diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-10-03 23:34:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-10-03 23:34:49 +0400 |
commit | 5574655dad77e697c494dfff80ecfeeb7796ba9b (patch) | |
tree | 8c10ca0ec54d21e47f2531b173da360a68bc4ad8 /source/blender/src/drawarmature.c | |
parent | 128ee40d60db26ae17bf48a2c5555397b7ca49b7 (diff) |
Fix for part of bug #17464, though not the original issue yet. A GLSL
shadow drawing fix also affected 3d view opengl render, hiding armatures,
now there's separate flags for it.
Diffstat (limited to 'source/blender/src/drawarmature.c')
-rw-r--r-- | source/blender/src/drawarmature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c index f050a730380..2d41e01f7e4 100644 --- a/source/blender/src/drawarmature.c +++ b/source/blender/src/drawarmature.c @@ -2506,7 +2506,7 @@ int draw_armature(Base *base, int dt, int flag) bArmature *arm= ob->data; int retval= 0; - if(G.f & G_SIMULATION) + if(G.f & G_RENDER_SHADOW) return 1; if(dt>OB_WIRE && arm->drawtype!=ARM_LINE) { |