diff options
author | Ton Roosendaal <ton@blender.org> | 2006-06-25 14:08:26 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-06-25 14:08:26 +0400 |
commit | b45dc08d3992d5a3f91b0168409a419aaf7dfd9a (patch) | |
tree | 914fa78a1006fc8d945412c0cda356495be71ba1 /source/blender/src/buttons_scene.c | |
parent | 3364a53854bec4a6198d7c98d540228654b7d26b (diff) |
Bugfix #4449
The "Edge settings" menu in Scene buttons still was displaying old Unified
render options.
Diffstat (limited to 'source/blender/src/buttons_scene.c')
-rw-r--r-- | source/blender/src/buttons_scene.c | 23 |
1 files changed, 6 insertions, 17 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index e3bed4429d3..26c3cceed7d 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -816,31 +816,20 @@ static uiBlock *edge_render_menu(void *arg_unused) block= uiNewBlock(&curarea->uiblocks, "edge render", UI_EMBOSS, UI_HELV, curarea->win); /* use this for a fake extra empy space around the buttons */ - uiDefBut(block, LABEL, 0, "", 290, -15, 220, 115, NULL, 0, 0, 0, 0, ""); + uiDefBut(block, LABEL, 0, "", 0, 0, 220, 115, NULL, 0, 0, 0, 0, ""); - uiBlockBeginAlign(block); - uiDefButS(block, NUM, 0,"Eint:", 370,75,135,19, &G.scene->r.edgeint, 0.0, 255.0, 0, 0, + uiDefButS(block, NUM, 0,"Eint:", 45,75,175,19, &G.scene->r.edgeint, 0.0, 255.0, 0, 0, "Sets edge intensity for Toon shading"); - uiDefButS(block, NUM, 0,"AntiShift",370,55,135,19, &(G.scene->r.same_mat_redux), 0, 255.0, 0, 0, - "For unified renderer: reduce intensity on boundaries " - "with identical materials with this number."); - uiBlockBeginAlign(block); - uiDefButI(block, TOG, 0,"Shift", 295,75,70,19, &G.compat, 0, 0, 0, 0, - "For unified renderer: use old offsets for edges"); - uiDefButI(block, TOG, 0,"All", 295,55,70,19, &G.notonlysolid, 0, 0, 0, 0, - "For unified renderer: also consider transparent faces for toon shading"); - uiBlockEndAlign(block); - /* colour settings for the toon shading */ - uiDefButF(block, COL, 0, "", 295,-10,30,60, &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, ""); + uiDefButF(block, COL, 0, "", 10, 10,30,60, &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, ""); uiBlockBeginAlign(block); - uiDefButF(block, NUMSLI, 0, "R ", 330, 30, 175,19, &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0, + uiDefButF(block, NUMSLI, 0, "R ", 45, 50, 175,19, &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0, "For unified renderer: Colour for edges in toon shading mode."); - uiDefButF(block, NUMSLI, 0, "G ", 330, 10, 175,19, &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0, + uiDefButF(block, NUMSLI, 0, "G ", 45, 30, 175,19, &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0, "For unified renderer: Colour for edges in toon shading mode."); - uiDefButF(block, NUMSLI, 0, "B ", 330, -10, 175,19, &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0, + uiDefButF(block, NUMSLI, 0, "B ", 45, 10, 175,19, &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0, "For unified renderer: Colour for edges in toon shading mode."); |