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authorTon Roosendaal <ton@blender.org>2005-07-12 21:46:39 +0400
committerTon Roosendaal <ton@blender.org>2005-07-12 21:46:39 +0400
commit6787e21a6367ac73f1704b2851cb8d7979b50133 (patch)
treefe17372252614790212c77aac34072436e034ef2 /source/blender/src/drawarmature.c
parentf4e1ea0b62d89a7e6dbe207c0ac374e71b6d1244 (diff)
Two little bugskis;
- Solid armature drawing didn't do well for negative scaled armatures - Layer Ipos were not evaluated for invisible objects (there goes another exception bypassing dependency...!)
Diffstat (limited to 'source/blender/src/drawarmature.c')
-rw-r--r--source/blender/src/drawarmature.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 43668b37089..f285a40195d 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -512,6 +512,7 @@ void draw_armature(Object *ob, int dt)
/* we use color for solid lighting */
glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE);
+ glFrontFace((ob->transflag&OB_NEG_SCALE)?GL_CW:GL_CCW); // only for lighting...
/* If we're in editmode, draw the Global edit data */
if(ob==G.obedit || (G.obedit && ob->data==G.obedit->data)) {
@@ -575,6 +576,8 @@ void draw_armature(Object *ob, int dt)
arm->flag &= ~ARM_POSEMODE;
}
}
+ /* resore */
+ glFrontFace(GL_CCW);
}