diff options
author | Ton Roosendaal <ton@blender.org> | 2008-05-11 17:27:22 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-05-11 17:27:22 +0400 |
commit | e969685df40d192d6a400241cd66254584a0d903 (patch) | |
tree | add8b5fabcbe9459730ede1d2967ed59a4573336 /source/blender/src/buttons_shading.c | |
parent | 9bf4e60cb8d7f46ece1578118cdded0a12943e99 (diff) |
Bias for irregular lamp buffers now allow minimum of 0.001.
For larger architecture environments it was proved to be necessary.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r-- | source/blender/src/buttons_shading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index e60192c8e39..69b1121da84 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -2652,7 +2652,7 @@ static void lamp_panel_spot(Object *ob, Lamp *la) uiDefButF(block, NUM,B_LAMPREDRAW,"Soft:", 200,40,100,19, &la->soft,1.0,100.0, 100, 0, "Sets the size of the shadow sample area"); } else { /* LA_SHADBUF_IRREGULAR */ - uiDefButF(block, NUM,B_LAMPREDRAW,"Bias:", 100,40,100,19, &la->bias, 0.01, 5.0, 1, 0, "Sets the shadow map sampling bias"); + uiDefButF(block, NUM,B_LAMPREDRAW,"Bias:", 100,40,100,19, &la->bias, 0.001, 5.0, 1, 0, "Sets the shadow map sampling bias"); } uiBlockBeginAlign(block); |