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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-19 14:07:09 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-02-19 14:07:09 +0300
commite0dfe62d8ccf8cc0c7f7451ce91a30f025375a27 (patch)
tree087441347774cd7876a5e509c41f5c0189752a0b /source/blender/src/buttons_shading.c
parent0d80e08e8a24e43f3225d3c3a458ed8555cbe8e2 (diff)
Bug #8234: sky texture for approximate AO doesn't work, as mentioned
in the commit log. Couldn't get this to work well, probably this would work a lot better with the IBL spherical harmonics feature, so I've just disabled the option in the interface for now.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index d8f50395bba..7945b6bacd3 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2240,8 +2240,9 @@ static void world_panel_amb_occ(World *wrld)
X3CLM1, yco-=BUTH, BUTW3, BUTH, &wrld->aocolor, 2.0, (float)WO_AOPLAIN, 0, 0, "Plain diffuse energy (white)");
uiDefButS(block, ROW, B_REDR, "Sky Color",
X3CLM2, yco, BUTW3, BUTH, &wrld->aocolor, 2.0, (float)WO_AOSKYCOL, 0, 0, "Use horizon and zenith color for diffuse energy");
- uiDefButS(block, ROW, B_REDR, "Sky Texture",
- X3CLM3, yco, BUTW3, BUTH, &wrld->aocolor, 2.0, (float)WO_AOSKYTEX, 0, 0, "Does full Sky texture render for diffuse energy");
+ if(wrld->ao_gather_method == WO_AOGATHER_RAYTRACE)
+ uiDefButS(block, ROW, B_REDR, "Sky Texture",
+ X3CLM3, yco, BUTW3, BUTH, &wrld->aocolor, 2.0, (float)WO_AOSKYTEX, 0, 0, "Does full Sky texture render for diffuse energy");
uiBlockEndAlign(block);
yco -= YSPACE;