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authorJoshua Leung <aligorith@gmail.com>2007-07-06 13:59:18 +0400
committerJoshua Leung <aligorith@gmail.com>2007-07-06 13:59:18 +0400
commit9116a623360fb7e5b24a65f978153a0354f2e5db (patch)
tree5e4c8191b2f2da849c09112d82045519e4be38dc /source/blender/src/drawaction.c
parentfb622c7c3c50fa09c30774ba13bc8dda1a5d5041 (diff)
== Action Editor Bugfixes ==
Resolved Issues: * My drawing cleanup commit the other day broke shapekey keyframe selection - was using wrong filter for Action Editor data * Removed the old hack to limit vertical scrolling so that shapekeys were visible. It wasn't really needed anymore, and was causing problems with HomeKey. Unresolved Issues: * Vertical placement of sliders is slightly off * In a test file I obtained, shapekey sliders don't work immediately after the file is loaded.
Diffstat (limited to 'source/blender/src/drawaction.c')
-rw-r--r--source/blender/src/drawaction.c53
1 files changed, 9 insertions, 44 deletions
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 4a85f062f11..57ef51702bd 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -100,7 +100,7 @@ static void meshactionbuts(SpaceAction *saction, Object *ob, Key *key)
{
int i;
char str[64];
- float x, y;
+ float x, y;
uiBlock *block;
uiBut *but;
@@ -116,16 +116,15 @@ static void meshactionbuts(SpaceAction *saction, Object *ob, Key *key)
myortho2(-0.375, curarea->winx-0.375, G.v2d->cur.ymin, G.v2d->cur.ymax);
sprintf(str, "actionbuttonswin %d", curarea->win);
- block= uiNewBlock (&curarea->uiblocks, str,
- UI_EMBOSS, UI_HELV, curarea->win);
+ block= uiNewBlock (&curarea->uiblocks, str, UI_EMBOSS, UI_HELV, curarea->win);
x = NAMEWIDTH + 1;
- y = CHANNELHEIGHT/2;
+ y = 0.0f;
/* make the little 'open the sliders' widget */
- BIF_ThemeColor(TH_FACE); // this slot was open...
- glRects(2, y + 2*CHANNELHEIGHT - 2,
- ACTWIDTH - 2, y + CHANNELHEIGHT + 2);
+ // should eventually be removed
+ BIF_ThemeColor(TH_FACE); // this slot was open... (???... Aligorith)
+ glRects(2, y + 2*CHANNELHEIGHT - 2, ACTWIDTH - 2, y + CHANNELHEIGHT + 2);
glColor3ub(0, 0, 0);
glRasterPos2f(4, y + CHANNELHEIGHT + 6);
BMF_DrawString(G.font, "Sliders");
@@ -283,7 +282,7 @@ static void action_icu_buts(SpaceAction *saction)
UI_EMBOSS, UI_HELV, curarea->win);
x = NAMEWIDTH + 1;
- y = 0.0;
+ y = 0.0f;
uiBlockSetEmboss(block, UI_EMBOSSN);
@@ -592,30 +591,10 @@ static void draw_channel_names(void)
/* free tempolary channels */
BLI_freelistN(&act_data);
- /* re-adjust view matrices for correct scaling*/
+ /* re-adjust view matrices for correct scaling */
myortho2(0, NAMEWIDTH, 0, (ofsy+G.v2d->mask.ymax) - (ofsy+G.v2d->mask.ymin)); // Scaling
}
-/* this function could soon be depreceated... */
-int count_action_levels(bAction *act)
-{
- ListBase act_data = {NULL, NULL};
- int filter, y=0;
-
- /* check for invalid action */
- if (act == NULL)
- return 0;
-
- /* build list of channels to count */
- filter= (ACTFILTER_VISIBLE|ACTFILTER_CHANNELS);
- actdata_filter(&act_data, filter, act, ACTCONT_ACTION);
-
- /* count and free data */
- y = BLI_countlist(&act_data);
- BLI_freelistN(&act_data);
- return y;
-}
-
/* sets or clears hidden flags */
void check_action_context(SpaceAction *saction)
{
@@ -843,10 +822,8 @@ void drawactionspace(ScrArea *sa, void *spacedata)
void *data;
short datatype;
-
short ofsx = 0, ofsy = 0;
float col[3];
- short maxymin;
if (!G.saction)
return;
@@ -868,19 +845,7 @@ void drawactionspace(ScrArea *sa, void *spacedata)
act = data;
else if (datatype == ACTCONT_SHAPEKEY)
key = data;
-
- /* Damn I hate hunting to find my rvk's because
- * they have scrolled off of the screen ... this
- * oughta fix it
- */
- if (key) {
- if (G.v2d->cur.ymin < -CHANNELHEIGHT)
- G.v2d->cur.ymin = -CHANNELHEIGHT;
-
- maxymin = -(key->totkey*(CHANNELHEIGHT+CHANNELSKIP));
- if (G.v2d->cur.ymin > maxymin) G.v2d->cur.ymin = maxymin;
- }
-
+
/* Lets make sure the width of the left hand of the screen
* is set to an appropriate value based on whether sliders
* are showing of not