diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-10 23:32:44 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-10 23:32:44 +0400 |
commit | 0bd32f3ac60393fca5af17534c8ee90e20664cbd (patch) | |
tree | 37593e75c494bd53a44f26b1797447edef9989e0 /source/blender/src/drawmesh.c | |
parent | 1f0b07c37b4fc51955b8738d9f1922623d98b87c (diff) |
Changes to "Face Select" mode
* Does not indicate that UV's exist, nor does it add UV's when used.
* Only accessible for texturepaint, vertexpaint and weightpaint from a button in the header (Paint Selection Mask)
* Not accessible from the mode menu, this is only an option that applies to paint modes.
This dosnt effect DNA, face select (G_FACESELECT) can be enabled at any time but is only used when paint modes are enabled.
Other changes
* UKey is uv unwrap in editmode, Ukey for undo was editmode only anyway.
* UVCalc in editmode adds a UV Layer if there is not one alredy.
* texture draw in editmode does not draw the face dots (they are get in the way of texturing)
* some missing updates were added.
* removed manipulator from when paint modes are enabled since the manipulator is not drawn in the 3d view.
Diffstat (limited to 'source/blender/src/drawmesh.c')
-rw-r--r-- | source/blender/src/drawmesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c index 41e08a9ab18..8b38d925c0e 100644 --- a/source/blender/src/drawmesh.c +++ b/source/blender/src/drawmesh.c @@ -1205,7 +1205,7 @@ void draw_mesh_textured(Object *ob, DerivedMesh *dm, int faceselect) if(ob==G.obedit) editing= 1; else if(ob==OBACT) - if(G.f & (G_VERTEXPAINT+G_FACESELECT+G_TEXTUREPAINT+G_WEIGHTPAINT)) + if(FACESEL_PAINT_TEST) editing= 1; if(!editing) |