diff options
author | Ton Roosendaal <ton@blender.org> | 2004-10-19 02:47:26 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-10-19 02:47:26 +0400 |
commit | 4c827e73e2714404a6066fd6f031811d3867e179 (patch) | |
tree | 5f0de1e217b2642a2aedeea7e6e0502c210accb3 /source/blender/src/buttons_shading.c | |
parent | 295f11ea70ad6f08f273418a9831e052b9bcbbd5 (diff) |
Four new extrude possibilities;
- Individual faces
Keeps Mesh manifold, so removes old faces always. Also uses a
transform based on different vectors per vertex.
- Only edges
Just extrudes the edges (not really 'individual', the edges still
share the vertices. Uses same transform as normal extrude for that
reason
- Only Vertices
Uses normal transform after extrude
Also changed code a bit, to detect whether to call a normal-based
transform after extrude, or whether to call normal grabber. For example
when you just extrude 1 edge, it uses normal grabber.
Note; extruding an entire sphere goes OK with 'individual faces'. for
other extrudes you should press 's key' when in transform. Just cannot
predict (yet) when one method has preference over another.
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r-- | source/blender/src/buttons_shading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 3903354f59b..bee80ee6b13 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -1199,7 +1199,7 @@ static void texture_panel_image(Tex *tex) uiDefButS(block, MENU, B_TEXIMABROWSE, strp, 10,135,23,20, &(G.buts->menunr), 0, 0, 0, 0, "Selects an existing texture or creates new"); if(tex->ima) { - uiDefBut(block, TEX, B_NAMEIMA, "", 35,135,255,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays name of the texture block: click to change"); + uiDefBut(block, TEX, B_NAMEIMA, "", 35,135,255,20, tex->ima->name, 0.0, 79.0, 0, 0, "Displays name of the Image file: click to change"); sprintf(str, "%d", tex->ima->id.us); uiDefBut(block, BUT, 0, str, 290,135,20,20, 0, 0, 0, 0, 0, "Displays number of users of texture: click to make single user"); uiBlockEndAlign(block); |