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authorCampbell Barton <ideasman42@gmail.com>2008-03-24 12:00:39 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-03-24 12:00:39 +0300
commitdbd64ac7514b4685c2cc8f6dcbdf5104648c17a1 (patch)
treecce3894d738dbae68dcfc142a6fe7300787bdbbe /source/blender/src/drawimage.c
parentb20f6e27ff24f60bfa39b2311be3cc2f4130ac09 (diff)
uv stretch display respect image aspect ratio,
tooltip correction (bug #8660) ghostwinlay.c was missing string.h include
Diffstat (limited to 'source/blender/src/drawimage.c')
-rw-r--r--source/blender/src/drawimage.c119
1 files changed, 72 insertions, 47 deletions
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index 8263b92b0ac..1590308125c 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -490,27 +490,42 @@ int draw_uvs_face_check(void)
return 0;
}
-void tface_center(MTFace *tf, float cent[2], void * isquad)
+void uv_center(float uv[][2], float cent[2], void * isquad)
{
if (isquad) {
- cent[0] = (tf->uv[0][0] + tf->uv[1][0] + tf->uv[2][0] + tf->uv[3][0]) / 4.0;
- cent[1] = (tf->uv[0][1] + tf->uv[1][1] + tf->uv[2][1] + tf->uv[3][1]) / 4.0;
+ cent[0] = (uv[0][0] + uv[1][0] + uv[2][0] + uv[3][0]) / 4.0;
+ cent[1] = (uv[0][1] + uv[1][1] + uv[2][1] + uv[3][1]) / 4.0;
} else {
- cent[0] = (tf->uv[0][0] + tf->uv[1][0] + tf->uv[2][0]) / 3.0;
- cent[1] = (tf->uv[0][1] + tf->uv[1][1] + tf->uv[2][1]) / 3.0;
+ cent[0] = (uv[0][0] + uv[1][0] + uv[2][0]) / 3.0;
+ cent[1] = (uv[0][1] + uv[1][1] + uv[2][1]) / 3.0;
}
}
-float tface_area(MTFace *tf, int quad)
+static float uv_area(float uv[][2], int quad)
{
if (quad) {
- return AreaF2Dfl(tf->uv[0], tf->uv[1], tf->uv[2]) + AreaF2Dfl(tf->uv[0], tf->uv[2], tf->uv[3]);
+ return AreaF2Dfl(uv[0], uv[1], uv[2]) + AreaF2Dfl(uv[0], uv[2], uv[3]);
} else {
- return AreaF2Dfl(tf->uv[0], tf->uv[1], tf->uv[2]);
+ return AreaF2Dfl(uv[0], uv[1], uv[2]);
}
}
+void uv_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy)
+{
+ uv[0][0] = uv_orig[0][0]*aspx;
+ uv[0][1] = uv_orig[0][1]*aspy;
+
+ uv[1][0] = uv_orig[1][0]*aspx;
+ uv[1][1] = uv_orig[1][1]*aspy;
+
+ uv[2][0] = uv_orig[2][0]*aspx;
+ uv[2][1] = uv_orig[2][1]*aspy;
+
+ uv[3][0] = uv_orig[3][0]*aspx;
+ uv[3][1] = uv_orig[3][1]*aspy;
+}
+
/* draws uv's in the image space */
void draw_uvs_sima(void)
{
@@ -582,6 +597,10 @@ void draw_uvs_sima(void)
if (G.sima->flag & SI_DRAW_STRETCH) {
float col[3];
+ float aspx, aspy;
+ float tface_uv[4][2];
+
+ transform_aspect_ratio_tface_uv(&aspx, &aspy);
switch (G.sima->dt_uvstretch) {
case SI_UVDT_STRETCH_AREA:
@@ -590,9 +609,11 @@ void draw_uvs_sima(void)
for (efa= em->faces.first; efa; efa= efa->next) {
tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-
+ uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
+
totarea += EM_face_area(efa);
- totuvarea += tface_area(tface, efa->v4!=0);
+ //totuvarea += tface_area(tface, efa->v4!=0);
+ totuvarea += uv_area(tface_uv, efa->v4!=0);
if (simaFaceDraw_Check(efa, tface)) {
efa->tmp.p = tface;
@@ -617,29 +638,32 @@ void draw_uvs_sima(void)
glEnd();
}
}
- }
-
- for (efa= em->faces.first; efa; efa= efa->next) {
- if ((tface=(MTFace *)efa->tmp.p)) {
- area = EM_face_area(efa) / totarea;
- uvarea = tface_area(tface, efa->v4!=0) / totuvarea;
- if (area < FLT_EPSILON || uvarea < FLT_EPSILON) {
- areadiff = 1.0;
- } else if (area>uvarea) {
- areadiff = 1.0-(uvarea/area);
- } else {
- areadiff = 1.0-(area/uvarea);
+ } else {
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ if ((tface=(MTFace *)efa->tmp.p)) {
+ area = EM_face_area(efa) / totarea;
+ uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
+ //uvarea = tface_area(tface, efa->v4!=0) / totuvarea;
+ uvarea = uv_area(tface_uv, efa->v4!=0) / totuvarea;
+
+ if (area < FLT_EPSILON || uvarea < FLT_EPSILON) {
+ areadiff = 1.0;
+ } else if (area>uvarea) {
+ areadiff = 1.0-(uvarea/area);
+ } else {
+ areadiff = 1.0-(area/uvarea);
+ }
+
+ weight_to_rgb(areadiff, col, col+1, col+2);
+ glColor3fv(col);
+
+ glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
+ glVertex2fv(tface->uv[0]);
+ glVertex2fv(tface->uv[1]);
+ glVertex2fv(tface->uv[2]);
+ if(efa->v4) glVertex2fv(tface->uv[3]);
+ glEnd();
}
-
- weight_to_rgb(areadiff, col, col+1, col+2);
- glColor3fv(col);
-
- glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
- glVertex2fv(tface->uv[0]);
- glVertex2fv(tface->uv[1]);
- glVertex2fv(tface->uv[2]);
- if(efa->v4) glVertex2fv(tface->uv[3]);
- glEnd();
}
}
break;
@@ -660,27 +684,28 @@ void draw_uvs_sima(void)
if (simaFaceDraw_Check(efa, tface)) {
efa->tmp.p = tface;
+ uv_copy_aspect(tface->uv, tface_uv, aspx, aspy);
if (efa->v4) {
#if 0 /* Simple but slow, better reuse normalized vectors */
- uvang1 = VecAngle3_2D(tface->uv[3], tface->uv[0], tface->uv[1]);
+ uvang1 = VecAngle3_2D(tface_uv[3], tface_uv[0], tface_uv[1]);
ang1 = VecAngle3(efa->v4->co, efa->v1->co, efa->v2->co);
- uvang2 = VecAngle3_2D(tface->uv[0], tface->uv[1], tface->uv[2]);
+ uvang2 = VecAngle3_2D(tface_uv[0], tface_uv[1], tface_uv[2]);
ang2 = VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co);
- uvang3 = VecAngle3_2D(tface->uv[1], tface->uv[2], tface->uv[3]);
+ uvang3 = VecAngle3_2D(tface_uv[1], tface_uv[2], tface_uv[3]);
ang3 = VecAngle3(efa->v2->co, efa->v3->co, efa->v4->co);
- uvang4 = VecAngle3_2D(tface->uv[2], tface->uv[3], tface->uv[0]);
+ uvang4 = VecAngle3_2D(tface_uv[2], tface_uv[3], tface_uv[0]);
ang4 = VecAngle3(efa->v3->co, efa->v4->co, efa->v1->co);
#endif
/* uv angles */
- VECSUB2D(av1, tface->uv[3], tface->uv[0]); Normalize2(av1);
- VECSUB2D(av2, tface->uv[0], tface->uv[1]); Normalize2(av2);
- VECSUB2D(av3, tface->uv[1], tface->uv[2]); Normalize2(av3);
- VECSUB2D(av4, tface->uv[2], tface->uv[3]); Normalize2(av4);
+ VECSUB2D(av1, tface_uv[3], tface_uv[0]); Normalize2(av1);
+ VECSUB2D(av2, tface_uv[0], tface_uv[1]); Normalize2(av2);
+ VECSUB2D(av3, tface_uv[1], tface_uv[2]); Normalize2(av3);
+ VECSUB2D(av4, tface_uv[2], tface_uv[3]); Normalize2(av4);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90);*/
@@ -726,10 +751,10 @@ void draw_uvs_sima(void)
} else {
#if 0 /* Simple but slow, better reuse normalized vectors */
- uvang1 = VecAngle3_2D(tface->uv[2], tface->uv[0], tface->uv[1]);
+ uvang1 = VecAngle3_2D(tface_uv[2], tface_uv[0], tface_uv[1]);
ang1 = VecAngle3(efa->v3->co, efa->v1->co, efa->v2->co);
- uvang2 = VecAngle3_2D(tface->uv[0], tface->uv[1], tface->uv[2]);
+ uvang2 = VecAngle3_2D(tface_uv[0], tface_uv[1], tface_uv[2]);
ang2 = VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co);
uvang3 = 180-(uvang1+uvang2);
@@ -737,9 +762,9 @@ void draw_uvs_sima(void)
#endif
/* uv angles */
- VECSUB2D(av1, tface->uv[2], tface->uv[0]); Normalize2(av1);
- VECSUB2D(av2, tface->uv[0], tface->uv[1]); Normalize2(av2);
- VECSUB2D(av3, tface->uv[1], tface->uv[2]); Normalize2(av3);
+ VECSUB2D(av1, tface_uv[2], tface_uv[0]); Normalize2(av1);
+ VECSUB2D(av2, tface_uv[0], tface_uv[1]); Normalize2(av2);
+ VECSUB2D(av3, tface_uv[1], tface_uv[2]); Normalize2(av3);
/* This is the correct angle however we are only comparing angles
* uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90); */
@@ -980,7 +1005,7 @@ void draw_uvs_sima(void)
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if( ! simaFaceSel_Check(efa, tface) ) {
- tface_center(tface, cent, (void *)efa->v4);
+ uv_center(tface->uv, cent, (void *)efa->v4);
bglVertex2fv(cent);
}
}
@@ -997,7 +1022,7 @@ void draw_uvs_sima(void)
/*this is a shortcut to do the same as above but a faster for drawing */
if ((tface=(MTFace *)efa->tmp.p)) {
if( simaFaceSel_Check(efa, tface) ) {
- tface_center(tface, cent, (void *)efa->v4);
+ uv_center(tface->uv, cent, (void *)efa->v4);
bglVertex2fv(cent);
}
}