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authorDaniel Genrich <daniel.genrich@gmx.net>2008-09-24 05:39:55 +0400
committerDaniel Genrich <daniel.genrich@gmx.net>2008-09-24 05:39:55 +0400
commit7eae8d0c7ba8d352faca05e6de4886f3ebd3f169 (patch)
tree8b7036f30b690ad08a0a2b20a88a75582536cb67 /source/blender/src/buttons_object.c
parent7c94eed4cbec462fbe9be59453bebaef224ae478 (diff)
Patch #17675: Tooltips for fluid control panel - provided by Kai Kostack
Diffstat (limited to 'source/blender/src/buttons_object.c')
-rw-r--r--source/blender/src/buttons_object.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 2cd1bc80223..0b8102cc468 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -5417,16 +5417,16 @@ static void object_panel_fluidsim(Object *ob)
uiDefBut ( block, LABEL, 0, "Attraction force:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
- uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->attractforceStrength, -10.0, 10.0, 10, 0, "Specifies time when the control particles are activated." );
- uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->attractforceRadius, 0.0, 10.0, 10, 0, "Specifies time when the control particles are deactivated." );
+ uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->attractforceStrength, -10.0, 10.0, 10, 0, "Force strength for directional attraction towards the control object." );
+ uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->attractforceRadius, 0.0, 10.0, 10, 0, "Specifies the force field radius around the control object." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;
uiDefBut ( block, LABEL, 0, "Velocity force:", 0,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "" );
uiBlockBeginAlign ( block );
- uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->velocityforceStrength, 0.0, 10.0, 10, 0, "Specifies time when the control particles are activated." );
- uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->velocityforceRadius, 0.0, 10.0, 10, 0, "Specifies time when the control particles are deactivated." );
+ uiDefButF ( block, NUM, B_DIFF, "Strength:", 120, yline,90,objHeight, &fss->velocityforceStrength, 0.0, 10.0, 10, 0, "Force strength of how much of the control object's velocity is influencing the fluid velocity." );
+ uiDefButF ( block, NUM, B_DIFF, "Radius:", 210, yline,90,objHeight, &fss->velocityforceRadius, 0.0, 10.0, 10, 0, "Specifies the force field radius around the control object." );
uiBlockEndAlign ( block );
yline -= lineHeight;
yline -= separateHeight;