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authorTon Roosendaal <ton@blender.org>2004-11-09 18:59:15 +0300
committerTon Roosendaal <ton@blender.org>2004-11-09 18:59:15 +0300
commita4c582d9c5d4f0c86657cdaf217a445dd468663e (patch)
tree50739b4095d0eeeb943ce19de66ed301835a0bf8 /source/blender/src/buttons_scene.c
parentc16e5dad1cd03f3b3a3a72d7e2dc556096a3f969 (diff)
Cosmetic stuff;
- pulldown button for textwindow header OK - color picker had no correct border around it - border around 'game framing' and 'edge settings' smaller now
Diffstat (limited to 'source/blender/src/buttons_scene.c')
-rw-r--r--source/blender/src/buttons_scene.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 2e5d05a001f..693486208bf 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -796,7 +796,7 @@ static uiBlock *edge_render_menu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
- uiDefBut(block, LABEL, 0, "", 285, -20, 230, 125, NULL, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "", 290, -15, 220, 115, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, 0,"Eint:", 370,75,135,19, &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
@@ -857,7 +857,7 @@ static uiBlock *framing_render_menu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "framing_options", UI_EMBOSS, UI_HELV, curarea->win);
/* use this for a fake extra empy space around the buttons */
- uiDefBut(block, LABEL, 0, "", -10, -10, 300, 229, NULL, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "", -5, -10, 295, 224, NULL, 0, 0, 0, 0, "");
uiDefBut(block, LABEL, B_NOP, "Framing:", xco, yco, 68,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);