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authorJoshua Leung <aligorith@gmail.com>2007-12-02 12:54:01 +0300
committerJoshua Leung <aligorith@gmail.com>2007-12-02 12:54:01 +0300
commit604dd2e78df724ade9f57465c7a06a6fa8a56693 (patch)
tree63f8060c2926d2821f52c499c3485ba690a7d3f9 /source/blender/src/drawarmature.c
parent498ba509b1c2a448de2d36a7d86e8dde526769f8 (diff)
A few little tweaks in drawarmature.c
Diffstat (limited to 'source/blender/src/drawarmature.c')
-rw-r--r--source/blender/src/drawarmature.c13
1 files changed, 5 insertions, 8 deletions
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 9afebdfcd83..dc1019710e5 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -1395,7 +1395,7 @@ static void draw_pose_channels(Base *base, int dt)
}
if (index!= -1) index+= 0x10000; // pose bones count in higher 2 bytes only
}
- /* very very confusing... but in object mode, solid draw, we cannot do glLoadName yet, stick bones are dawn in next loop */
+ /* very very confusing... but in object mode, solid draw, we cannot do glLoadName yet, stick bones are drawn in next loop */
if(arm->drawtype!=ARM_LINE) {
glLoadName (index & 0xFFFF); // object tag, for bordersel optim
index= -1;
@@ -1758,10 +1758,7 @@ static void draw_pose_paths(Object *ob)
pchan->pathef= EFRA;
}
- /* get frame ranges
- * - sfra,efra are the start and end frame numbers (respectively)
- * - sind is the starting array index, nind is the number of array items (location array)
- */
+ /* get frame ranges */
if (arm->pathflag & ARM_PATH_ACFRA) {
int sind;
@@ -1807,7 +1804,7 @@ static void draw_pose_paths(Object *ob)
}
else {
//intensity= 0.8;
- intensity = SET_INTENSITY(sfra, a, CFRA, 0.55f, 0.90f);
+ intensity = SET_INTENSITY(sfra, a, CFRA, 0.68f, 0.92f);
}
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, intensity);
}
@@ -1819,7 +1816,7 @@ static void draw_pose_paths(Object *ob)
}
else {
//intensity = 0.8;
- intensity = SET_INTENSITY(CFRA, a, efra, 0.55f, 0.90f);
+ intensity = SET_INTENSITY(CFRA, a, efra, 0.68f, 0.92f);
}
BIF_ThemeColorBlend(TH_BONE_POSE, TH_BACK, intensity);
}
@@ -1926,7 +1923,7 @@ static void draw_pose_paths(Object *ob)
}
}
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+ if (G.vd->zbuf) glEnable(GL_DEPTH_TEST);
glPopMatrix();
}