diff options
author | Ton Roosendaal <ton@blender.org> | 2004-04-27 23:05:41 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2004-04-27 23:05:41 +0400 |
commit | 978ba3c20802088dcd8049c074e2dd917435a420 (patch) | |
tree | f45b1e6c28bb83a0bcb6c32b4d7a0dbb99b27935 /source/blender/src/drawnla.c | |
parent | 34a2350908ae0d8123ae2981a4f220cbd6272d61 (diff) |
Fixed minimum limit for values in Armature panel.
Diffstat (limited to 'source/blender/src/drawnla.c')
-rw-r--r-- | source/blender/src/drawnla.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/drawnla.c b/source/blender/src/drawnla.c index 9f8883f33e3..7f3e4a589c6 100644 --- a/source/blender/src/drawnla.c +++ b/source/blender/src/drawnla.c @@ -502,12 +502,12 @@ static void nla_panel_properties(short cntrl) // NLA_HANDLER_PROPERTIES uiDefBut(block, NUM|FLO, B_REDR, "Action End:", 160,120,150,19, &strip->actend, 1.0, 18000.0, 100, 0, "Last frame of the action to map to the playrange"); uiBlockBeginAlign(block); - uiDefBut(block, NUM|FLO, B_REDR, "Blendin:", 10,80,150,19, &strip->blendin, 1.0, 18000.0, 100, 0, "Number of frames of ease-in"); - uiDefBut(block, NUM|FLO, B_REDR, "Blendout:", 160,80,150,19, &strip->blendout, 1.0, 18000.0, 100, 0, "Number of frames of ease-out"); + uiDefBut(block, NUM|FLO, B_REDR, "Blendin:", 10,80,150,19, &strip->blendin, 0.0, 18000.0, 100, 0, "Number of frames of ease-in"); + uiDefBut(block, NUM|FLO, B_REDR, "Blendout:", 160,80,150,19, &strip->blendout, 0.0, 18000.0, 100, 0, "Number of frames of ease-out"); uiBlockBeginAlign(block); - uiDefBut(block, NUM|FLO, B_REDR, "Repeat:", 10,40,150,19, &strip->repeat, 1.0, 18000.0, 100, 0, "Number of times the action should repeat"); - uiDefBut(block, NUM|FLO, B_REDR, "Stride:", 160,40,150,19, &strip->stridelen, 1.0, 18000.0, 100, 0, "Distance covered by one complete cycle of the action specified in the Action Range"); + uiDefBut(block, NUM|FLO, B_REDR, "Repeat:", 10,40,150,19, &strip->repeat, 0.0001, 18000.0, 100, 0, "Number of times the action should repeat"); + uiDefBut(block, NUM|FLO, B_REDR, "Stride:", 160,40,150,19, &strip->stridelen, 0.0001, 18000.0, 100, 0, "Distance covered by one complete cycle of the action specified in the Action Range"); uiBlockBeginAlign(block); uiDefBut(block, TOG|SHO|BIT|ACTSTRIP_USESTRIDEBIT, B_REDR, "Use Path", 10,0,100,19, &strip->flag, 0, 0, 0, 0, "Plays action based on path position & stride. Only armatures parented to a path"); |