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authorTon Roosendaal <ton@blender.org>2008-01-19 14:17:12 +0300
committerTon Roosendaal <ton@blender.org>2008-01-19 14:17:12 +0300
commitc8841a7f2f0e885335295b3cda34097e117d0edb (patch)
treed7ffd2daa844967a42cba8944b95da0b318e3e29 /source/blender/src/buttons_shading.c
parente293eed86555487f1c64f4acbe8720690347452c (diff)
Added new render pass: "Mist".
This is actually just the alpha value as currently being calculated by the mist code. It is in many cases not very useful to have this as alpha in shading result, also for postprocess and composite. Note: this pass also works with "Mist" not set in World, of course.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index d21d4f3c8de..2ac76942da7 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -3831,7 +3831,7 @@ static void material_panel_shading(Material *ma)
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_MATPRV, "GR:", 9, 55, 150, 19, &ma->group, "Limit Lighting to Lamps in this Group");
- uiDefButBitI(block, TOG, MA_GROUP_NOLAY, B_MATPRV, "Exclusive", 159,55, 85,20, &(ma->mode), 0, 0, 0, 0, "The material exclusively uses Lamps in this Group");
+ uiDefButBitI(block, TOG, MA_GROUP_NOLAY, B_MATPRV, "Exclusive", 159,55, 85,20, &(ma->mode), 0, 0, 0, 0, "Material uses Lights in this group exclusively, they get excluded from the Scene lighting");
}