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authorKen Hughes <khughes@pacific.edu>2008-02-19 02:00:44 +0300
committerKen Hughes <khughes@pacific.edu>2008-02-19 02:00:44 +0300
commit05a28c8521c04e86accfd5999c3cf5b7dbb07929 (patch)
tree50ad117434f80411ad8164745facd745045b7161 /source/blender/src/buttons_shading.c
parent41b42b61d151c7a95e5e37ea265de147864fd8e9 (diff)
Tools
----- Remove extra parenthesis from Cubic tooltip, reported on IRC.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index ea3b7b81dd3..31f22e5cd80 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -3828,7 +3828,7 @@ static void material_panel_shading(Material *ma)
uiDefButBitI(block, TOG, MA_SHADOW, B_MATPRV, "Shadow", 245,140,65,19, &(ma->mode), 0, 0, 0, 0, "Makes material receive shadows");
uiDefButBitI(block, TOG, MA_SHADOW_TRA, B_MATPRV, "TraShadow", 245,120,65,19, &(ma->mode), 0, 0, 0, 0, "Receives transparent shadows based at material color and alpha");
uiDefButBitI(block, TOG, MA_ONLYSHADOW, B_MATPRV, "OnlyShad", 245,100,65,20, &(ma->mode), 0, 0, 0, 0, "Renders shadows on material as Alpha value");
- uiDefButBitS(block, TOG, MA_CUBIC, B_MATPRV, "Cubic", 245,80,65,19, &(ma->shade_flag), 0, 0, 0, 0, "Use Cubic interpolation of diffuse values, for smoother transitions)");
+ uiDefButBitS(block, TOG, MA_CUBIC, B_MATPRV, "Cubic", 245,80,65,19, &(ma->shade_flag), 0, 0, 0, 0, "Use Cubic interpolation of diffuse values, for smoother transitions");
uiDefButBitI(block, TOG, MA_RAYBIAS, B_MATPRV, "Bias", 245,60,65,19, &(ma->mode), 0, 0, 0, 0, "Prevents ray traced shadow errors with phong interpolated normals (terminator problem)");
uiBlockBeginAlign(block);