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authorAlexander Ewering <blender@instinctive.de>2004-07-21 02:35:09 +0400
committerAlexander Ewering <blender@instinctive.de>2004-07-21 02:35:09 +0400
commitbb3c7cc0a12f7a50bce118270220784a62b69cb4 (patch)
treea0c27765f14c6ddb4d60bd52e7a7a40904870edf /source/blender/src/buttons_scene.c
parenta600d667957d039cd7e2580e99308c97e144137c (diff)
Desoto fixed fine-alignment of buttons in Scene buttons. Looks cleaner now.
Diffstat (limited to 'source/blender/src/buttons_scene.c')
-rw-r--r--source/blender/src/buttons_scene.c70
1 files changed, 38 insertions, 32 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index dc98b2cfb39..bcfc985d78d 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -1056,59 +1056,65 @@ static void render_panel_render(void)
if(uiNewPanel(curarea, block, "Render", "Render", 320, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
- uiDefBut(block, BUT,B_DORENDER,"RENDER", 369, 164, 192,37, 0, 0, 0, 0, 0, "Start the rendering");
+ uiDefBut(block, BUT,B_DORENDER,"RENDER", 369, 164, 191,37, 0, 0, 0, 0, 0, "Start the rendering");
/* yafray: on request, render engine menu is back again, and moved to Render panel */
uiDefButS(block, MENU, B_REDR, "Rendering Engine %t|Blender Internal %x0|YafRay %x1",
- 369, 142, 192, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
+ 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
uiBlockBeginAlign(block);
- uiDefButI(block, TOG|BIT|0, 0, "OSA", 369,110,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
- uiDefButS(block, ROW,B_DIFF,"5", 369,86,28,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
- uiDefButS(block, ROW,B_DIFF,"8", 397,86,28,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Sets oversample level to 8 (Recommended)");
- uiDefButS(block, ROW,B_DIFF,"11", 425,86,33,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
- uiDefButS(block, ROW,B_DIFF,"16", 458,86,33,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
+ uiDefButI(block, TOG|BIT|0, 0, "OSA", 369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");
+ uiDefButS(block, ROW,B_DIFF,"5", 369,88,29,20,&G.scene->r.osa,2.0,5.0, 0, 0, "Sets oversample level to 5");
+ uiDefButS(block, ROW,B_DIFF,"8", 400,88,29,20,&G.scene->r.osa,2.0,8.0, 0, 0, "Sets oversample level to 8 (Recommended)");
+ uiDefButS(block, ROW,B_DIFF,"11", 431,88,29,20,&G.scene->r.osa,2.0,11.0, 0, 0, "Sets oversample level to 11");
+ uiDefButS(block, ROW,B_DIFF,"16", 462,88,29,20,&G.scene->r.osa,2.0,16.0, 0, 0, "Sets oversample level to 16");
+ uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButI(block, TOG|BIT|14, 0, "MBLUR", 495,110,66,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
- uiDefButF(block, NUM,B_DIFF,"Bf:", 495,86,65,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
+ uiDefButI(block, TOG|BIT|14, 0, "MBLUR", 496,109,64,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Motion Blur calculation");
+ uiDefButF(block, NUM,B_DIFF,"Bf:", 496,88,64,20,&G.scene->r.blurfac, 0.01, 5.0, 10, 2, "Sets motion blur factor");
+ uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButS(block, NUM,B_DIFF,"Xparts:", 369,42,99,31,&G.scene->r.xparts,1.0, 64.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
- uiDefButS(block, NUM,B_DIFF,"Yparts:", 472,42,86,31,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
+ uiDefButS(block, NUM,B_DIFF,"Xparts:", 369,46,95,29,&G.scene->r.xparts,1.0, 64.0, 0, 0, "Sets the number of horizontal parts to render image in (For panorama sets number of camera slices)");
+ uiDefButS(block, NUM,B_DIFF,"Yparts:", 465,46,95,29,&G.scene->r.yparts,1.0, 64.0, 0, 0, "Sets the number of vertical parts to render image in");
+ uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButS(block, ROW,800,"Sky", 369,11,30,24,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
- uiDefButS(block, ROW,800,"Premul", 400,11,50,24,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
- uiDefButS(block, ROW,800,"Key", 450,11,40,24,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged");
+ uiDefButS(block, ROW,800,"Sky", 369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
+ uiDefButS(block, ROW,800,"Premul", 405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
+ uiDefButS(block, ROW,800,"Key", 456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged");
uiBlockEndAlign(block);
if(G.scene->r.mode & R_RAYTRACE)
- uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512", 495,11,66,24,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
+ uiDefButS(block, MENU, B_DIFF,"Octree resolution %t|64 %x64|128 %x128|256 %x256|512 %x512", 496,13,64,20,&G.scene->r.ocres,0.0,0.0, 0, 0, "Octree resolution for ray tracing");
uiBlockBeginAlign(block);
- uiDefButI(block, TOG|BIT|1,0,"Shadow", 565,171,61,30, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
- uiDefButI(block, TOG|BIT|4,0,"EnvMap", 626,171,61,30, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
- uiDefButI(block, TOG|BIT|10,0,"Pano", 565,142,41,28, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
- uiDefButI(block, TOG|BIT|16,B_REDR,"Ray",606,142,35,28, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
- uiDefButI(block, TOG|BIT|8,0,"Radio", 641,142,46,28, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
+ uiDefButI(block, TOG|BIT|1,0,"Shadow", 565,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable shadow calculation");
+ uiDefButI(block, TOG|BIT|4,0,"EnvMap", 627,172,60,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable environment map rendering");
+ uiDefButI(block, TOG|BIT|10,0,"Pano", 565,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable panorama rendering (output width is multiplied by Xparts)");
+ uiDefButI(block, TOG|BIT|16,B_REDR,"Ray",606,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable ray tracing");
+ uiDefButI(block, TOG|BIT|8,0,"Radio", 647,142,40,29, &G.scene->r.mode, 0, 0, 0, 0, "Enable radiosity rendering");
+ uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButS(block, ROW,B_DIFF,"100%", 565,110,121,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
- uiDefButS(block, ROW,B_DIFF,"75%", 565,86,36,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
- uiDefButS(block, ROW,B_DIFF,"50%", 604,86,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
- uiDefButS(block, ROW,B_DIFF,"25%", 647,86,39,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
+ uiDefButS(block, ROW,B_DIFF,"100%", 565,109,122,20,&G.scene->r.size,1.0,100.0, 0, 0, "Set render size to defined size");
+ uiDefButS(block, ROW,B_DIFF,"75%", 565,88,40,20,&G.scene->r.size,1.0,75.0, 0, 0, "Set render size to 3/4 of defined size");
+ uiDefButS(block, ROW,B_DIFF,"50%", 606,88,40,20,&G.scene->r.size,1.0,50.0, 0, 0, "Set render size to 1/2 of defined size");
+ uiDefButS(block, ROW,B_DIFF,"25%", 647,88,40,20,&G.scene->r.size,1.0,25.0, 0, 0, "Set render size to 1/4 of defined size");
+ uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButI(block, TOG|BIT|6,0,"Fields", 564,50,60,23,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
- uiDefButI(block, TOG|BIT|13,0,"Odd", 624,50,40,23,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
- uiDefButI(block, TOG|BIT|7,0,"x", 665,50,20,23,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
-
- uiDefButI(block, TOG|BIT|17,0,"Gauss", 564,30,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Gaussian sampling filter for antialiasing");
- uiDefButF(block, NUM,B_DIFF,"", 624,30,60,20,&G.scene->r.gauss,0.5, 1.5, 100, 2, "Sets the Gaussian filter size");
+ uiDefButI(block, TOG|BIT|6,0,"Fields", 565,55,60,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables field rendering");
+ uiDefButI(block, TOG|BIT|13,0,"Odd", 627,55,39,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Odd field first rendering (Default: Even field)");
+ uiDefButI(block, TOG|BIT|7,0,"X", 668,55,19,20,&G.scene->r.mode, 0, 0, 0, 0, "Disables time difference in field calculations");
- uiDefButI(block, TOG|BIT|9,REDRAWVIEWCAM, "Border", 564,10,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image");
- uiDefButI(block, TOG|BIT|2,0, "Gamma", 624,10,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable gamma correction");
+ uiDefButI(block, TOG|BIT|17,0,"Gauss", 565,34,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable Gaussian sampling filter for antialiasing");
+ uiDefButF(block, NUM,B_DIFF,"", 627,34,60,20,&G.scene->r.gauss,0.5, 1.5, 100, 2, "Sets the Gaussian filter size");
+
+ uiDefButI(block, TOG|BIT|9,REDRAWVIEWCAM, "Border", 565,13,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Render a small cut-out of the image");
+ uiDefButI(block, TOG|BIT|2,0, "Gamma", 627,13,60,20, &G.scene->r.mode, 0, 0, 0, 0, "Enable gamma correction");
+ uiBlockEndAlign(block);
}