diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-15 22:12:16 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-15 22:12:16 +0400 |
commit | 3a90f211d2cff5aa93bf0d52688685f9b7e92299 (patch) | |
tree | a873505ddc9cdd3891812c3f17b30147ab5f8f11 /source/blender/src/drawmesh.c | |
parent | b2a8199d4ba545631a992af6a540dc2f2da186eb (diff) |
new view option, SolidTex, to draw textures in solid mode.
In the view panel as well as the shortcut Shift+T
this works in editmode as well as object mode
giving results like this
http://members.optusnet.com.au/cjbarton/temp1.jpg
where before you could only see textures in textured draw type like this
http://members.optusnet.com.au/cjbarton/temp2.jpg
Diffstat (limited to 'source/blender/src/drawmesh.c')
-rw-r--r-- | source/blender/src/drawmesh.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c index 99d35f834dc..f974e85293a 100644 --- a/source/blender/src/drawmesh.c +++ b/source/blender/src/drawmesh.c @@ -1201,7 +1201,7 @@ void draw_mesh_textured(Object *ob, DerivedMesh *dm, int faceselect) #endif /* draw game engine text hack - but not if we are editing the mesh */ - if (get_property(ob, "Text") && me->mtface) { + if (me->mtface && get_property(ob, "Text")) { if(ob==G.obedit) editing= 1; else if(ob==OBACT) |