Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2007-12-05 23:21:25 +0300
committerCampbell Barton <ideasman42@gmail.com>2007-12-05 23:21:25 +0300
commite756b1cc7dc26fee9262739315b738c2b592e205 (patch)
tree398f881ef239e789c387ff2510f742d465ddccd5 /source/blender/src/buttons_shading.c
parent7b2e348d4f0252470f0ee484d812a264d5a86fc3 (diff)
- fix for [#7327] Problem/issue with .PLY export,
editmode was not exited, and vertex normals would not write at all! (probably own error) - Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose) - Set render border is disabled when it has no area - so drawing a box outside the camera disables .
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index ff491b43370..f7c36b8caa5 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1974,7 +1974,7 @@ static void world_panel_mapto(World *wrld)
uiDefButF(block, NUMSLI, B_WORLDPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiDefButF(block, NUMSLI, B_WORLDPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiBlockEndAlign(block);
- uiDefButF(block, NUMSLI, B_WORLDPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value for textures to mix with values (not RGB)");
+ uiDefButF(block, NUMSLI, B_WORLDPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard");
/* MAP TO */
uiBlockBeginAlign(block);
@@ -2405,7 +2405,7 @@ static void lamp_panel_mapto(Object *ob, Lamp *la)
uiDefButF(block, NUMSLI, B_LAMPPRV, "G ", 10,60,135,19, &(mtex->g), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiDefButF(block, NUMSLI, B_LAMPPRV, "B ", 10,40,135,19, &(mtex->b), 0.0, 1.0, B_MTEXCOL, 0, "The default color for textures that don't return RGB");
uiBlockEndAlign(block);
- uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the textures uses to mix with");
+ uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard");
/* MAP TO */
uiDefButBitS(block, TOG, MAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic color of the lamp");
@@ -3146,7 +3146,7 @@ static void material_panel_map_to(Object *ob, Material *ma, int from_nodes)
}
uiBlockEndAlign(block);
- uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the texture uses to mix with (not RGB)");
+ uiDefButF(block, NUMSLI, B_MATPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "Texture influence for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard");
/* MAP TO */
uiBlockBeginAlign(block);