diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-12-05 23:21:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-12-05 23:21:25 +0300 |
commit | e756b1cc7dc26fee9262739315b738c2b592e205 (patch) | |
tree | 398f881ef239e789c387ff2510f742d465ddccd5 /source/blender/src/buttons_shading.c | |
parent | 7b2e348d4f0252470f0ee484d812a264d5a86fc3 (diff) |
- fix for [#7327] Problem/issue with .PLY export,
editmode was not exited, and vertex normals would not write at all! (probably own error)
- Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose)
- Set render border is disabled when it has no area - so drawing a box outside the camera disables .
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r-- | source/blender/src/buttons_shading.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index ff491b43370..f7c36b8caa5 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -1974,7 +1974,7 @@ static void world_panel_mapto(World *wrld) uiDefButF(block, NUMSLI, B_WORLDPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_WORLDPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiBlockEndAlign(block); - uiDefButF(block, NUMSLI, B_WORLDPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value for textures to mix with values (not RGB)"); + uiDefButF(block, NUMSLI, B_WORLDPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); /* MAP TO */ uiBlockBeginAlign(block); @@ -2405,7 +2405,7 @@ static void lamp_panel_mapto(Object *ob, Lamp *la) uiDefButF(block, NUMSLI, B_LAMPPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiDefButF(block, NUMSLI, B_LAMPPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB"); uiBlockEndAlign(block); - uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the textures uses to mix with"); + uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); /* MAP TO */ uiDefButBitS(block, TOG, MAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic color of the lamp"); @@ -3146,7 +3146,7 @@ static void material_panel_map_to(Object *ob, Material *ma, int from_nodes) } uiBlockEndAlign(block); - uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the texture uses to mix with (not RGB)"); + uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard"); /* MAP TO */ uiBlockBeginAlign(block); |