diff options
author | Ton Roosendaal <ton@blender.org> | 2008-09-21 20:04:33 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-09-21 20:04:33 +0400 |
commit | afe851b6d194ad93f85a66ea5866a3709708089d (patch) | |
tree | 00ced6e9126d6c5e597be1c4b9d748fc59b8c590 /source/blender/src/buttons_shading.c | |
parent | 1c29d02305685a942742846c757775800202a52a (diff) |
Sunsky / Atmoshphere:
- Added blending mode and factor option, so it's more clear and
controllable what happens with it. Also nice for crazy effects
of course!
- Preview render now shows preview for it too
On the todos:
- have this in World buttons (as well) for quicker sky setups
- review math of color clamping and scaling, this is definitely
not good... but a fix will make old files look very different.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r-- | source/blender/src/buttons_shading.c | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index c41047ed788..e58ef3f5b12 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2871,7 +2871,7 @@ static void lamp_panel_atmosphere(Object *ob, Lamp *la) uiSetButLock(la->id.lib!=0, ERROR_LIBDATA_MESSAGE); - uiDefButBitS(block, TOG, LA_SUN_EFFECT_SKY, REDRAWVIEW3D, "Sky", 10,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on sky."); + uiDefButBitS(block, TOG, LA_SUN_EFFECT_SKY, B_LAMPPRV, "Sky", 10,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on sky."); uiDefButBitS(block, TOG, LA_SUN_EFFECT_AP, REDRAWVIEW3D, "Atmosphere", 20+BUTW2,205,BUTW2,20,&(la->sun_effect_type), 0, 0, 0, 0, "Apply sun light effect on atmosphere."); if(la->sun_effect_type & (LA_SUN_EFFECT_SKY|LA_SUN_EFFECT_AP)){ @@ -2881,11 +2881,19 @@ static void lamp_panel_atmosphere(Object *ob, Lamp *la) y = 180; if(la->sun_effect_type & LA_SUN_EFFECT_SKY) { - uiDefButF(block, NUM, B_LAMPREDRAW, "Hor.Bright:",10,y-25,BUTW2,19, &(la->horizon_brightness), 0.00f, 20.00f, 10, 0, "Sets horizon brightness."); - uiDefButF(block, NUM, B_LAMPREDRAW, "Hor.Spread:",10,y-50,BUTW2,19, &(la->spread), 0.00f, 10.00f, 10, 0, "Sets horizon spread."); - uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Bright:",10,y-75,BUTW2,19, &(la->sun_brightness), 0.00f, 10.0f, 10, 0, "Sets sun brightness."); - uiDefButF(block, NUM, B_LAMPREDRAW, "Sun Size:",10,y-100,BUTW2,19, &(la->sun_size), 0.00f, 10.00f, 10, 0, "Sets sun size."); - uiDefButF(block, NUM, B_LAMPREDRAW, "Back Light:",10,y-125,BUTW2,19, &(la->backscattered_light), -1.00f, 1.00f, 10, 0, "Sets backscatter light."); + uiBlockBeginAlign(block); + uiDefButS(block, MENU, B_LAMPPRV, "Mix %x0|Add %x1|Subtract %x3|Multiply %x2|Screen %x4|Overlay %x9|Divide %x5|Difference %x6|Darken %x7|Lighten %x8|Dodge %x10|Burn %x11|Color %x15|Value %x14|Saturation %x13|Hue %x12", + 10,y-25,BUTW2/2,19, + &la->skyblendtype, 0.0f, 0.0f, 0, 0, "Blend type for how it gets combined with sky"); + uiDefButF(block, NUM, B_LAMPPRV, "",10+BUTW2/2,y-25,BUTW2/2,19, &(la->skyblendfac), 0.0f, 1.0f, 10, 0, "Sets blending factor with sky color"); + uiBlockEndAlign(block); + + y -= 25; + uiDefButF(block, NUM, B_LAMPPRV, "Hor.Bright:",10,y-25,BUTW2,19, &(la->horizon_brightness), 0.00f, 20.00f, 10, 0, "Sets horizon brightness."); + uiDefButF(block, NUM, B_LAMPPRV, "Hor.Spread:",10,y-50,BUTW2,19, &(la->spread), 0.00f, 10.00f, 10, 0, "Sets horizon spread."); + uiDefButF(block, NUM, B_LAMPPRV, "Sun Bright:",10,y-75,BUTW2,19, &(la->sun_brightness), 0.00f, 10.0f, 10, 0, "Sets sun brightness."); + uiDefButF(block, NUM, B_LAMPPRV, "Sun Size:",10,y-100,BUTW2,19, &(la->sun_size), 0.00f, 10.00f, 10, 0, "Sets sun size."); + uiDefButF(block, NUM, B_LAMPPRV, "Back Light:",10,y-125,BUTW2,19, &(la->backscattered_light), -1.00f, 1.00f, 10, 0, "Sets backscatter light."); } if(la->sun_effect_type & LA_SUN_EFFECT_AP) |