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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-10-10 13:00:47 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-10-10 13:00:47 +0400
commit87b186e6e74e1f468655aed794edeb32d47c3359 (patch)
tree8c27dd1366743302db7780c7a7e238e07f6d2170 /source/blender/src/drawarmature.c
parentda792a426ad8a842e497d8d9bf3667b95a2f66de (diff)
Make B-Bones not deform in rest position by default.
B-Bones already deformed the mesh in the armature rest position, which is unconvenient. For backwards compatibility existing .blend files still have a button for the old behavior enabled. (peach feature request)
Diffstat (limited to 'source/blender/src/drawarmature.c')
-rw-r--r--source/blender/src/drawarmature.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 1592a05aeb3..601a3fdf589 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -888,7 +888,7 @@ static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float l
if(segments>1 && pchan) {
float dlen= length/(float)segments;
- Mat4 *bbone= b_bone_spline_setup(pchan);
+ Mat4 *bbone= b_bone_spline_setup(pchan, 0);
int a;
for(a=0; a<segments; a++, bbone++) {