diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2004-08-17 08:26:00 +0400 |
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committer | Willian Padovani Germano <wpgermano@gmail.com> | 2004-08-17 08:26:00 +0400 |
commit | 446e1fae7c14cd4b5035d447c5b011f6fab9e806 (patch) | |
tree | 1c9cbf850f59111d6c1d38dfd8ed021934743c94 /source/blender/src/buttons_script.c | |
parent | 5a39312392858daafa6b05664a1cc03971f9ca42 (diff) |
** Note: two new files added, projectfiles will need an update.
Scripts:
Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer.
BPython:
- Finally committed pending contributions:
Chris Keith wrote the Blender.Sound module -- still some testing to do this week;
Joseph (joeedh) added the OnLoad scene script event;
Satish Goda added 6 GLU functions to Blender.BGL. Great additions, thanks all!
- Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string");
- Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script.
- doc updates.
Diffstat (limited to 'source/blender/src/buttons_script.c')
-rw-r--r-- | source/blender/src/buttons_script.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/buttons_script.c b/source/blender/src/buttons_script.c index 9d769b9d395..9cb4d49769c 100644 --- a/source/blender/src/buttons_script.c +++ b/source/blender/src/buttons_script.c @@ -231,10 +231,11 @@ void draw_scriptlink(uiBlock *block, ScriptLink *script, int sx, int sy, int sce strcpy(str, "FrameChanged%x 1|"); strcat(str, "Redraw%x 4|"); if (scene) { - strcat(str, "OnLoad%x 2"); + strcat(str, "OnLoad%x 2|"); + strcat(str, "OnSave%x 8"); } - uiDefButS(block, MENU, 1, str, (short)sx, (short)sy, 140, 19, &script->flag[script->actscript-1], 0, 0, 0, 0, "Script links for the Frame changed event"); + uiDefButS(block, MENU, 1, str, (short)sx, (short)sy, 140, 19, &script->flag[script->actscript-1], 0, 0, 0, 0, "Script links for this event"); uiDefIDPoinBut(block, test_scriptpoin_but, 1, "", (short)(sx+140),(short)sy, 140, 19, &script->scripts[script->actscript-1], "Name of Script to link"); } |