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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-10-10 13:00:47 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2007-10-10 13:00:47 +0400 |
commit | 87b186e6e74e1f468655aed794edeb32d47c3359 (patch) | |
tree | 8c27dd1366743302db7780c7a7e238e07f6d2170 /source/blender/src/drawarmature.c | |
parent | da792a426ad8a842e497d8d9bf3667b95a2f66de (diff) |
Make B-Bones not deform in rest position by default.
B-Bones already deformed the mesh in the armature rest position, which is
unconvenient. For backwards compatibility existing .blend files still have
a button for the old behavior enabled.
(peach feature request)
Diffstat (limited to 'source/blender/src/drawarmature.c')
-rw-r--r-- | source/blender/src/drawarmature.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c index 1592a05aeb3..601a3fdf589 100644 --- a/source/blender/src/drawarmature.c +++ b/source/blender/src/drawarmature.c @@ -888,7 +888,7 @@ static void draw_b_bone_boxes(int dt, bPoseChannel *pchan, float xwidth, float l if(segments>1 && pchan) { float dlen= length/(float)segments; - Mat4 *bbone= b_bone_spline_setup(pchan); + Mat4 *bbone= b_bone_spline_setup(pchan, 0); int a; for(a=0; a<segments; a++, bbone++) { |