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authorTon Roosendaal <ton@blender.org>2006-11-10 13:17:04 +0300
committerTon Roosendaal <ton@blender.org>2006-11-10 13:17:04 +0300
commit9a145481041c51c17d6ec1fba2b10621dc93ecce (patch)
treee191bcd78569b5e3d7604941f7aaa56ff8b22c54 /source/blender/src/drawmesh.c
parenta54bd4993fa825df60e43f307c58d47981b37cea (diff)
Old feature request: undo system now restores images without reloading.
Was surprisingly easy to add, compiant with file reading and undo code. Currently only the Image->ibuf gets restored, and its opengl binding, so for realtime texture it works nicely. Also texture images are not freed inbetween undo steps Notes: - Painting textures will just keep the painted image, there's no undo yet for that - If this works satisfying, I'll extend it to compositing previews TEST IT WELL PLEASE! :)
Diffstat (limited to 'source/blender/src/drawmesh.c')
-rw-r--r--source/blender/src/drawmesh.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c
index 83ffa6f44d8..727a6ae744e 100644
--- a/source/blender/src/drawmesh.c
+++ b/source/blender/src/drawmesh.c
@@ -474,7 +474,7 @@ void free_realtime_image(Image *ima)
glDeleteTextures(ima->totbind, (GLuint *)ima->repbind);
MEM_freeN(ima->repbind);
- ima->repbind= 0;
+ ima->repbind= NULL;
}
}