diff options
author | Ton Roosendaal <ton@blender.org> | 2006-06-21 12:58:08 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-06-21 12:58:08 +0400 |
commit | f28a1b438a8e322a2f0f7042ce9f0df730ea9c5f (patch) | |
tree | 7f8403e911fdbde6c3b8cec93765b9674a2e63cf /source/blender/src/buttons_scene.c | |
parent | 5eb20cb91abe54d7b8de5c893da40dfe1719ea2c (diff) |
Fix: the new "render out to Image Window" option didn't get a refresh
event on compositing changes.
Diffstat (limited to 'source/blender/src/buttons_scene.c')
-rw-r--r-- | source/blender/src/buttons_scene.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c index 026a2a49281..c2421311cfd 100644 --- a/source/blender/src/buttons_scene.c +++ b/source/blender/src/buttons_scene.c @@ -1821,7 +1821,7 @@ static void render_panel_layers(void) draw_3d_layer_buttons(block, &srl->lay, 130, 95, 35, 30); uiBlockBeginAlign(block); - uiDefButBitS(block, TOG, SCE_LAY_SKY, B_NOP,"Sky", 10, 70, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Solid faces in this Layer"); + uiDefButBitS(block, TOG, SCE_LAY_SKY, B_NOP,"Sky", 10, 70, 40, 20, &srl->layflag, 0, 0, 0, 0, "Render Sky or backbuffer in this Layer"); uiDefButBitS(block, TOG, SCE_LAY_SOLID, B_NOP,"Solid", 50, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Solid faces in this Layer"); uiDefButBitS(block, TOG, SCE_LAY_ZTRA, B_NOP,"Ztra", 115, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Z-Transparent faces in this Layer"); uiDefButBitS(block, TOG, SCE_LAY_HALO, B_NOP,"Halo", 180, 70, 65, 20, &srl->layflag, 0, 0, 0, 0, "Render Halos in this Layer"); |