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authorBenoit Bolsee <benoit.bolsee@online.be>2008-09-20 00:41:38 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-09-20 00:41:38 +0400
commita44177a4019536871da8c976fd4bbf38a30fd766 (patch)
tree6c9a1fbff425ac16eb2ce5e01ba380bd00381ffb /source/blender/src/drawobject.c
parent00ed5a2cc9de18549e7872175a0514b55822815a (diff)
BGE patch: new 'Advanced Settings' button to keep special Bullet options away from main UI.
Three features that were on the main UI interface are now moved to the Advanced Settings panel: Margin, Actor (that becomes Sensor Actor) and No sleeping. Sensor Actor is now a feature: it can be turned on and off for all types of objects, and not just static objects. Select the Sensor Actor button to make the object visible to Near and Radar sensor. The button is selected by default for dynamic objects and unselected by default for static objects, to match previous behavior.
Diffstat (limited to 'source/blender/src/drawobject.c')
-rw-r--r--source/blender/src/drawobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 8a3176e16b2..f5a4ac4556a 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -5187,7 +5187,7 @@ void draw_object(Base *base, int flag)
}
if(dt<OB_SHADED) {
- if((ob->gameflag & OB_ACTOR) && (ob->gameflag & OB_DYNAMIC)) {
+ if(/*(ob->gameflag & OB_ACTOR) &&*/ (ob->gameflag & OB_DYNAMIC)) {
float tmat[4][4], imat[4][4], vec[3];
vec[0]= vec[1]= vec[2]= 0.0;