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authorJoshua Leung <aligorith@gmail.com>2007-05-17 04:23:24 +0400
committerJoshua Leung <aligorith@gmail.com>2007-05-17 04:23:24 +0400
commitd72d8ed82a6d4561b00f1c722a1169dacc46b0a5 (patch)
tree016aa304847b24f55b77bec873058fc0f495afe0 /source/blender/src/drawaction.c
parentc80b2ef9b1a47eb7aadb37369b15931941c00e77 (diff)
== Action Editor ==
Hiding bones in the 3d-view with the (HKEY) now hides the corresponding Action Channels too.
Diffstat (limited to 'source/blender/src/drawaction.c')
-rw-r--r--source/blender/src/drawaction.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 9ae34d59226..52d9f59ae88 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -658,9 +658,12 @@ void check_action_context(SpaceAction *saction)
for (achan=saction->action->chanbase.first; achan; achan=achan->next) {
pchan= get_pose_channel(ob->pose, achan->name);
- if(pchan)
- if((pchan->bone->layer & arm->layer)==0)
+ if (pchan) {
+ if ((pchan->bone->layer & arm->layer)==0)
achan->flag |= ACHAN_HIDDEN;
+ else if (pchan->bone->flag & BONE_HIDDEN_P)
+ achan->flag |= ACHAN_HIDDEN;
+ }
}
}
}