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authorChris Burt <desoto@exenex.com>2007-01-27 21:47:46 +0300
committerChris Burt <desoto@exenex.com>2007-01-27 21:47:46 +0300
commit8b157988a0a518ef4ecab84b97111c81cd3447c4 (patch)
treecf04fc2bab189f969d24c85affc24191a0b79dcb /source/blender/src/buttons_shading.c
parent5d4b81b688012a50cb1d310091c3ad7973c0a8e8 (diff)
==Tooltip Adjustment==
Minor tweaks to a few of the material buttons tooltips.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 87e31fbfdef..0cba9846196 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -3635,10 +3635,10 @@ static void material_panel_links(Object *ob, Material *ma)
uiDefBlockBut(block, strand_menu, ma, "Strands", 160,30,75, 19, "Display strand settings for static particles");
uiDefButBitI(block, TOG, MA_ZINV, B_MATPRV, "ZInvert", 236,30,75,19, &(ma->mode), 0, 0, 0, 0, "Renders material's faces with inverted Z Buffer");
- uiDefButBitI(block, TOG, MA_RADIO, B_NOP, "Radio", 10,10,75,19, &(ma->mode), 0, 0, 0, 0, "Enables material for radiosity rendering");
- uiDefButBitI(block, TOG, MA_ONLYCAST, B_MATPRV,"OnlyCast", 85,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes faces only cast shadows, not rendered");
- uiDefButBitI(block, TOG, MA_TRACEBLE, B_NOP,"Traceable", 160,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material to being detected by ray tracing");
- uiDefButBitI(block, TOG, MA_SHADBUF, B_MATPRV, "Shadbuf", 235,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material to cast shadows with shadow buffers");
+ uiDefButBitI(block, TOG, MA_RADIO, B_NOP, "Radio", 10,10,75,19, &(ma->mode), 0, 0, 0, 0, "Enables radiosity rendering for material");
+ uiDefButBitI(block, TOG, MA_ONLYCAST, B_MATPRV,"OnlyCast", 85,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes faces cast shadows only, not rendered");
+ uiDefButBitI(block, TOG, MA_TRACEBLE, B_NOP,"Traceable", 160,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material detectable by ray tracing");
+ uiDefButBitI(block, TOG, MA_SHADBUF, B_MATPRV, "Shadbuf", 235,10,75,19, &(ma->mode), 0, 0, 0, 0, "Makes material cast shadows from shadow buffer lamps");
}