diff options
author | Ton Roosendaal <ton@blender.org> | 2004-11-28 17:28:55 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-11-28 17:28:55 +0300 |
commit | a7630c6faa2dc0f5939f361a9ab4c8f0a70276a8 (patch) | |
tree | 916c2d2812429b3556944b4c0e01ffdf9bfb7e02 /source/blender/src/buttons_scene.c | |
parent | aa6484db8750bb8d10da3f2b52038da2cedb112f (diff) |
Fix for unified rendering;
Gaussian sampling/rendering now supported too!
Also corrected gamma corrected adding of colors, which gives better alpha
and blending with sky than normal render does. The latter I could check
once too...
Diffstat (limited to 'source/blender/src/buttons_scene.c')
-rw-r--r-- | source/blender/src/buttons_scene.c | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index e804484a01d..f2a4e20ced1 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -1130,11 +1130,8 @@ static void render_panel_render(void) uiDefButI(block, TOG|BIT|13,0,"Odd", 627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)"); uiDefButI(block, TOG|BIT|7,0,"X", 668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations"); - if(G.scene->r.mode & R_UNIFIED) uiBlockBeginAlign(block); - else { - uiDefButI(block, TOG|BIT|17,0,"Gauss", 565,34,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Gaussian sampling filter for antialiasing"); - uiDefButF(block, NUM,B_DIFF,"", 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 100, 2, "Sets the Gaussian filter size"); - } + uiDefButI(block, TOG|BIT|17,0,"Gauss", 565,34,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Gaussian sampling filter for antialiasing"); + uiDefButF(block, NUM,B_DIFF,"", 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 100, 2, "Sets the Gaussian filter size"); uiDefButI(block, TOG|BIT|9,REDRAWVIEWCAM, "Border", 565,13,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image"); uiDefButI(block, TOG|BIT|2, B_REDR, "Gamma", 627,13,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable gamma correction"); |