyed_time, 0.0, 1.0, 1, 3, "Keyed key time relative to remaining particle life");
+ }
}
- uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 0,90,75,20, &paf->lifetime, 1.0, MAXFRAMEF, 100, 1, "Specify the life span of the particles");
- uiDefButS(block, NUM, B_CALCEFFECT, "Disp:", 75,90,75,20, &paf->disp, 0.0, 100.0, 10, 0, "Percentage of particles to calculate for 3d view");
- uiBlockEndAlign(block);
+}
+
+static void psys_clear_cache(void *ob_v, void *psys_v)
+{
+ clear_particles_from_cache((Object *)ob_v, (ParticleSystem *)psys_v, CFRA);
+}
+static void object_panel_particle_system(Object *ob)
+{
+ uiBlock *block;
+ uiBut *but;
+ ParticleSystem *psys=NULL;
+ ParticleSettings *part;
+ ID *id, *idfrom;
+ short butx=0, buty=160, butw=150, buth=20;
+ char str[30];
+ static short partact;
+ short totpart;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_panel_particle_system", UI_EMBOSS, UI_HELV, curarea->win);
+ if(uiNewPanel(curarea, block, "Particle System", "Particle", 0, 0, 318, 204)==0) return;
- uiDefBut(block, LABEL, 0, "From:", 0,70,75,20, NULL, 0.0, 0, 0, 0, "");
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOGN, PAF_OFACE, B_CALCEFFECT, "Verts", 0,50,75,20, &paf->flag, 0, 0, 0, 0, "Emit particles from vertices");
- uiDefButBitS(block, TOG, PAF_FACE, B_CALCEFFECT, "Faces", 75,50,75,20, &paf->flag, 0, 0, 0, 0, "Emit particles from faces");
- if(paf->flag & PAF_FACE) {
- uiDefButBitS(block, TOG, PAF_TRAND, B_CALCEFFECT, "Rand", 0,30,50,20, &paf->flag, 0, 0, 0, 0, "Use true random distribution from faces");
- uiDefButBitS(block, TOG, PAF_EDISTR, B_CALCEFFECT, "Even", 50,30,50,20, &paf->flag, 0, 0, 0, 0, "Use even distribution from faces based on face areas");
- uiDefButS(block, NUM, B_CALCEFFECT, "P/F:", 100,30,50,20, &paf->userjit, 0.0, 200.0, 1, 0, "Jitter table distribution: maximum particles per face (0=uses default)");
+ if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
+
+ if(ELEM4(ob->type,OB_MESH,OB_FONT,OB_CURVE,OB_SURF)==0) {
+ uiDefBut(block, LABEL, 0, "Only Mesh or Curve Objects can generate particles", 10,180,300,20, NULL, 0.0, 0, 0, 0, "");
+ return;
}
- else uiBlockEndAlign(block); /* vgroup button no align */
-
- but=uiDefBut(block, TEX, B_PAF_SET_VG, "VGroup:", 0,10,150,20, paf->vgroupname, 0, 31, 0, 0, "Name of vertex group to use");
- uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)OBACT);
- uiBlockEndAlign(block);
+ psys=psys_get_current(ob);
+
+ if(psys)
+ id=(ID*)(psys->part);
+ else
+ id=NULL;
+ idfrom=&ob->id;
+
+ /* browse buttons */
+ uiBlockSetCol(block, TH_BUT_SETTING2);
+ butx= std_libbuttons(block, butx, buty, 0, NULL, B_PARTBROWSE, ID_PA, 0, id, idfrom, &(G.buts->menunr), B_PARTALONE, 0, B_PARTDELETE, 0, 0);
+
+ partact=psys_get_current_num(ob)+1;
+ totpart=BLI_countlist(&ob->particlesystem);
+ sprintf(str, "%d Part", totpart);
+ but=uiDefButS(block, NUM, B_PARTACT, str, 224,buty,88,buth, &partact, 1.0, totpart+1, 0, 0, "Shows the number of particle systems in the object and the active particle system");
+ uiButSetFunc(but, PE_change_act, ob, &partact);
+
+ if(psys==NULL)
+ return;
+
+ part=psys->part;
+
+ if(part==NULL) return;
+
+ butx=0;
+ buty-=5;
- /* right collumn */
- uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, PAF_STATIC, B_EFFECT_DEP, "Static", 160,180,75,20, &paf->flag, 0, 0, 0, 0, "Make static particles (deform only works with SubSurf)");
- if(paf->flag & PAF_STATIC) {
- uiDefButBitS(block, TOG, PAF_ANIMATED, B_DIFF, "Animated", 235,180,75,20, &paf->flag, 0, 0, 0, 0, "Static particles are recalculated each rendered frame");
+ uiDefButBitI(block, TOG, PSYS_ENABLED, B_PART_REDRAW, "Enabled", 0,(buty-=buth),100,buth, &psys->flag, 0, 0, 0, 0, "Sets particle system to be calculated and shown");
+
+ if(part->type == PART_HAIR){
+ if(psys->flag & PSYS_EDITED)
+ uiDefBut(block, BUT, B_PART_EDITABLE, "Free Edit", 105,buty,100,buth, NULL, 0.0, 0.0, 10, 0, "Free editing");
+ else
+ uiDefBut(block, BUT, B_PART_EDITABLE, "Set Editable", 105,buty,100,buth, NULL, 0.0, 0.0, 10, 0, "Finalize hair to enable editing in particle mode");
+
+ }
+ else {
+ uiBlockBeginAlign(block);
+ uiDefButBitI(block, TOG, PSYS_PROTECT_CACHE, B_PART_REDRAW, "Protect", 105,buty,50,buth, &psys->flag, 0.0, 0.0, 10, 0, "Protect the cache");
+ but=uiDefBut(block, BUT, B_PART_RECALC, "Clear", 155,buty,50,buth, NULL, 0.0, 0.0, 10, 0, "Clear the cache");
+ if((psys->flag & PSYS_PROTECT_CACHE)==0)
+ uiButSetFunc(but, psys_clear_cache, ob, &partact);
+
+ uiBlockEndAlign(block);
}
- uiBlockEndAlign(block);
- uiDefBut(block, LABEL, 0, "Display:", 160,150,75,20, NULL, 0.0, 0, 0, 0, "");
+ if(psys->flag & PSYS_EDITED || psys->flag & PSYS_PROTECT_CACHE) {
+ uiSetButLock(1, "Hair is edited or cache is protected!");
+ }
+
+ uiDefButS(block, MENU, B_PARTTYPE, "Type%t|Hair%x2|Reactor%x1|Emitter%x0", 210,buty,100,buth, &part->type, 14.0, 0.0, 0, 0, "Type of particle system");
+
+ buty-=5;
+ uiDefBut(block, LABEL, 0, "Basic:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_CALCEFFECT, "Material:", 160,130,150,20, &paf->omat, 1.0, 16.0, 0, 0, "Specify material used for the particles");
- uiDefButS(block, TOG|BIT|7, B_REDR, "Mesh", 160,110,50,20, &paf->flag, 0, 0, 0, 0, "Render emitter Mesh also");
- uiDefButBitS(block, TOG, PAF_UNBORN, B_DIFF, "Unborn",210,110,50,20, &paf->flag, 0, 0, 0, 0, "Make particles appear before they are emitted");
- uiDefButBitS(block, TOG, PAF_DIED, B_DIFF, "Died", 260,110,50,20, &paf->flag, 0, 0, 0, 0, "Make particles appear after they have died");
- uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 160,90,75,20, &paf->stype, 0, 0, 0, 0, "Give the particles a direction and rotation");
- if(paf->flag & PAF_STATIC)
- uiDefButF(block, NUM, B_CALCEFFECT, "Max:", 235,90,75,20, &paf->maxlen, 0.0, 100.0, 10, 1, "The maximum length of a particle strand (zero is no limit)");
+
+ if(part->distr==PART_DISTR_GRID)
+ uiDefButI(block, NUM, B_PART_ALLOC, "Resol:", butx,(buty-=buth),butw,buth, &part->grid_res, 1.0, 100.0, 0, 0, "The resolution of the particle grid");
else
- uiDefButF(block, NUM, B_CALCEFFECT, "Size:", 235,90,75,20, &paf->vectsize, 0.0, 1.0, 10, 1, "The amount the Vect option influences halo size");
+ uiDefButI(block, NUM, B_PART_ALLOC, "Amount:", butx,(buty-=buth),butw,buth, &part->totpart, 0.0, 100000.0, 0, 0, "The total number of particles");
+ if(part->type==PART_REACTOR) {
+ uiDefButBitI(block, TOG, PART_REACT_STA_END, B_PART_INIT, "Sta/End", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Give birth to unreacted particles eventually");
+ uiDefButS(block, MENU, B_PART_RECALC, "React on %t|Near %x2|Collision %x1|Death %x0", butx+butw/2,buty,butw/2,buth, &part->reactevent, 14.0, 0.0, 0, 0, "The event of target particles to react");
+ if(part->flag&PART_REACT_STA_END) {
+ uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, 1.0, part->end, 100, 1, "Frame # to start emitting particles");
+ uiDefButF(block, NUM, B_PART_INIT, "End:", butx,(buty-=buth),butw,buth, &part->end, part->sta, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
+ }
+ if(part->from!=PART_FROM_PARTICLE) {
+ uiDefButBitI(block, TOG, PART_REACT_MULTIPLE, B_PART_RECALC, "Multi React", butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "React multiple times");
+ uiDefButF(block, NUM, B_PART_RECALC, "Shape:", butx,(buty-=buth),butw,buth, &part->reactshape, 0.0, 10.0, 100, 1, "Power of reaction strength dependence on distance to target");
+ }
+ }
+ else if(part->type==PART_HAIR) {
+ uiDefButS(block, NUM, B_PART_RECALC, "Segments:", butx,(buty-=buth),butw,buth, &part->hair_step, 2.0, 50.0, 0, 0, "Amount of hair segments");
+ }
+ else {
+ uiDefButF(block, NUM, B_PART_INIT, "Sta:", butx,(buty-=buth),butw,buth, &part->sta, 1.0, part->end, 100, 1, "Frame # to start emitting particles");
+ uiDefButF(block, NUM, B_PART_INIT, "End:", butx,(buty-=buth),butw,buth, &part->end, part->sta, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
+ }
+
+ if(part->type!=PART_HAIR) {
+ uiDefButF(block, NUM, B_PART_INIT, "Life:", butx,(buty-=buth),butw,buth, &part->lifetime, 1.0, MAXFRAMEF, 100, 1, "Specify the life span of the particles");
+ uiDefButF(block, NUM, B_PART_INIT, "Rand:", butx,(buty-=buth),butw,buth, &part->randlife, 0.0, 2.0, 10, 1, "Give the particle life a random variation");
+ }
+
uiBlockEndAlign(block);
- uiDefBut(block, LABEL, 0, "Children:", 160,70,75,20, NULL, 0.0, 0, 0, 0, "");
+ butx=160;
+ buty=120;
+
+ buty-=10;
+
+ uiDefBut(block, LABEL, 0, "Emit From:", butx,buty,butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButS(block, NUM, B_REDR, "Generation:", 160,50,150,20, &paf->curmult, 0.0, 3.0, 0, 0, "Current generation of particles");
- uiDefButS(block, NUM, B_CALCEFFECT, "Num:", 160,30,75,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of generations of particles that can multiply itself");
- uiDefButF(block, NUM, B_CALCEFFECT, "Prob:", 235,30,75,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 1, "Probability \"dying\" particle spawns a new one.");
- uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 160,10,75,20, paf->life+paf->curmult, 1.0, 600.0, 100, 1, "Specify the lifespan of the next generation particles");
- uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 235,10,75,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles");
+ uiDefButBitI(block, TOG, PART_TRAND, B_PART_DISTR, "Random", butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Emit in random order of elements");
+
+ if(part->type==PART_REACTOR)
+ uiDefButS(block, MENU, B_PART_DISTR, "Particle %x3|Volume %x2|Faces %x1|Verts %x0", butx+butw/2,buty,butw/2,buth, &part->from, 14.0, 0.0, 0, 0, "Where to emit particles from");
+ else
+ uiDefButS(block, MENU, B_PART_DISTR, "Volume %x2|Faces %x1|Verts%x0", butx+butw/2,buty,butw/2,buth, &part->from, 14.0, 0.0, 0, 0, "Where to emit particles from");
+
+ if(ELEM(part->from,PART_FROM_FACE,PART_FROM_VOLUME)) {
+ uiDefButBitI(block, TOG, PART_EDISTR, B_PART_DISTR, "Even",butx,(buty-=buth),butw/2,buth, &part->flag, 0, 0, 0, 0, "Use even distribution from faces based on face areas or edge lengths");
+ uiDefButS(block, MENU, B_PART_DISTR, "Distribution %t|Grid%x2|Random%x1|Jittered%x0", butx+butw/2,buty,butw/2,buth, &part->distr, 14.0, 0.0, 0, 0, "How to distribute particles on selected element");
+ if(part->distr==PART_DISTR_JIT) {
+ uiDefButF(block, NUM, B_PART_DISTR, "Amount:", butx,(buty-=buth),butw,buth, &part->jitfac, 0, 2.0, 1, 1, "Amount of jitter applied to the sampling");
+ uiDefButI(block, NUM, B_PART_DISTR, "P/F:", butx,(buty-=buth),butw,buth, &part->userjit, 0, 1000.0, 1, 1, "Emission locations / face (0 = automatic)");
+ }
+ if(part->distr==PART_DISTR_GRID){
+ uiDefButBitI(block, TOG, PART_GRID_INVERT, B_PART_DISTR, "Invert",butx,(buty-=buth),butw,buth, &part->flag, 0, 0, 0, 0, "Invert what is considered object and what is not.");
+ }
+ }
uiBlockEndAlign(block);
+ buty=50;
+
+ if(part->type==PART_REACTOR) {
+ ParticleSystem *tpsys=0;
+ Object *tob=0;
+ int tottpsys;
+
+ uiDefBut(block, LABEL, 0, "Target:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
+
+ if(psys->target_ob)
+ tob=psys->target_ob;
+ else
+ tob=ob;
+
+ tottpsys=BLI_countlist(&tob->particlesystem);
+
+ uiBlockBeginAlign(block);
+
+ if(tob->particlesystem.first==0)
+ uiBlockSetCol(block, TH_REDALERT);
+
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_PARTTARGET, "OB:", butx,(buty-=buth),butw*2/3,buth, &psys->target_ob, "The object that has the target particle system (empty if same object)");
+
+ tpsys=BLI_findlink(&tob->particlesystem,psys->target_psys-1);
+ if(tpsys) {
+ if(tob==ob && tpsys==psys)
+ uiBlockSetCol(block, TH_REDALERT);
+ }
+ else
+ uiBlockSetCol(block, TH_REDALERT);
+
+ uiDefButS(block, NUM, B_PARTTARGET, "Psys:", butx+butw*2/3,buty,butw/3,buth, &psys->target_psys, 1.0, tottpsys, 0, 0, "The target particle system number in the object");
+ uiBlockEndAlign(block);
+
+ uiBlockSetCol(block, TH_AUTO);
+ }
}
/* NT - Panel for fluidsim settings */
@@ -3563,11 +4641,31 @@ void physics_panels()
/* check context here */
ob= OBACT;
if(ob) {
+ if(ob->type==OB_MESH)
+ object_panel_deflection(ob);
object_panel_fields(ob);
- object_panel_particles(ob);
- object_panel_particles_motion(ob);
object_softbodies(ob);
object_softbodies_II(ob);
object_panel_fluidsim(ob);
}
}
+void particle_panels()
+{
+ Object *ob;
+ ParticleSystem *psys;
+
+ ob=OBACT;
+
+ if(ob) {
+ object_panel_particle_system(ob);
+
+ psys=psys_get_current(ob);
+
+ if(psys){
+ object_panel_particle_physics(ob);
+ object_panel_particle_visual(ob);
+ object_panel_particle_extra(ob);
+ object_panel_particle_children(ob);
+ }
+ }
+}