diff options
author | Ton Roosendaal <ton@blender.org> | 2005-07-27 14:37:20 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2005-07-27 14:37:20 +0400 |
commit | 59672145a98f144a0d2eab059937d6d9bf3194ca (patch) | |
tree | 0f3f12c5d8008973310adea1daa34f75e9f7f276 /source/blender/src/drawarmature.c | |
parent | 8f15f9805aa006ab7b66aa150d3774e37f28e701 (diff) |
Cleanup & goodies for rigging geeks! :)
- PoseMode: Wkey menu, "Flip Left/Right Names". On selected bones, it flips
the L/R tags in names, and calls the proper code to rename everything
that's related (constraint targets, bone-childs, etc).
- PoseMode: Shift+S snapmenu: snap cursor to selected now works
- Outliner: select bones now correctly sets 'active' flag for bones,
updating the UI as well.
Also made sure you cannot select hidden bones in outliner.
- 3DWindow: in PoseMode/EditMode draws name of active Bone too (with user
option "Draw active object name" set.
- Added the new Armature/PoseMode options in View3D pulldowns.
Cleanup:
- moved Pose code from editaction.c to poseobject.c
- removed BSE_editaction.h and BSE_editaction_types.h, moved contents of
it to BIF_editaction.h. One include per C file should be fine. :)
I know the src/ structure would require more elaborated includes, but
we don't have that now...
Diffstat (limited to 'source/blender/src/drawarmature.c')
-rw-r--r-- | source/blender/src/drawarmature.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c index 54d6bcb7d70..407dabc8aaf 100644 --- a/source/blender/src/drawarmature.c +++ b/source/blender/src/drawarmature.c @@ -76,7 +76,6 @@ #include "BSE_edit.h" #include "BSE_view.h" -#include "BSE_editaction.h" #include "mydevice.h" #include "blendef.h" @@ -376,6 +375,10 @@ static void draw_bone_points(int dt, int armflag, unsigned int boneflag, int id) static char bm_dot6[]= {0x0, 0x18, 0x3C, 0x7E, 0x7E, 0x3C, 0x18, 0x0}; static char bm_dot8[]= {0x3C, 0x7E, 0xFF, 0xFF, 0xFF, 0xFF, 0x7E, 0x3C}; +static char bm_dot5[]= {0x0, 0x0, 0x10, 0x38, 0x7c, 0x38, 0x10, 0x0}; +static char bm_dot7[]= {0x0, 0x38, 0x7C, 0xFE, 0xFE, 0xFE, 0x7C, 0x38}; + + static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned int id, bPoseChannel *pchan, EditBone *ebone) { float length; @@ -434,7 +437,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in } else { glRasterPos3f(0.0f, 1.0f, 0.0f); - glBitmap(8, 8, 4, 4, 0, 0, bm_dot8); + glBitmap(8, 8, 4, 4, 0, 0, bm_dot7); } /* further we send no names */ @@ -482,7 +485,7 @@ static void draw_line_bone(int armflag, int boneflag, int constflag, unsigned in else BIF_ThemeColor(TH_VERTEX); } glRasterPos3f(0.0f, 1.0f, 0.0f); - glBitmap(8, 8, 4, 4, 0, 0, bm_dot6); + glBitmap(8, 8, 4, 4, 0, 0, bm_dot5); } glLineWidth(1.0); |