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authorJoshua Leung <aligorith@gmail.com>2007-12-30 15:08:28 +0300
committerJoshua Leung <aligorith@gmail.com>2007-12-30 15:08:28 +0300
commit5be2e5aa9821a1da9cf16d7dd848a17487f68685 (patch)
treee8e605e003d4f440ffb354bf8bdf29ca423035c9 /source/blender/src/drawaction.c
parent96935a6c5d35974e08604a9c338b8dcd06a7b9f8 (diff)
== PoseLib - Overhauled Implementation ==
Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better. Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active. Notes: * Each Armature Object has an Action which acts as a PoseLib. * Improved UI presented in buttons panel for this -- added proper buttons for action assigning -- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found) Like in the 3d-view, use the hotkeys: * Shift-L to add a local marker * Ctrl-Shift-L to rename a local marker * Alt-L to delete selected local markers Note: transforms, etc. are not currently available with these markers == PoseLib Preview == Added a few features here: * Left/Right-Arrow keys now change the poses too (previous and next respectively) * Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
Diffstat (limited to 'source/blender/src/drawaction.c')
-rw-r--r--source/blender/src/drawaction.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 58dfdd89df2..05a50fe4f16 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -883,7 +883,7 @@ void drawactionspace(ScrArea *sa, void *spacedata)
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
- if(curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
+ if (curarea->winx>SCROLLB+10 && curarea->winy>SCROLLH+10) {
if(G.v2d->scroll) {
ofsx= curarea->winrct.xmin;
ofsy= curarea->winrct.ymin;
@@ -927,8 +927,10 @@ void drawactionspace(ScrArea *sa, void *spacedata)
/* Draw current frame */
draw_cfra_action();
- /* Draw markers */
- draw_markers_timespace(0);
+ /* Draw markers (local behind scene ones, as local obscure scene markers) */
+ if (act)
+ draw_markers_timespace(&act->markers, DRAW_MARKERS_LOCAL);
+ draw_markers_timespace(SCE_MARKERS, 0);
/* Draw 'curtains' for preview */
draw_anim_preview_timespace();