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authorTon Roosendaal <ton@blender.org>2005-10-22 22:47:38 +0400
committerTon Roosendaal <ton@blender.org>2005-10-22 22:47:38 +0400
commit9e197399447007e64ee2f8aec36330fd55ddf44f (patch)
tree8aea7088bbb622398be33a158616bb1cf56af42a /source/blender/src/drawnla.c
parentfc169264cd9a6c6aa50e202b1bcb637bfccd65e0 (diff)
Various stuff in one commit;
- Added (BKE_utildefines.h) POINTER_TO_INT(poin) and INT_TO_POINTER(int) defines, to help fixing issues with switch to 64 bits systems. This assumes that a) not more than 16GB mem is used and b) that address space is below the 1<<35 value. The latter has to be confirmed, but it seems to conform the current 64 bits generation of OSs (for mallocs). Needless to say; use long if you want to store pointers! This is for temporal fixing. - Added editmesh version for mesh-octree lookups, not used yet. - Fix: ESC on armature posemode restored the actions, should not happen - Fix: If in NLA an action was 0 frame long, it caused draw error - Fix: Click on name in Action Window now activates Bones - Fix: "Snap to" options in Armature editmode now use X-axis mirror edit.
Diffstat (limited to 'source/blender/src/drawnla.c')
-rw-r--r--source/blender/src/drawnla.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/drawnla.c b/source/blender/src/drawnla.c
index 120ce5c3d8d..5c8a9ade3d9 100644
--- a/source/blender/src/drawnla.c
+++ b/source/blender/src/drawnla.c
@@ -190,6 +190,7 @@ void map_active_strip(gla2DDrawInfo *di, Object *ob, int restore)
map= stored;
map.xmin= get_action_frame(ob, map.xmin);
map.xmax= get_action_frame(ob, map.xmax);
+ if(map.xmin==map.xmax) map.xmax+= 1.0;
gla2DSetMap(di, &map);
}
}