Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2008-04-13 23:42:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-04-13 23:42:39 +0400
commitebae9b1a88ff70e1c6e29bb37e89a7188e5c172f (patch)
treee4eb2c7c02f8a59a7349e05199f996727629fbb0 /source/blender/src/drawimage.c
parent4e40e6becce945930ed5aa6f6b7ee242b6b5e6b7 (diff)
UV Editing
* Changed default UV wire drawing do be a grey line with a black outline, highlighting aroudn selected points. * Moved some draw options out of the View menu into the View panel. * Changed header buttons to make Vert/Face modes less confusing.
Diffstat (limited to 'source/blender/src/drawimage.c')
-rw-r--r--source/blender/src/drawimage.c152
1 files changed, 84 insertions, 68 deletions
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index a3862346c93..a0b3bf123ce 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -409,12 +409,20 @@ static void drawcursor_sima(float xuser_asp, float yuser_asp)
// checks if we are selecting only faces
int draw_uvs_face_check(void)
{
- if (G.sima==NULL)
+ if (G.sima==NULL) {
return 0;
- if (G.sima->flag & SI_SYNC_UVSEL && G.scene->selectmode == SCE_SELECT_FACE)
- return 2;
- if (G.sima->flag & SI_SELACTFACE)
- return 1;
+ }
+ if (G.sima->flag & SI_SYNC_UVSEL) {
+ if (G.scene->selectmode == SCE_SELECT_FACE) {
+ return 2;
+ } else if (G.scene->selectmode & SCE_SELECT_FACE) {
+ return 1;
+ }
+ } else {
+ if (G.sima->flag & SI_SELACTFACE) {
+ return 1;
+ }
+ }
return 0;
}
@@ -464,6 +472,7 @@ void draw_uvs_sima(void)
char col1[4], col2[4];
float pointsize;
int drawface;
+ int lastsel, sel;
if (!G.obedit || !CustomData_has_layer(&em->fdata, CD_MTFACE))
return;
@@ -887,22 +896,64 @@ void draw_uvs_sima(void)
}
glLineWidth(1);
- cpack(0xA8A8A8);
- for (efa= em->faces.first; efa; efa= efa->next) {
-// tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
-// if (simaFaceDraw_Check(efa, tface)) {
+ col2[0] = col2[1] = col2[2] = 128; col2[3] = 255;
+ glColor4ubv(col2);
+
+ if (G.f & G_DRAWEDGES) {
+ glShadeModel(GL_SMOOTH);
+ BIF_GetThemeColor4ubv(TH_VERTEX_SELECT, col1);
+ lastsel = sel = 0;
+
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ // tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ // if (simaFaceDraw_Check(efa, tface)) {
+
+ /*this is a shortcut to do the same as above but a faster for drawing */
+ if ((tface=(MTFace *)efa->tmp.p)) {
+
+ glBegin(GL_LINE_LOOP);
+ sel = (simaUVSel_Check(efa, tface, 0) ? 1 : 0);
+ if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tface->uv[0]);
+
+ sel = simaUVSel_Check(efa, tface, 1) ? 1 : 0;
+ if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tface->uv[1]);
+
+ sel = simaUVSel_Check(efa, tface, 2) ? 1 : 0;
+ if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tface->uv[2]);
+
+ if(efa->v4) {
+ sel = simaUVSel_Check(efa, tface, 3) ? 1 : 0;
+ if (sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
+ glVertex2fv(tface->uv[3]);
+ }
+
+ glEnd();
+ }
+ }
+ glShadeModel(GL_FLAT);
+ } else { /* No nice edges */
- /*this is a shortcut to do the same as above but a faster for drawing */
- if ((tface=(MTFace *)efa->tmp.p)) {
+ for (efa= em->faces.first; efa; efa= efa->next) {
+ // tface= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+ // if (simaFaceDraw_Check(efa, tface)) {
- glBegin(GL_LINE_LOOP);
+ /*this is a shortcut to do the same as above but a faster for drawing */
+ if ((tface=(MTFace *)efa->tmp.p)) {
+
+ glBegin(GL_LINE_LOOP);
glVertex2fv(tface->uv[0]);
glVertex2fv(tface->uv[1]);
glVertex2fv(tface->uv[2]);
- if(efa->v4) glVertex2fv(tface->uv[3]);
- glEnd();
+ if(efa->v4)
+ glVertex2fv(tface->uv[3]);
+ glEnd();
+ }
}
}
+
break;
}
@@ -1079,31 +1130,6 @@ static void draw_image_transform(ImBuf *ibuf, float xuser_asp, float yuser_asp)
}
}
-static void draw_image_view_icon(void)
-{
- float xPos = 5.0;
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
-
- if (G.sima->flag & SI_SYNC_UVSEL) {
- /* take settings from the editmesh */
- if (G.scene->selectmode == SCE_SELECT_FACE || G.sima->flag & SI_SELACTFACE) {
- BIF_icon_draw_aspect(xPos, 5.0, ICON_FACESEL_HLT, 1.0f);
- }
-
- } else {
- /* use the flags for UV mode - normal operation */
- if(G.sima->flag & SI_SELACTFACE) {
- BIF_icon_draw_aspect(xPos, 5.0, ICON_FACESEL_HLT, 1.0f);
- }
- }
-
- glBlendFunc(GL_ONE, GL_ZERO);
- glDisable(GL_BLEND);
-}
-
static void draw_image_view_tool(void)
{
ToolSettings *settings= G.scene->toolsettings;
@@ -1396,19 +1422,6 @@ static void image_panel_game_properties(short cntrl) // IMAGE_HANDLER_GAME_PROPE
}
}
-//static void image_panel_transform_properties(short cntrl) // IMAGE_HANDLER_TRANSFORM_PROPERTIES
-//{
-// uiBlock *block;
-//
-// block= uiNewBlock(&curarea->uiblocks, "image_transform_properties", UI_EMBOSS, UI_HELV, curarea->win);
-// uiPanelControl(UI_PNL_SOLID | UI_PNL_CLOSE | cntrl);
-// uiSetPanelHandler(IMAGE_HANDLER_TRANSFORM_PROPERTIES); // for close and esc
-// if(uiNewPanel(curarea, block, "Transform Properties", "Image", 10, 10, 318, 204)==0)
-// return;
-//
-// image_editvertex_buts(block);
-//}
-
static void image_panel_view_properties(short cntrl) // IMAGE_HANDLER_VIEW_PROPERTIES
{
uiBlock *block;
@@ -1434,21 +1447,29 @@ static void image_panel_view_properties(short cntrl) // IMAGE_HANDLER_VIEW_PROPE
if (EM_texFaceCheck()) {
- uiDefBut(block, LABEL, B_NOP, "Draw Type:", 10, 60,120,19, 0, 0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, B_NOP, "Draw Type:", 10, 80,120,19, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButC(block, ROW, B_REDR, "Dash", 10, 40,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_DASH, 0, 0, "Dashed Wire UV drawtype");
- uiDefButC(block, ROW, B_REDR, "Black", 68, 40,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_BLACK, 0, 0, "Black Wire UV drawtype");
- uiDefButC(block, ROW, B_REDR, "White", 126,40,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_WHITE, 0, 0, "White Wire UV drawtype");
- uiDefButC(block, ROW, B_REDR, "Outline", 184,40,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_OUTLINE, 0, 0, "Outline Wire UV drawtype");
+ uiDefButC(block, ROW, B_REDR, "Outline", 10,60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_OUTLINE, 0, 0, "Outline Wire UV drawtype");
+ uiDefButC(block, ROW, B_REDR, "Dash", 68, 60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_DASH, 0, 0, "Dashed Wire UV drawtype");
+ uiDefButC(block, ROW, B_REDR, "Black", 126, 60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_BLACK, 0, 0, "Black Wire UV drawtype");
+ uiDefButC(block, ROW, B_REDR, "White", 184,60,58,19, &G.sima->dt_uv, 0.0, SI_UVDT_WHITE, 0, 0, "White Wire UV drawtype");
+
uiBlockEndAlign(block);
- uiDefButBitI(block, TOG, SI_SMOOTH_UV, B_REDR, "Smooth", 250,40,60,19, &G.sima->flag, 0, 0, 0, 0, "Display smooth lines in the UV view");
+ uiDefButBitI(block, TOG, SI_SMOOTH_UV, B_REDR, "Smooth", 250,60,60,19, &G.sima->flag, 0, 0, 0, 0, "Display smooth lines in the UV view");
- uiDefButBitI(block, TOG, SI_DRAW_STRETCH, B_REDR, "UV Stretch", 10,0,100,19, &G.sima->flag, 0, 0, 0, 0, "Difference between UV's and the 3D coords (blue for low distortion, red is high)");
- uiBlockBeginAlign(block);
- uiDefButC(block, ROW, B_REDR, "Area", 120,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_AREA, 0, 0, "Area distortion between UV's and 3D coords");
- uiDefButC(block, ROW, B_REDR, "Angle", 180,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_ANGLE, 0, 0, "Angle distortion between UV's and 3D coords");
- uiBlockEndAlign(block);
+ uiDefButBitI(block, TOG, G_DRAWFACES, B_REDR, "Faces", 10,30,60,19, &G.f, 0, 0, 0, 0, "Displays all faces as shades in the 3d view and UV editor");
+ uiDefButBitI(block, TOG, G_DRAWEDGES, B_REDR, "Edges", 70, 30,60,19, &G.f, 0, 0, 0, 0, "Displays selected edges using hilights and UV editor");
+
+ uiDefButBitI(block, TOG, SI_DRAWSHADOW, B_REDR, "Final Shadow", 130, 30,110,19, &G.sima->flag, 0, 0, 0, 0, "Draw the final result from the objects modifiers");
+
+ uiDefButBitI(block, TOG, SI_DRAW_STRETCH, B_REDR, "UV Stretch", 10,0,100,19, &G.sima->flag, 0, 0, 0, 0, "Difference between UV's and the 3D coords (blue for low distortion, red is high)");
+ if (G.sima->flag & SI_DRAW_STRETCH) {
+ uiBlockBeginAlign(block);
+ uiDefButC(block, ROW, B_REDR, "Area", 120,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_AREA, 0, 0, "Area distortion between UV's and 3D coords");
+ uiDefButC(block, ROW, B_REDR, "Angle", 180,0,60,19, &G.sima->dt_uvstretch, 0.0, SI_UVDT_STRETCH_ANGLE, 0, 0, "Angle distortion between UV's and 3D coords");
+ uiBlockEndAlign(block);
+ }
}
image_editcursor_buts(block);
@@ -1767,10 +1788,6 @@ static void image_blockhandlers(ScrArea *sa)
case IMAGE_HANDLER_GAME_PROPERTIES:
image_panel_game_properties(sima->blockhandler[a+1]);
break;
-// case IMAGE_HANDLER_TRANSFORM_PROPERTIES:
-// if (EM_texFaceCheck())
-// image_panel_transform_properties(sima->blockhandler[a+1]);
-// break;
case IMAGE_HANDLER_VIEW_PROPERTIES:
image_panel_view_properties(sima->blockhandler[a+1]);
break;
@@ -2321,7 +2338,6 @@ void drawimagespace(ScrArea *sa, void *spacedata)
if(G.rendering==0) {
draw_image_view_tool();
- draw_image_view_icon();
}
draw_area_emboss(sa);