diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-10-20 20:17:27 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-10-20 20:17:27 +0400 |
commit | 46deddcc62784dab47b1f14dda0d802f5f341b18 (patch) | |
tree | e3542a1b2d10f1c77e4ac5f7078f485d5b4e1006 /source/blender/src/buttons_shading.c | |
parent | e5a9e0b12a6d6aa334561edaf8a839f3f1a8d7d4 (diff) |
Image Stamping patch by Diego (and peach request)- stamps image info into metadata and optionally
draws into the
frame.
This patch includes some changes I made...
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option
Also added some new API calls
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.
TODO - draw stamp info in 3d view, at the moment it just displays in the animation.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r-- | source/blender/src/buttons_shading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index e5026f6f64e..56c8d60bf5b 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -3377,7 +3377,7 @@ static void material_panel_tramir(Material *ma) uiBlockBeginAlign(block); uiDefButF(block, NUM, B_MATPRV, "Filter:", - X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->filter), 0.0, 1.0, 10, 0, "Amount to blend in the material's diffuse colour in raytraced transparency (simulating absorption)"); + X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->filter), 0.0, 1.0, 10, 0, "Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption)"); uiDefButF(block, NUMSLI, B_MATPRV, "Limit: ", X2CLM2, yco-=BUTH, BUTW2, BUTH, &(ma->tx_limit), 0.0, 100.0, 10, 2, "Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled)"); uiDefButF(block, NUMSLI, B_MATPRV, "Falloff: ", |