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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-20 19:35:27 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-20 19:35:27 +0300
commit0f2b2e3c60173e85e137df71392d867576e65ac1 (patch)
treef06099e4ef4a673b622a9f61902cb7b57692780a /source/blender/src/buttons_shading.c
parent2e48a4af57759e61a1afd89edb19a4dc92ced728 (diff)
Strand Render Simplification
============================ - Strand render now has options to remove child strands as the object's faces becomes smaller, in the Simplification particle panel. - "Reference Size" is the approximate size of the object on screen, after which simplification starts. - "Rate" is how fast strands are removed. - "Transition" is the percentage of strands being faded out as they are removed. - Another "Viewport" option removes strands on faces that are outside of the viewport. "Rate" again controls how fast these are removed. - Strand render in Blender Units now has an adjustable minimum width. Below this minimum width, strands start fading out instead of getting smaller.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c34
1 files changed, 20 insertions, 14 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index dafd156524f..ad1afcc0608 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -3852,31 +3852,37 @@ static uiBlock *strand_menu(void *mat_v)
{
Material *ma= mat_v;
uiBlock *block;
+ int buth=20, butw=230, butx=10, buty=160;
block= uiNewBlock(&curarea->uiblocks, "strand menu", UI_EMBOSS, UI_HELV, curarea->win);
-
+
+ if(ma->mode & MA_STR_B_UNITS)
+ buty += buth;
+
/* use this for a fake extra empy space around the buttons */
- uiDefBut(block, LABEL, 0, "", 0, 0, 250, 170, NULL, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "", 0, 0, butw+20, buty+10, NULL, 0, 0, 0, 0, "");
+ /* event return 0, to prevent menu to close */
uiBlockBeginAlign(block);
- /* event return 0, to prevent menu to close */
-
- uiDefButBitI(block, TOG, MA_TANGENT_STR, 0, "Use Tangent Shading", 10,140,230,20, &(ma->mode), 0, 0, 0, 0, "Uses direction of strands as normal for tangent-shading");
- uiDefButBitI(block, TOG, MA_STR_SURFDIFF, 0, "Surface Diffuse", 10,120,115,20, &(ma->mode), 0, 0, 0, 0, "Make diffuse shading more similar to shading the surface");
- uiDefButF(block, NUM, 0, "Dist", 125,120,115,20, &ma->strand_surfnor, 0.0f, 10.0f, 2, 0, "Distance in Blender units over which to blend in the surface normal");
+ uiDefButBitI(block, TOG, MA_TANGENT_STR, 0, "Use Tangent Shading", butx,buty-=buth,butw,buth, &(ma->mode), 0, 0, 0, 0, "Uses direction of strands as normal for tangent-shading");
+ uiDefButBitI(block, TOG, MA_STR_SURFDIFF, 0, "Surface Diffuse", butx,buty-=buth,butw/2,buth, &(ma->mode), 0, 0, 0, 0, "Make diffuse shading more similar to shading the surface");
+ uiDefButF(block, NUM, 0, "Dist", butx+butw/2,buty,butw/2,buth, &ma->strand_surfnor, 0.0f, 10.0f, 2, 0, "Distance in Blender units over which to blend in the surface normal");
+
+ buty -= 5;
uiBlockBeginAlign(block);
- uiDefButBitI(block, TOG, MA_STR_B_UNITS, 0, "Use Blender Units", 10,95,230,20, &(ma->mode), 0, 0, 0, 0, "Use actual Blender units for widths instead of pixels");
+ uiDefButBitI(block, TOG, MA_STR_B_UNITS, 0, "Use Blender Units", butx,buty-=buth,butw,buth, &(ma->mode), 0, 0, 0, 0, "Use actual Blender units for widths instead of pixels");
if(ma->mode & MA_STR_B_UNITS){
- uiDefButF(block, NUMSLI, 0, "Start ", 10, 75, 230,20, &ma->strand_sta, 0.0001, 2.0, 2, 0, "Start size of strands in Blender units");
- uiDefButF(block, NUMSLI, 0, "End ", 10, 55, 230,20, &ma->strand_end, 0.0001, 1.0, 2, 0, "End size of strands in Blender units");
+ uiDefButF(block, NUMSLI, 0, "Start ", butx,buty-=buth, butw,buth, &ma->strand_sta, 0.0001, 2.0, 2, 0, "Start size of strands in Blender units");
+ uiDefButF(block, NUMSLI, 0, "End ", butx,buty-=buth, butw,buth, &ma->strand_end, 0.0001, 1.0, 2, 0, "End size of strands in Blender units");
+ uiDefButF(block, NUMSLI, 0, "Minimum ", butx,buty-=buth, butw,buth, &ma->strand_min, 0.001, 10.0, 0, 0, "Minimum size of strands in pixels");
}
else{
- uiDefButF(block, NUMSLI, 0, "Start ", 10, 75, 230,20, &ma->strand_sta, 0.25, 20.0, 2, 0, "Start size of strands in pixels");
- uiDefButF(block, NUMSLI, 0, "End ", 10, 55, 230,20, &ma->strand_end, 0.25, 10.0, 2, 0, "End size of strands in pixels");
+ uiDefButF(block, NUMSLI, 0, "Start ", butx,buty-=buth, butw,buth, &ma->strand_sta, 0.25, 20.0, 2, 0, "Start size of strands in pixels");
+ uiDefButF(block, NUMSLI, 0, "End ", butx,buty-=buth, butw,buth, &ma->strand_end, 0.25, 10.0, 2, 0, "End size of strands in pixels");
}
- uiDefButF(block, NUMSLI, 0, "Shape ", 10, 35, 230,20, &ma->strand_ease, -0.9, 0.9, 2, 0, "Shape of strands, positive value makes it rounder, negative makes it spiky");
- uiDefBut(block, TEX, B_MATPRV, "UV:", 10,10,230,20, ma->strand_uvname, 0, 31, 0, 0, "Set name of UV layer to override");
+ uiDefButF(block, NUMSLI, 0, "Shape ", butx,buty-=buth, butw,buth, &ma->strand_ease, -0.9, 0.9, 2, 0, "Shape of strands, positive value makes it rounder, negative makes it spiky");
+ uiDefBut(block, TEX, B_MATPRV, "UV:", butx,buty-=buth,butw,buth, ma->strand_uvname, 0, 31, 0, 0, "Set name of UV layer to override");
uiBlockSetDirection(block, UI_TOP);
BIF_preview_changed(ID_MA);