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authorMatt Ebb <matt@mke3.net>2008-03-11 03:45:44 +0300
committerMatt Ebb <matt@mke3.net>2008-03-11 03:45:44 +0300
commita49aaa6b009a634eb1883c6d6e08ffd1e2c3ca54 (patch)
treecc59970c44b2ba639e10b94e23e1880e20da41d7 /source/blender/src/buttons_shading.c
parentb1ef25663a2d33a6ff558920ff1dbdd386409b9d (diff)
Increased the maximum allowed 'Max Dist' value in raytraced reflections
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index b0d840433d2..ca8f08db58a 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -3596,7 +3596,7 @@ static void material_panel_tramir(Material *ma)
yco -= YSPACE;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MATPRV, "Max Dist:",
- X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->dist_mir), 0.0, 100.0, 100, 0, "Maximum distance of reflected rays. Reflections further than this range fade to sky color");
+ X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->dist_mir), 0.0, 10000.0, 100, 0, "Maximum distance of reflected rays. Reflections further than this range fade to sky color");
uiDefButS(block, MENU, B_MATPRV, "Ray end fade-out: %t|Fade to Sky Color %x0|Fade to Material Color %x1",
X2CLM1, yco-=BUTH, BUTW2, BUTH, &(ma->fadeto_mir), 0, 0, 0, 0, "The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor.");
uiBlockEndAlign(block);