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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-13 17:29:06 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-13 17:29:06 +0300
commitffa0fd2f2e8e45445aa4dc9c6447256ab6fbcaaa (patch)
tree554b9019d83841e2c12e9d8a2be40848a4fdd148 /source/blender/src/buttons_scene.c
parentbc9848f7e67c3e695403179f8bcdb78b0e5764a3 (diff)
- Fix for bug #8264: SSS turned off by "default" render settings button,
I also added a button to control enabling/disabling SSS for render. - Fix for potential halo sorting crash. - Add a newline at the end of a file to remove gcc warning.
Diffstat (limited to 'source/blender/src/buttons_scene.c')
-rw-r--r--source/blender/src/buttons_scene.c13
1 files changed, 7 insertions, 6 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index f11f97dffdf..99b4ddb4623 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -1574,7 +1574,7 @@ void do_render_panels(unsigned short event)
G.scene->r.xasp= 54;
G.scene->r.yasp= 51;
G.scene->r.size= 100;
- G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS;
+ G.scene->r.mode= R_OSA+R_SHADOW+R_FIELDS+R_SSS;
G.scene->r.imtype= R_TARGA;
G.scene->r.xparts= G.scene->r.yparts= 4;
@@ -2174,11 +2174,12 @@ static void render_panel_render(void)
uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512", 496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, R_SHADOW, B_REDR,"Shadow", 565,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
- uiDefButBitI(block, TOG, R_ENVMAP, B_REDR,"EnvMap", 627,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
- uiDefButBitI(block, TOG, R_PANORAMA, B_REDR,"Pano", 565,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
- uiDefButBitI(block, TOG, R_RAYTRACE, B_REDR,"Ray",606,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
- uiDefButBitI(block, TOG, R_RADIO, B_REDR,"Radio", 647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
+ uiDefButBitI(block, TOG, R_SHADOW, B_REDR,"Shadow", 565,172,52,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
+ uiDefButBitI(block, TOG, R_SSS, B_REDR,"SSS", 617,172,32,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable subsurface scattering map rendering");
+ uiDefButBitI(block, TOG, R_PANORAMA, B_REDR,"Pano", 649,172,38,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
+ uiDefButBitI(block, TOG, R_ENVMAP, B_REDR,"EnvMap", 565,142,52,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
+ uiDefButBitI(block, TOG, R_RAYTRACE, B_REDR,"Ray",617,142,32,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
+ uiDefButBitI(block, TOG, R_RADIO, B_REDR,"Radio", 649,142,38,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);