Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2004-04-25 00:27:29 +0400
committerTon Roosendaal <ton@blender.org>2004-04-25 00:27:29 +0400
commit5bbd35ff054cf79b29ccdba3a85ff35ea6825611 (patch)
tree6c6190ef892987d02cba867ed826f6578484c8fb /source/blender/src/buttons_shading.c
parent382297b68753b1d17d6e57846206d086fde251b0 (diff)
Turned Sky render code in Blender to become fully float, it still returned
bytes for RGB. This to allow very bright contrasted images to be used for AO as well. As a first start also the Texture->Colors panel now allows contrast setting up to 5.0 (was 2.0).
Diffstat (limited to 'source/blender/src/buttons_shading.c')
-rw-r--r--source/blender/src/buttons_shading.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index dfcbfe50e78..8efc58b0049 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1172,7 +1172,7 @@ static void texture_panel_colors(Tex *tex)
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the colour or intensity of a texture");
- uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 2.0, 0, 0, "Changes the contrast of the colour or intensity of a texture");
+ uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the colour or intensity of a texture");
}