diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-12-11 17:19:05 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2007-12-11 17:19:05 +0300 |
commit | 114ce86167b0000428304c5675719cfff3a771d7 (patch) | |
tree | a84c3ab3b5a0d451fea25ff33d1649e3b5b35e7d /source/blender/src/buttons_shading.c | |
parent | 910ef6ca754579d7f605603ab1d737c89f8579c3 (diff) |
display real fps in 3d view option
replace 1 with SELECT
edited DVar texture tooltip
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r-- | source/blender/src/buttons_shading.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 41363f02c70..dafd156524f 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -1974,7 +1974,7 @@ static void world_panel_mapto(World *wrld) uiDefButF(block, NUMSLI, B_WORLDPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_WORLDPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiBlockEndAlign(block); - uiDefButF(block, NUMSLI, B_WORLDPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); + uiDefButF(block, NUMSLI, B_WORLDPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); /* MAP TO */ uiBlockBeginAlign(block); @@ -2405,7 +2405,7 @@ static void lamp_panel_mapto(Object *ob, Lamp *la) uiDefButF(block, NUMSLI, B_LAMPPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_LAMPPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiBlockEndAlign(block); - uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); + uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); /* MAP TO */ uiDefButBitS(block, TOG, MAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic color of the lamp"); @@ -3146,7 +3146,7 @@ static void material_panel_map_to(Object *ob, Material *ma, int from_nodes) } uiBlockEndAlign(block); - uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); + uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); /* MAP TO */ uiBlockBeginAlign(block); |