diff options
author | Ben Batt <benbatt@gmail.com> | 2006-12-05 20:42:03 +0300 |
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committer | Ben Batt <benbatt@gmail.com> | 2006-12-05 20:42:03 +0300 |
commit | 4f8079d49cc0cc037ef429123ee6faf031b5c333 (patch) | |
tree | 027e9ed89fd694d45827b4a46431976ab59fa755 /source/blender/src/drawmesh.c | |
parent | 869eeadeff956f88f48a3b26ea69d0c2938233a3 (diff) |
Modifier Stack: Limit calculation to required data.
This commit upgrades the modifier stack to only calculate the data which is
needed, either by modifiers further down the stack or by other functions at
the end of the stack (e.g. drawing functions).
This speeds up modifier stack recalculation, especially where vertex
groups and UV coordinates are concerned. For example, a mesh with an Armature
modifier followed by a Subsurf modifier would previously have required the
Subsurf modifier to interpolate all the vertex groups in the mesh, slowing
down modifier calculations considerably. With this update, vertex group data
is not propagated beyond the Armature modifier, so calculations are faster.
Note that this depends on the order of modifiers in the stack. If the Armature
and Subsurf modifiers were swapped in the above example, the Subsurf modifier
would have to interpolate vertex groups, as they are needed by the Armature
modifier.
Diffstat (limited to 'source/blender/src/drawmesh.c')
-rw-r--r-- | source/blender/src/drawmesh.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/src/drawmesh.c b/source/blender/src/drawmesh.c index ac9940f5a02..c6b0a874ff4 100644 --- a/source/blender/src/drawmesh.c +++ b/source/blender/src/drawmesh.c @@ -977,7 +977,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt) if(me==NULL) return; - dm = mesh_get_derived_final(ob); + dm = mesh_get_derived_final(ob, get_viewedit_datamask()); glShadeModel(GL_SMOOTH); @@ -1031,7 +1031,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt) /* drawing game engine text hack */ if (!editing && prop && me->tface) { - DerivedMesh *ddm = mesh_get_derived_deform(ob); + DerivedMesh *ddm = mesh_get_derived_deform(ob, CD_MASK_BAREMESH); MFace *mface= me->mface; MTFace *tface= me->mtface; MCol *mcol= me->mcol; /* why does mcol exist? */ |