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authorCampbell Barton <ideasman42@gmail.com>2008-05-13 01:12:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-05-13 01:12:10 +0400
commitac71783e8dccdb42afb8e68ae077902185bb42c0 (patch)
tree6b2040e52c8f372714a69e89ad1f30cd368d5604 /source/blender/src/drawarmature.c
parenta0cd3d67ed6d26abbba98e85511448d808e3c275 (diff)
last commit had a typo, also adjusted teh and colour instances
Diffstat (limited to 'source/blender/src/drawarmature.c')
-rw-r--r--source/blender/src/drawarmature.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 9b8905b782b..99de2c1583d 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -96,7 +96,7 @@ static ThemeWireColor *bcolor= NULL;
/* values of colCode for set_pchan_glcolor */
enum {
PCHAN_COLOR_NORMAL = 0, /* normal drawing */
- PCHAN_COLOR_SOLID, /* specific case where "solid" colour is needed */
+ PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */
PCHAN_COLOR_CONSTS, /* "constraint" colors (which may/may-not be suppressed) */
PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */
@@ -1186,7 +1186,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
/* wire */
if (armflag & ARM_POSEMODE) {
if (constflag) {
- /* set constraint colours */
+ /* set constraint colors */
if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) {
glEnable(GL_BLEND);
@@ -1645,7 +1645,7 @@ static void draw_pose_channels(Base *base, int dt)
glPushMatrix();
glMultMatrixf(pchan->pose_mat);
- /* prepare colours */
+ /* prepare colors */
if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
else {
@@ -2090,7 +2090,7 @@ static void draw_pose_paths(Object *ob)
for (a=0, fp=fp_start; a<len; a++, fp+=3) {
float intensity; /* how faint */
- /* set colour
+ /* set color
* - more intense for active/selected bones, less intense for unselected bones
* - black for before current frame, green for current frame, blue for after current frame
* - intensity decreases as distance from current frame increases
@@ -2131,7 +2131,7 @@ static void draw_pose_paths(Object *ob)
BIF_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10);
}
- /* draw a vertex with this colour */
+ /* draw a vertex with this color */
glVertex3fv(fp);
}