diff options
author | Alejandro Conty Estevez <conty@yafray.org> | 2004-01-27 15:41:37 +0300 |
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committer | Alejandro Conty Estevez <conty@yafray.org> | 2004-01-27 15:41:37 +0300 |
commit | 8e6b1f54b10d78caf3b754a4fc00d5732c059bcf (patch) | |
tree | e8560cd33ea65ffbb9c6a8923f2c0930b6f8b841 /source/blender/src/buttons_scene.c | |
parent | b1b4a7e65200f75180e5cb51687bc6666bf150cf (diff) |
Gi power behaviour changed so it's exported as a multiplier for the emit
component of the materials, background color, and dummy arealights. Hemi/Path
power is kept 1.0 now. Also changed the range for power to [0-100]
Diffstat (limited to 'source/blender/src/buttons_scene.c')
-rw-r--r-- | source/blender/src/buttons_scene.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index 73cd232155b..87646198ff1 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -1214,11 +1214,12 @@ static void render_panel_yafrayGI() uiDefBut(block, LABEL, 0, "Method", 5,175,70,20, 0, 1.0, 0, 0, 0, ""); uiDefButS(block, MENU, B_REDR, "GiMethod %t|None %x0|SkyDome %x1|Full %x2 |", 70,175,89,20, &G.scene->r.GImethod, 0, 0, 0, 0, "Global Illumination Method"); uiDefBut(block, LABEL, 0, "Quality", 5,150,70,20, 0, 1.0, 0, 0, 0, ""); - uiDefButS(block, MENU, B_REDR, "GiQuality %t|None %x0|Low %x1|Medium %x2 |High %x3|Best %x4|", 70,150,89,20, &G.scene->r.GIquality, 0, 0, 0, 0, "Global Illumination Quality"); + uiDefButS(block, MENU, B_REDR, "GiQuality %t|None %x0|Low %x1|Medium %x2 |High %x3|Higher %x4|Best %x5|", + 70,150,89,20, &G.scene->r.GIquality, 0, 0, 0, 0, "Global Illumination Quality"); if (G.scene->r.GImethod>0) { if (G.scene->r.GIpower==0) G.scene->r.GIpower=1; - uiDefButF(block, NUM, 0, "Power:", 5,10,154,20, &G.scene->r.GIpower, 0.01, 10.0, 10, 0, "GI lighting intensity scale, 1 is normal"); + uiDefButF(block, NUM, 0, "Power:", 5,10,154,20, &G.scene->r.GIpower, 0.01, 100.0, 10, 0, "GI lighting intensity scale, 1 is normal"); } |