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authorCampbell Barton <ideasman42@gmail.com>2007-11-22 17:10:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-11-22 17:10:51 +0300
commit0d6d89a27bba554409fd26253a99487558daf80d (patch)
tree92a73d3724a723b612091a5a10258310bf8951d3 /source/blender/src/buttons_shading.c
parente64a44266ccba44a7e0482eb059e82d90920b3db (diff)
wizard_curve2tree - mistake while debugging.
buttons_shading.c - short names for world settings were not needed.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index e42a0570fe7..258afa1175e 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2098,13 +2098,13 @@ static void world_panel_mistaph(World *wrld)
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
- uiDefButS(block, ROW, B_WORLDPRV2, "Qua", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Mist uses quadratic progression");
+ uiDefButS(block, ROW, B_WORLDPRV2, "Quad", 10, 90, 40, 19, &wrld->mistype, 1.0, 0.0, 0, 0, "Mist uses quadratic progression");
uiDefButS(block, ROW, B_WORLDPRV2, "Lin", 50, 90, 50, 19, &wrld->mistype, 1.0, 1.0, 0, 0, "Mist uses linear progression");
uiDefButS(block, ROW, B_WORLDPRV2, "Sqr", 100, 90, 50, 19, &wrld->mistype, 1.0, 2.0, 0, 0, "Mist uses inverse quadratic progression");
uiBlockBeginAlign(block);
- uiDefButF(block, NUM,B_WORLDPRV2, "Sta:",10,70,140,19, &wrld->miststa, 0.0, 10000.0, 10, 0, "Specifies the starting distance of the mist");
- uiDefButF(block, NUM,B_WORLDPRV2, "Di:",10,50,140,19, &wrld->mistdist, 0.0,10000.0, 10, 00, "Specifies the depth of the mist");
- uiDefButF(block, NUM,B_WORLDPRV2,"Hi:", 10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specifies the factor for a less dense mist with increasing height");
+ uiDefButF(block, NUM,B_WORLDPRV2, "Start:",10,70,140,19, &wrld->miststa, 0.0, 10000.0, 10, 0, "Specifies the starting distance of the mist");
+ uiDefButF(block, NUM,B_WORLDPRV2, "Dist:",10,50,140,19, &wrld->mistdist, 0.0,10000.0, 10, 00, "Specifies the depth of the mist");
+ uiDefButF(block, NUM,B_WORLDPRV2,"Height:", 10,30,140,19, &wrld->misthi,0.0,100.0, 10, 0, "Specifies the factor for a less dense mist with increasing height");
uiDefButF(block, NUMSLI, B_WORLDPRV2, "Misi ", 10,10,140,19, &(wrld->misi), 0., 1.0, 0, 0, "Sets the mist intensity");
uiBlockEndAlign(block);