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authorCampbell Barton <ideasman42@gmail.com>2008-04-19 01:59:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-04-19 01:59:54 +0400
commit7ca3a1e135f3eb289aab8b1f54278f4864c53e4d (patch)
tree94eff6792b3c665bcf518e67376ab5b95d45cb60 /source/blender/src/buttons_shading.c
parent55620ca5d178c3d0816295a172f59caf42725ee8 (diff)
Blenderstorm: idea #164: Hide useless World Shading buttons
Simple button change
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index db531c7e6e3..aeb14d7c12b 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2336,9 +2336,11 @@ static void world_panel_preview(World *wrld)
uiDefBut(block, LABEL, 0, " ", 20,20,10,10, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 200,175,80,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon");
- uiDefButBitS(block, TOG, WO_SKYBLEND, B_WORLDPRV,"Blend",200,150,80,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural progression from horizon to zenith");
- uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper",200,125,80,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates");
+ uiDefButBitS(block, TOG, WO_SKYBLEND, B_WORLDPRV,"Blend", 220,175,100,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with natural progression from horizon to zenith");
+ if (wrld->skytype & WO_SKYBLEND) {
+ uiDefButBitS(block, TOG, WO_SKYREAL, B_WORLDPRV,"Real", 220,150,50,25, &wrld->skytype, 0, 0, 0, 0, "Renders background with a real horizon");
+ uiDefButBitS(block, TOG,WO_SKYPAPER, B_WORLDPRV,"Paper",270,150,50,25, &wrld->skytype, 0, 0, 0, 0, "Flattens blend or texture coordinates");
+ }
uiBlockEndAlign(block);
}