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authorTon Roosendaal <ton@blender.org>2008-09-22 18:52:50 +0400
committerTon Roosendaal <ton@blender.org>2008-09-22 18:52:50 +0400
commitbc151f133478dff9190fae6e63e58dc7cdbfeb75 (patch)
treeebd94b3dd6d49dcc3673af492e49f32f9f0ddbaa /source/blender/src/buttons_shading.c
parentc79f99224dbfd046e84cbfccc74580ed4220859b (diff)
Bugfix:
- Button for 'shadow color' was drawn over 'layer shadow' button... The shadow+spot panel was cramped... spot shadowbuffer uses all space. Moved it to the Lamp panel with label, more clear now. Panel reorg is for later :) - Small fix: Area Lamp 'gamma' slider didn't update preview. Unfortunately had to move this slider to smaller button...
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c17
1 files changed, 10 insertions, 7 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index e58ef3f5b12..c70c2ed0b39 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2672,12 +2672,6 @@ static void lamp_panel_spot(Object *ob, Lamp *la)
uiDefButBitI(block, TOG, LA_LAYER_SHADOW, B_LAMPPRV,"Layer", 10,90,80,19,&la->mode, 0, 0, 0, 0, "Causes only objects on the same layer to cast shadows");
uiBlockEndAlign(block);
- if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && ((la->mode & LA_SHAD_RAY)||(la->mode & LA_SHAD_BUF))) {
- uiBlockBeginAlign(block);
- uiDefButF(block, COL, 0, "Shadow ", 10,90,80,19,&la->shdwr, 0, 0, 0, B_COLLAMP, "Sets the shadow color; default is black (RGB 0,0,0)");
- uiBlockEndAlign(block);
- }
-
if(la->type==LA_SPOT) {
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, LA_SQUARE, B_LAMPREDRAW,"Square", 10,60,80,19,&la->mode, 0, 0, 0, 0, "Sets square spotbundles");
@@ -2995,7 +2989,16 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
}
else if(la->type==LA_AREA) {
if(la->k==0.0) la->k= 1.0;
- uiDefButF(block, NUMSLI,0,"Gamma ", 120,10,180,19,&la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value");
+ uiDefButF(block, NUM,B_LAMPPRV, "Gam. ", 10,95,100,19, &la->k, 0.001, 2.0, 100, 0, "Set the light gamma correction value");
+ }
+ uiBlockEndAlign(block);
+
+ if(ELEM4(la->type, LA_AREA, LA_SPOT, LA_SUN, LA_LOCAL) && ((la->mode & LA_SHAD_RAY)||(la->mode & LA_SHAD_BUF))) {
+
+ uiDefBut(block, LABEL, 0, "Shadow Color", 120, 32, 180, 20, 0, 0.0, 0.0, 0, 0, "");
+ uiBlockBeginAlign(block);
+ uiDefButF(block, COL, 0, "Shadow ", 120,10,180,22,&la->shdwr, 0, 0, 0, B_COLLAMP, "Sets the shadow color; default is black (RGB 0,0,0)");
+
}
}